Ww2 cod zombies

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Nazi Zombies is back in CoD WW2, and is taking a slightly more story-driven approach this time round. In this CoD WW2 Nazi Zombies guide, we'll be walking you through all the basics you need to know before taking on the mode, including the best CoD WW2 Zombies weapons, all the Zombies Blitz upgrade locations, and how you can go about making it to the higher waves of the game.

If you should instead need anything else covering on the multiplayer side of Call of Duty: WW2, including every Divisions class in the game, as well as all the best weapons to use on each map, make sure to check out our Call of Duty: WW2 mulitplayer guide.

CoD WW2 Zombies Guide

Firstly, unlike previous iterations of the Nazi Zombies mode in Call of Duty, you'll be presented with a unique prologue mission. While this prologue mission for CoD WW2 Nazi Zombies is actually optional, we'd highly recommend undertaking it, as it's a good way of getting back into the loop of the mode, especially if you haven't played it since last year's Infinite Warfare.

In the prologue, you'll take on the role of the doctor, as she makes her way through the local town after the entire group (including David Tennant and Elodie Yung, among others), are attacked by a massive zombie behemoth. While you won't face this giant beast in the prologue, all you have to do to pass is make it to the nearest building, and save up enough Jolt points to open the double doors at the back of the large building, making it to safety.

Jolts, in case you werent' aware, are the brand new form of currency in this iteration of Nazi Zombies. You earn the Jolts exclusively through killing each and every zombie, and as we previously mentioned, you can save the Jolts up and then spend them in-game to unlock things like new areas of the map. On top of this, you can also spend your Jolts in the prologue mission to unlock a sub-machine gun, armor, and an automatic revive, all of which we'd highly recommend you unlock before fousing on the 2,500 Jolts required to open the door at the back of the house and escape to victory.

After the Nazi Zombies prologue has been completed, you'll be greeted with the after action report, where Call of Duty: WW2 will tally up all your kills, headshots, and other achievements in the single game of Nazi Zombies. If you've done well enough in the prologue, then you could be rewarded with a Nazi Zombies loot crate, a brand new box which will automatically grant you certain perks and bonuses for you to take into your next game of Nazi Zombies.

To equip any perks and bonuses to your Nazi Zombies character, head over to the Soldier tab, where you'll be met by the screen just below. Head down to the Consumables section, and you'll be able to see how many Self-Revives you've got left in stock to take into the next game, as well as the two optional bonus items you can equip to your character on the up and down buttons on the D-pad.

CoD WW2 Zombies Consumable Perk Items

There are a litany of optional items you can equip, and we've listed all the possible ones we've found so far just below, as well as their effect. Note that to check how many uses of the item you have left, look at the number next to the item.

  • Elektromagnet - You'll earn double Jolt points for a short amount of time.
  • Totengriff - This insta-kill perk does exactly what it says on the tin, as you can kill any zombie with a single bullet for a short amount of time.
  • Taschen Voll - This is a max ammo perk, which replenishes all ammo and equipment items for all players.
  • Uberladen - Using this, you can fully charge up every player's special ability meter, even overcharging their unique abilities.
  • Vernichten - This is the nuke ability, which instantly kills all weaker enemies currently on the map.
  • Flamethrower - Grants the player a flamethrower for a short amount of time.
  • Bazooka - Using this, you can equip the M1 Bazooka for a short amount of time.
  • Refund Coupon - Provides a 25% refund on any item purchased with Jolts.
  • Blitz Machine Coupon - Gives you a 50% discount on any blitz machine items purchased.
  • MG15 Guarantee - This perk guarantees that you'll recieve the MG15, the next time you use the item mystery box.

Also in the Soldier section of the CoD WW2 Nazi Zombies menu, you can customise every weapon in the game, for whenever you acquire them while playing. You'll acquire any weapon items whenever you level up in Nazi Zombies, and these items come in the form of weapon attachments, including scopes, grips, and magazines.

As we previously mentioned, all these weapon attachment items aren't earned through the Nazi Zombies loot crates, but are instead aren't via your overall level. Therefore, if you want to earn a new scope, or magazine for your favorite weapon, all you need do to is hop into a game of Nazi Zombies, and get as many kills as possible to maximise your XP.

