Modloader 3ds

Modloader 3ds DEFAULT
TOAD CIRCUIT FOR GTA SAN ANDREAS
Model: BETA
By TheNathanNS
1.) Description
This mod brings the monitor “Toad Circuit” from Mario Kart 7 from the Nintendo 3DS to GTA San Andreas.
PLEASE WATCH THE VIDEO BEFORE PLAYING THIS MOD SO YOU KNOW ALL THE BUGS.
2.) Set up
Customary:
Add all of the recordsdata from the gta3.img folder to the gta3.img
Exchange seadbed.ide and seabed.ipl within the datamapsleveldes folder.
Modloader:
In case you use modloader, drag the Toad Circuit folder into your modloader folder.
3.) Bugs
* Invisible partitions off the monitor
* Minor invisible textures on the map, nonetheless driveable
* Ramp is lacking, will fall by the map.
4.) Credit
– DatHax from models-resource for ripping the fashions from Mario Kart 7.
– TheNathanNS (ME) for rigging the mannequin for GTA San Andreas
– Nintendo personal the copyrights to Mario, Mario Kart, The 3DS and Toad Circuit.
Be happy to make use of this mod in any mod packs, however bear in mind to credit score me.

Credit:
TheNathanNS

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Sours: https://gtaland.net/gta-san-andreas-mods/gta-san-andreas-maps/toad-circuit-from-mario-kart-7-nintendo-3ds.html

PMD Lua-Mod Loader

A loader for Lua based mods for Gates to Infinity and Super Mystery Dungeon. Includes Free-Cam and other sample mods. There are limitations to what can be done from Lua scripts, but there are still many interesting things to do.

Installation:

Luma3DS LayeredFS

Make sure to enable game patching. Place the "RomFS" folder in the "luma/titles/0004000000174600" folder on your 3DS SD card for Super or "luma/titles/00040000000BA800" for Gates (you may have to create one of more these folders).

Citra

Place the "RomFS" folder in the "load/mods/<gameID>" folder in your Citra config directory (you may have to create one of more these folders). Right click on the game in the Citra game list and select "Open Mods Location" for easy access to the appropriate foolder. (See more details on Citra LayeredFS here)

Packed ROM

Unpack your game ROM using your desired tool/kit (eg .Net 3DS Toolkit). Merge the mod loader's "RomFS" folder with that extracted from the ROM, overwriting files when prompted. Repack ROM and load using desired method.

Use:

Hold the 'L' or 'X' button while opening the "Others" menu to open the mod loader menu. Select the desired entry from the list, and press 'A' to run. If only one mod is available, it will be loaded directly. (Note: 'L' or 'X' has to be held until the loader menu appears)

Cutscene Injector

The Cutscene Injector is used to open the mod loader during cutscenes. Before use it must be enabled either by using the Injector Control mod (see below) or executing in a Lua script. The injector is opened by holding the 'Start' button and pressing 'L' or 'X' during a cutscene. The injector can be controlled and configured using the Injector Control mod. While the injector is running, execution of the cutscene will stop at dialog and character movements. The camera won't move unless you move it, or disable "Enable Function Skip" in the injector controls. (Note: Special consideration is needed when creating injector compatible mods. See Free-Cam as an example.)

Auto-Exec Script

The script is run at game startup. Can be used for any code that needs to be executed at each game start. Useful for enabling injector at startup.

Included Mods:

Free-Cam (RomFS/script/mods/Free-Cam)

Take control over the camera and move it anywhere you want. Multiple camera modes. Works in both towns and dungeons. Contains cutscene injector controls.

PokeMorph (RomFS/script/mods/PKIDset) (PSMD only)

Change your hero & partner Pokemon into anything, anything at all. Warning: this should not be used for regular gameplay. It no longer messes up stats, but is still potentially unsafe.

Nicknamer (RomFS/script/mods/Nicknamer)

Lets you give nicknames to the Pokemon you've recruited.

Itemizer (RomFS/script/mods/Itemizer)

Easily give yourself any item in the game, including one's you're not supposed to have, even traps and special tiles (yep, they're items).

Injector Control (RomFS/script/mods/InjectorControl)

A basic control panel for the cutscene injector. Enables/disables the injector outside of cutscenes, provides execution controls and injector options inside cutscenes.

Example Mod (RomFS/script/mods/Example)

It's an example for how to make a mod for this mod loader. What else can I say. (Note: this loader is only capable of running script based mods, and cannot alter models, textures, or other game resources)

More/better information coming Soon™

Sours: https://github.com/EddyK28/PMD-Lua-Mod-Loader
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Toad Circuit from Mario Kart 7 (Nintendo 3DS)

TOAD CIRCUIT FOR GTA SAN ANDREAS
Version: BETA
By TheNathanNS


1.) Description
This mod brings the track "Toad Circuit" from Mario Kart 7 from the Nintendo 3DS to GTA San Andreas.

PLEASE WATCH THE VIDEO BEFORE PLAYING THIS MOD SO YOU KNOW ALL THE BUGS.


2.) Installation
Standard:
Add all the files from the gta3.img folder to the gta3.img
Replace seadbed.ide and seabed.ipl in the data\maps\leveldes\ folder.

Modloader:
If you use modloader, drag the Toad Circuit folder into your modloader folder.


3.) Bugs

* Invisible walls off the track
* Minor invisible textures on the map, still driveable
* Ramp is missing, will fall through the map.


4.) Credits

- DatHax from models-resource for ripping the models from Mario Kart 7.
- TheNathanNS (ME) for rigging the model for GTA San Andreas
- Nintendo own the copyrights to Mario, Mario Kart, The 3DS and Toad Circuit.


Feel free to use this mod in any mod packs, but remember to credit me.

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Sours: https://www.gtainside.com/en/sanandreas/maps/82410-toad-circuit-from-mario-kart-7-nintendo-3ds
[PS3/TUT] How to install a Modloader GTA 5 HEN/CFW *QUICK \u0026 EASY*

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3ds modloader

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Nuevo Rockstar ModLoader ☆GTAV/PS3☆BLES/BLUS/CFW/HEN + DOWNLOAD

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