CoD WW2 Zombies Blitz Upgrades

In this iteration of Nazi Zombies, the powerups are now called 'Blitzes', and you can purchase them at various points around the map to enhance your character. Bear in mind that you can only have four Blitzes equipped at once, and should you purchase any more often buying your four, the Blitz that you purchased first will be knocked off in order to make way for the new one.

CoD WW2 Zombies Map Guide

Just below, you can find the complete list of Blitzes in CoD WW2 Nazi Zombies, as well as how many Jolts each one costs, on top of their location:

  • Lebenblitz - Found at the beginning area, this Blitz costs 500 Jolts, and increases your revive speed.
  • Laufenblitz - This can be found in the area where you jump down into the Sewers. It costs 2,000 Jolts, and increases your sprint speed, causing you to be able to run indefinitely.
  • Faustblitz - This Blitz is found in the central command room, costs 2,000 Jolts, and increases your melee damage.
  • Schnellblitz - Found in the laboratory for 3,000 Jolts, this Blitz increases your reload speed.
  • Schildblitz - Also found in the laboratory area, but for a lesser cost of 2,000 Jolts, the Schildblitz will grant you a short electrical burst attack every time you reload.
  • Kugelblitz - This blitz can be found in the pub near the tower area. It costs 2,000 Jolts, and it increases the damage of all your weapons.

CoD WW2 Zombies Pack-a-Punch Weapon Upgrade Station

Speaking of unlockable upgrades in CoD WW2 Nazi Zombies, you might want to get your hands on the Pack-a-Punch weapon upgrade station as quickly as possible in Nazi Zombies. It's basically essential if you want to combat the tougher zombies that start appearing in later rounds, and for all you need to know about the mysterious machine, head over to our Nazi Zombies Pack-a-Punch upgrade guide.

CoD WW2 Zombies Tips and Tricks

There's actually quite a few new elements of Nazi Zombies to get to grips with from the jump, and there are definitely features that weren't present in the Infinite Warfare version of the horde mode. We've put together some handy tips and tricks just below, for your first few times playing Nazi Zomies:

  • Firstly, there's the notebook. Press the middle button on the Dualshock 4, or the back button on the Xbox One controller to view your current assignments.
  • These assignments will help you uncover more powerful weapons for you to use, for example an assignment fairly late in the game of Nazi Zombies was to assemble the Tesla Gun.
  • Near the beginning of the game, we'd recommend spending your Jolts on new weapons, rather than unlocking new areas. Although the Nazi Zombies generally get stronger as the rounds go on, the double barelled shotgun that you can purchase early on is lethal.
  • If you ever run out of ammo on an equipped weapon, simply head back to the point in the map where you purchased the weapon, and purchase the ammo of the weapon for less Jolts.
  • When you're in the lobby screen, you'll be presented with the option of which character to pick. Each playable character can activate their own exclusive ability once their Ability Meter is full, and we'd recommend playing each character at least once.
  • Also in the lobby screen while you're selecting a character, you can open up any Nazi Zombies loot crates that you've already earned. These provide various bonus items like the ones mentioned above.
  • A new feature is the self revive ability, and you can use these whenever you get downed. Bare in mind that you'll bleed out and die if you're in a downed state for too long, so we'd recommend using the self revive sooner rather than later.
  • The famous Mystery Box is back, and will cost 1,000 Jolts to use. In case you don't know what it is, the Mystery Box will grant you one random weapon, which you then have the option of taking, or leaving.
  • Whenever the Insta-Kill pops up, make sure to use your melee weapons whenever possible, as this both saves you ammo, and rewards you with a bigger Jolts payout.

CoD WW2 Zombies Mystery Box Locations

The Mystery Box might be the most important item in Nazi Zombies, and has been present in every iteration of Nazi Zombies since the mode first debuted back in Call of Duty: World at War. The Mystery Box in the CoD WW2 version of Nazi Zombies costs 1,000 Jolts to use, and will grant the player a completely random weapon.

You first find the Mystery Box in the Command Room, straight ahead of you once you've first opened the Bunker door. At this point we'd strongly recommend you let everyone on your team use the Mystery Box once, and once only, because once you've used the unique crate four times, it'll vanish. The Mystery Box will now teleport to one of two locations on the map, which we've oulined just below:

  • Near the Tower, on the small bridge that runs between the Tower and the pub.
  • Up the stairs leading outside, from the central laboratory area.

These are either of the locations that the Mystery Box can appear in, after first vanishing from the Command Room. No matter which location it appears in, it'll then vanish a second time, to go to the alternate location listed above. The Mystery Box will vanish for a third time, but this time it'll be back where it started, in the Command Room.

The Command Room, near the tower, and outside the laboratory are the three total locations that the Mystery Box can appear in. If you're never sure where the Mystery Box is at any given time, all you have to do is narrow time the potential locations, through the good old fashioned process of elimination.

CoD WW2 Zombies Bosses

Roughly every five waves in Nazi Zombies, you'll be presented with some form of a boss enemy. We should note that this isn't a single round dedicated the one huge enemy, but instead there's a more powerful enemy included with the regular zombies.

These boss enemies start appearing more often than every five waves the further you progress, but all of them have clear weak points that you should target. For example, with the huge, lumbering zombies with cages around their limbs, you'll want to aim for the head. Alternatively, with the Bomber zombies that have canisters on their backs, you'll want to aim for the canister instead of the zombie.

You might have also seen another type of Nazi Zombie running around, usually without any arms, and much quicker than the regular zombies. These are called Pests, and while they won't appear until round 5 at the start of the game, they'll then turn up with the regular zombies after this in subsequent waves. They're easy to kill, but you'll need to be watching your surroundings at all times after you see the first Pest, as they rarely turn up alone.

If you are shooting at the part of a boss zombie that isn't its weak point, the usual white outline around your target reticle will be slightly grayed out, signifying that you're causing reduced damage to the boss zombie.

Just below, we've got our own video guide for the CoD WW2 Nazi Zombies mode, as we make it a fair few rounds in our first attempt at playing the mode. As you can probably tell just from watching the video, everyone's very much in panic mode in Nazi Zombies since we're still at the launch of the game, and as such, there's very little team effort.

CoD WW2 Zombies Best Weapons

This is all based entirely on personal preference, but we've rounded up some of the best weapons you can obtain in Nazi Zombies, including their strengths and benefits with each.

  • MG 42 - While slow to reload, this heavy weapon boasts fantastic damage to base zombies, even in the later waves as the zombies themselves grow tougher.
  • BAR - You'll always want a weapon that fires and reloads fairly quickly, while putting out solid damage, and the BAR is a great option for this.
  • M1 Garand - The Garand might be slow firing, but it deals excellent damage to the base zombies, especially if you manage to land a headshot.
  • Type 100 - It might not deal great damage, but the Type 100 is one of the quickest firing weapons in the game, and you can always head back to the starting area if you need to pick up more ammo.
  • MP 40 - This sub-machine gun doesn't sacrifice speed for power, boasting both in fairly solid statistics.

We'd also recommend staying away from weapons like Bazookas in Nazi Zombies. They may look appealing with their massive firepower and blast radius, but you're quickly going to get swarmed with zombies in the later round, and you won't want a weapon that takes ages to reload, and only carries a few rounds.

Don't forget that you can also upgrade your weapons in Nazi Zombies, before you even head into a game. Scroll over to the loadout tab before you enter a game, and you can attach various scopes, grips, and other items earned through playing to your various weapons. We've also noted that some Supply Crates in Headquarters will occasionally drop Nazi Zombies items, including weapon sprays and attachments, so make sure to keep an eye out for these.

CoD WW2 Zombies - How to Find Dr. Straub

In the Final Reich map for Nazi Zombies, there's an achievement/trophy called Lurking Around, and to get this, you'll have to find a shoot Dr. Straub. We're not entirely sure who Dr. Straub is, or what significance he holds in Nazi Zombies, but all you have to do to get the Lurking Around trophy is to shoot him whenever you see him.

So, where can you find Dr. Straub in the Final Reich? It turns out that the elusive scientist is basically never guaranteed to be in one specific location at any point, although we have rounded up the most common locations for him to appear in, just below:

  • In the second, larger area with the fire trap, he can be in the window just after the road leading off to the left.
  • He can appear in either the Command room, or the Morgue at any point after they are unlocked.
  • Straub can be found near the operating table in the Morgue.
  • He can be found in the laboratory area, in a fairly early round.
  • Some have reported seeing him through the gate near the sewers, as well as within the actual sewers.
  • Straub has been seen near both the switches needed to open up the Salt Mines.

CoD WW2 Zombies - How to get the Tesla Gun

Finally in our CoD WW2 Nazi Zombies guide, we'll be walking you through exactly how to build the Tesla Gun, the ultimate weapon of mayhem and destruction in the zombies mode. Firstly, you'll need to fuel the generator, which is done by turning the valves on three different tanks. To find the valves, you'll have to go from the generator in the second area of the Final Reich, and trace all the hoses back to the three generators. Be warned though that turning the valves can take some time, so you'll want to have your teammates watching your back.

After the generator is fueled, head right to the middle of the area where the fire trap is, and activate it. This will clear out the sewer area completely, and although you will be forced to deal with several Pests that rush your team, you'll then be able to finally turn on the generator.

Now head straight into the bunker area, and activate the crank in the middle of the bunker, causing a pit in the floor to open up. After this, head into the morgue area, and activate a level on a device on the wall, with the labels 'Aus' and 'Ein' on. However, once you've activated this device, you'll actually have to quickly run to the other end of the morgue, and flip the switch on a second device. Thankfully the two devices look identical, so you shouldn't have too much trouble finding them.

Your entire team will now have to head down into the Salt Mines, and once you've reached the very bottom area complete with cult-like decor, activate the strange machine and kill all the zombies that enter the red area. When the orange smoke eventually envelops the area, you'll know it's time to leave and head back upstairs to the bunker.

You'll now have to activate the main Geiskraft device, and this can be achieved by pushing the red button at the very top of the bunker area. Once activated, the Geiskraft device will either go into the laboratory area, or the morgue, and your team will have to follow it, killing all the zombies that come after you along the way.

When the Geiskraft device has reached its destination in either the laboratory or the morgue, you'll have to wait until it constructs the Tesla Gun part, and then pick up the part, heading back up to the main bunker area. We've got some bad news for you now, as you'll unfortunately have to do the entire process over again, to collect the second part of the Tesla Gun.

Once you've repeated the entire process with the Geiskraft device, and obtained the second piece of the Tesla Gun, you'll now have to head back to the large round table object in the center of the bunker, and activate it. Doing this will give your entire party a Tesla Gun each, meaning you can fight your way through many more Nazi Zombies waves yet.

In case you need a demonstration of how to get the Tesla Gun in the Nazi Zombies mode of Call of Duty: WW2, check out our complete play through of the mode just below:

CoD WW2 Zombies - How to Defeat the Panzermorder Boss

There's a secret, final boss for the Nazi Zombies mode in Call of Duty: WW2, which your entire team will have to band together to unlock. To find out how to defeat this special boss, as well as all the steps you'll need to take in order to unlock the massive showdown, head over to our CoD WW2 Panzermorder boss guide.

These are all the tips and tricks we've assembled right now, but head over to our Operation Shamrock and Awe event guide for all you need to know about the latest Community Event for Call of Duty: WW2.

Sours: https://www.usgamer.net/articles/25-06-2018-call-of-duty-ww2-nazi-zombies-guide-tips-and-tricks-maps-guide-best-weapons

Call of Duty: WWII Nazi Zombies is full of waves of horrific creatures, who would love nothing more than to eat (and scare) you to death. But besides the undead, you’ll also find challenging puzzles that will help you uncover priceless artifacts behind enemy lines.

Sledgehammer Games has not only made the traditional Call of Duty zombies game mode accessible for newer players, it is also a truly blood-curdling experience for all who dare to play it.

With that said, Nazi Zombies can be just as challenging as any Call of Duty zombies experience, and you won’t get far without knowing a few survival tips. With that in mind, read on and learn how to stay alive in the opening Nazi Zombies chapter – The Final Reich.

Explore Mittelberg

Much like Call of Duty: WWII’s Campaign and Mutliplayer modes, you should not expect to master Nazi Zombies the first time you experience it.

The Prologue may give you a huge confidence boost, as well as a nightmare or two for the nights ahead, but it’s well worth paying attention here to learn how this mode works.

After you learn the ropes in the Prologue, the small village of Mittelberg where Nazi Zombies takes place has many secrets in store, from craftable hidden weapons to epic boss battles. Take a game or two to open up many of the areas on the map to learn the layout, or take the time to experiment with weapons so that you can figure out what combination you like best.

Essentially, do not be discouraged if you die in Nazi Zombies. It is meant to be a challenging experience, and you are bound to master it through trial, error, and practice.

Your Journal is Your Friend

While Nazi Zombies will not hold your hand on the path to completion, it does give you a helpful guide in the form of a Journal.

This Journal tracks your main objective in The Final Reich: to retrieve Emperor Frederick Barbarossa's sword, an ancient relic that seemingly possesses supernatural powers, from Doktor Straub’s bunker. Whenever you complete a task, the journal will mark your progress, and give you hints about the next part of the mission.

The journal can also track Easter Eggs outside of the main objective, however, it will not give away important steps on how to complete these, nor will it reveal the existence of them until you discover them on your own.

Load Out Before You Roll Out

As you level up in Nazi Zombies, you will unlock loadout options for your character that you can equip before you load into every game. These options include mods, specials, weapon kits, and consumables.

Mods are equivalent to Basic Training in Call of Duty: WWII’s Multiplayer, and are permanent boosts to your character in-game. These boosts may give you extra ammo or grenades when spawning in, more frequent or longer lasting power-ups, and even extra benefits to your specials. Specials are powerful effects that charge up through killing zombies and range from camouflaging yourself so that zombies ignore you, to gaining unlimited ammunition for a short period of time. You can equip mods and specials once you reach level five in Nazi Zombies.

Weapon kits are how you can customize the weapons of Nazi Zombies to your liking. Whether you want to slap on your favorite camo, or equip an extended mag and a grip, weapon kits will give you a slight edge against the zombie horde with attachments that are also available in Call of Duty: WWII’s Multiplayer. You will gain new attachments as you level up in Nazi Zombies, and you can unlock all attachments at the final levels of your progression.

Finally, consumables are one-time use items that give you guaranteed weapons in the Mystery Box, free power-ups, or a discount on the machines located around Mittelberg.

Choose Your Blitzes Wisely

Mittelberg has several machines called “Blitzes” that act as perks in Call of Duty: WWII Nazi Zombies. You can purchase Blitzes with Jolts, the in-game currency earned through killing zombies, which is also used for purchasing weapons and unlocking new areas.

Six Blitzes are available to purchase around Mittelberg. For example, there is Lebenblitz in the spawn area, which automatically revives you in solo play and increases your revival speed in multiplayer. Other Blitzes include Faustblitz, which increases your melee damage, Schnellblitz, which makes you reload faster, and Schildblitz, which releases a burst of damaging electricity when you reload your weapon.

While all of these blitzes sound great, you can only equip four of them at a time (five if you choose a specific mod in your loadout). You can unequip Blitzes by returning them to the machine you bought them from, but with these Blitzes costing thousands of Jolts, it is best to think twice before purchasing one.

Furthermore, Jolts are not easy to come by, and you will often face a choice between a new weapon, a new area, or a Blitz. Assess your situation when figuring out what to do with your Jolt stockpile, and if you are comfortable with your weapons and can access almost all of Mittelberg, then go ahead and stock up on Blitzes.

Locate the Mystery Box

Yes, the Mystery Box is back in Nazi Zombies, and it works the same way it did in previous games. Hidden beneath Mittelberg, this supernatural box will aid you in survival, as it gives you an opportunity to provide your arsenal with an added punch via some special weapons.

For the reasonable price of 1000 Jolts, you will receive a random weapon from the Mystery Box. Usually, the best weapons to get from the Mystery Box are Light Machine Guns, as they provide a ton of ammo as well as some of the best lethality in game. If you use the Mystery Box and receive an MG 15 or MG 42, then consider yourself one lucky survivor and use it wisely.

The Mystery Box always spawns in the Command Room at the start of each game, but after a pre-determined number of uses, it will move to another location on the map. You will have to search around Mittelberg if you want to use the box again, and that may mean backtracking or opening new areas to find the elusive Mystery Box.

Discover “Die Ubersprengen”

Also making its return to Nazi Zombies is the Upgrade Station, known as the “Ubersprengen,” where for a cool 5000 Jolts you can turn your weapon into an even more powerful zombie killing machine with a bit of Geistkraft. Every upgraded weapon receives a major damage boost, and some offer other benefits such as explosive rounds or quicker speed when aiming down sights.

The Upgrade Station can be found in the Sewers, but is sealed inside a rusty iron cage linked to a few chains hanging from the ceiling. You can access this machine by solving a simple puzzle, but you may have to get a bit dirty to figure it out.

The Upgrade Station also doles out ammunition for your upgraded weapons for 4000 Jolts, so if you run out of ammo, stop wishing for a Max Ammo (or Taschen Voll) to spawn and head back to the station for a refill!

Assemble Your Crew

Nazi Zombies is a great solo experience, but often times you will be overwhelmed by the zombie horde when going at it alone.

What can you do to survive longer in Nazi Zombies? By inviting your friends to play along with you, or joining allies online. Whether you decide to play with your buddy next to you in split screen, on a four-player local server, or online with players from around the world, you will greatly increase your chances at survival and solving Easter Eggs as a team rather than as a lone wolf.

Keep in mind that when you play with others, a headset is key for communication. Working together and talking constantly is the best way to stay alive, and to plan ahead for the next challenge. Make sure to call out engagements, and work together to solve puzzles.

So, what are you waiting for? Find some friends, load up Call of Duty: WWII Nazi Zombies, and be prepared to spend an evening uncovering the secrets of Doktor Straub in Mittelberg!

For more intel about Call of Duty: WWII, visit CallofDuty.com/WWII and follow @CallofDuty and @SHGames on Twitter.

Sours: https://blog.activision.com/call-of-duty/archives/tips-and-tricks-for-surviving-call-of-duty-wwii-nazi-zombies
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Call of Duty: WWII Wiki Guide

Zombies is a single player or co-op mode in Call of Duty games. 1-4 players (online) must work together to complete certain tasks and survive countless waves of zombies.

Maps

  • The Final Reich is the first Zombies map for Call of Duty: WWII.
  • The Darkest Shore is the second Zombies map for Call of Duty: WWII and was introduced in The Resistance DLC.
  • The Shadowed Throne is the third Zombies map for Call of Duty: WWII and was introduced in The War Machine DLC.

Story

  • In the Final Reich, players will make their Zombies stand in a village in Mittelburg, Germany as they attempt to recover stolen pieces of art and discover the evil secret within the town.
  • In the Darkest Shore, players move on from Mittelburg to an island just north of Germany. The island is blanketed in fog and infested with more of Doktor Straub's creations.

Characters

Players will play one of four characters: Drostan Hynd, Marie Fischer, Jefferson Potts, and Olivia Durant.

Marie Fischer

A brilliant engineer, Marie is involved in this Zombies mission to try and save her brother Klaus.

Jefferson Potts

A military man, Potts has both the smarts and strength needed to complete this dangerous Zombies mission.

Olivia Durant

A former art historian and weapons expert, Olivia is one of the more savvy members of the team.

Drostan Hynd

A former art thief, Drostan is involved in this Zombies mission as an alternative to going to jail.

The Basics

Here is some general info that can help you and your team conquer the Zombies.

Jolts

Jolts are the new currency in Call of Duty: WWII and can be acquired by killing enemies. Jolts are used for many things including upgrading weapons, purchasing weapons and Blitz Power Ups, and other interactions on the map. When players accumulate enough Jolts, they will be able to progress through the map.

Upgrading Weapons

Player can upgrade their weapons at weapon upgrade stations. Upgrading weapons costs an expensive 5000 jolts but is well worth the investment as they provide much more firepower. Upgrading your weapons will also change the appearance of the weapon. For more information on how to upgrade your weapons, check out the Pack-a-Punch page.

Classes

There are four playable classes with different abilities in Zombies. A key to success is having a good combination of the four.

  • Offense: This class can activate an ability for unlimited ammo for a short period of time.
  • Support: This class can activate an ability that attracts all zombies to them in exchange for double the damage during this time.
  • Control: This class can activate an ability that unleashes a burst of energy that stuns, immobilizes, and damages all zombies caught in the burst.
  • Medic: This class has an ability that makes them invisible to zombies.

Consumables

Consumables are one time use items that provide discounts, spawn power-ups, or temporarily grant powerful weapons, among other things.

Self-revives

Can be used to pick yourself up from Last Stand up to two times per match.

Elektromagnet (Double Jolts)

Spawn an Elektromagnet power-up to earn twice as many points as long as this consumable is active.

Totengriff (Instant Kill)

Spawn a Totengriff power-up to instantly kill enemies in one hit as long as this consumable is active.

Taschen Voll (Max Ammo)

Spawn a max ammo power-up and equipment for all players.

Uberladen (Full Special Meter)

Spawn a Full Meter power-up to overcharge each player's special ability meter.

Vernichten (Nuke)

Spawn a Nuke power-up that instantly kills all weaker enemies.

MG15 Guarantee

Guarantees the next weapon will be assembled by the Mystery Box.

Blitz Machine Coupon

Provides a 50% discount on any Blitz machine purchase.

Refund Coupon

Provides a 25% refund on any Jolts purchase.

Bazooka

Equip an M1 Bazooka for a short period of time.

Flamethrower

Equip a Flamethrower for a short period of time.

Sours: https://www.ign.com/wikis/call-of-duty-ww2/Zombies
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Call of Duty: WWII

This article is about the 2017 video game. For other Call of Duty titles set in World War II, see Call of Duty § World War II games.

2017 WWII first-person shooter video game

2017 video game

Call of Duty: WWII is a 2017 first-person shootervideo game developed by Sledgehammer Games and published by Activision. It was released worldwide on November 3, 2017 for Microsoft Windows, PlayStation 4 and Xbox One. It is the fourteenth main installment in the Call of Duty series and the first title in the series to be set primarily during World War II since Call of Duty: World at War in 2008.

The game's campaign is set in the European theatre and is centered around a squad in the 1st Infantry Division following their battles on the Western Front and set mainly in the historical events of Operation Overlord. The player controls Ronald "Red" Daniels, who has squadmates who can supply the player with extra ammunition, health, or grenades as well as a targeted grenade and target spotting; none of these are automatically replenished in the campaign. The multiplayer mode features map locations not seen in the campaign. The mode also features the new Divisions system, replacing the create-a-class system that previous games in the series used. A social hub, Headquarters, was also implemented into the game, allowing for players to interact with each other.

Sledgehammer Games were interested in bringing the series back to World War II after developing their previous title, Call of Duty: Advanced Warfare (2014), which featured advanced movements and futuristic warfare technology. Studio head Michael Condrey stated that he was unsure if a World War II game would feel right after creating a futuristic title like Advanced Warfare, but the developers ultimately decided to create a game in this time period. They also chose to include atrocities and Nazi extermination camps apparent during this time period in the campaign mode in order to deliver an authentic war story.

Upon release, the game received generally positive reviews from critics. Praise was given towards its story, the combat support of squad members and lack of regenerating health, multiplayer modes, and visuals. However, it was criticized for the single-player's lack of innovation and similarity to past games set in the same era. The game was a commercial success, creating $500 million of revenue within just three days of its release. It became the highest-grossing console game of 2017 in North America, and generated over $1 billion in worldwide revenue by the end of the year.

Gameplay[edit]

Call of Duty: WWII is a first-person shooter game. Not similar to its recent predecessors, it removes the advanced system of movement present in the two previous Call of Duty titles, which included double jumping and wall running. Instead, it features a return of traditional movement to the series, taking it back to an original "boots on the ground" (which refers to non-aerial ground combat) gameplay style. The game features an unlimited sprint mechanic, seen in the previous two titles.[3] Instead of a "slide" movement mechanic, which allowed players to slide quickly on the ground, WWII features a "hit-the-deck" mechanic that allows the player to leap forward and throw themselves on the ground in order to get to cover quickly, similarly to a previous mechanic known as "dolphin dive" in Treyarch's Call of Duty: Black Ops and Call of Duty: Black Ops II.[4]

Campaign[edit]

WWII is the first title since the original game and Call of Duty 2: Big Red One not to feature health regeneration in the campaign. Instead, players must find health packs scattered throughout levels, or rely on their medic squadmate to provide health packs. Other members of the player's squad can provide ammunition, grenades, call in mortar strikes, or spot enemies and reveal their position in form of silhouettes.[5] In certain sections of the game, enemy soldiers in the campaign can be captured, and wounded allies can be dragged to cover. In some parts of the campaign, players are able to control vehicles.[6]

Multiplayer[edit]

The multiplayer mode for Call of Duty: WWII was revealed on E3 2017, which took place from June 13–15.[7] Sledgehammer Games announced features such as the new headquarters social space, divisions, war mode and the return to "boots-on-the-ground" gameplay. Players who pre-order the game were invited to a closed beta, which was released initially for the PlayStation 4, and later released on other platforms.[8]

In online multiplayer matches, players are randomly assigned either to Allies or Axis side. With regards to playing as the latter, Glen Schofield, co-founder and co-studio head at Sledgehammer, said "The big distinction that Germans still make today is that between the German military and the Nazis. We made sure we made that distinction in the game, that the Germans were doing their duty".[9]

Instead of the usual create-a-class system, WWII features Divisions. Players can choose one out of five (later eight) divisions, each with their own different basic combat training, division training and weapon skills. Players need to progress through ranks in divisions in order to use additional perks, in addition to a global perk system named Basic Training. The divisions featured in the game are:

  • Infantry: The most versatile division in the game, it is equipped for mid to long range combat. The special skill of this division is the bayonet charge, which can lead to brutal melee combat.
  • Airborne: This division makes players move fast while remaining quiet. Players in this division can attach suppressors to sub-machine guns at any time during combat which allows for more stealth based gameplay style.
  • Armored: This division has the heaviest firepower, being able to mount light machine guns while taking less fire and explosive damage.
  • Mountain: This division focuses on long range combat, making sniper rifles more precise with aim assist and improving the aim through scope by blocking out surroundings from player's view.
  • Expeditionary: Shotguns used by players in this division have incendiary rounds that burn enemies to death. This division can also replenish their lethal and tactical grenades through killing enemies.
  • Resistance: Added in January 2018 as part of an update, this division allows players to use tactical knife in combination with their pistol, focusing on stealthy close-quarter combat. This division also can sense nearby enemies as well as scramble their radar in close proximity.
  • Cavalry: Added in June 2018 as part of an update, this division carries a specialized riot shield, which provides increased defensive capabilities in firefights. The Cavalry division can also charge at enemies with the shield, and also has improved objective skills.
  • Commando: Added August 2018 as part of an update. This division allows players to place a flare on the map which, after a death, respawns the player at the location of the flare via a parachute. The flare takes the place of all tactical equipment. Also allows other perks which focus mainly on health regeneration.

On April 6, Sledgehammer Games announced an overhaul to the Divisions system, which includes massive changes to the meta of the system: Division-specific weapon skills are selectable as attachments for the corresponding weapon classes rather than being tied to the Divisions (with LMG bipods and sniper sharpshooter abilities being available by default), and several Division trainings are switched out/adjusted to better promote their recommended playstyle, without posing limitation of customization on the players. Other global changes include allowing suppressors on pistols, usage of rocket launchers without needing the Launched basic training, and infinite sprinting.

WWII also features Headquarters mode, which acts as a social space in the game. The hub is set on the Omaha Beach in Normandy, three days after the invasion when Allies retake the beach and turn it into a base. 48 players can be in the Headquarters at a time, and take part in various activities. For example, players can watch other players open loot boxes while in the Headquarters.[10] There is a firing range in the hub, where all players can practice their shooting skills with all weapons, as well as a field where they can test scorestreaks. There are also areas where players can engage in "1v1" fights, as other players watch the duels.[11]

The end-game "killcam" highlight shown at the end of multiplayer matches has been changed to "Bronze Star", which show kills "deemed most impressive" (counted by most points gained in a row).[12] The exception to this is the Search & Destroy game mode, which does not use Bronze Star killcam. Search & Destroy uses a final killcam, showing the last kill in the round.[13]

A new game mode, War, is introduced as a "narrative-driven" multiplayer game mode, developed in partnership with Raven Software. In War, two teams of 6 players perform objectives as either the Allied or Axis faction, inspired by some of the iconic World War II battles, such as storming Normandy on D-Day as the Allied, or defending the Normandy bunker as the Axis in the map Operation Neptune. In addition to War, popular game modes such as Team Deathmatch, Domination and Hardpoint return, as well as Gridiron, a "boots on the ground" variation of Uplink, which was originally introduced by Sledgehammer Games in Call of Duty: Advanced Warfare. Several fan-favorite modes, as well as new modes, are introduced in time-limited events throughout the season, such as Demolition or Infected.

Nazi Zombies[edit]

WWII includes a zombies cooperative game mode, similar to previous entries by Treyarch and Infinity Ward, with its own original storyline set in alternate history and separate from the campaign. The game mode, dubbed Nazi Zombies in reference to its first iteration in Treyarch's Call of Duty: World at War, is also set in the events of World War II, as the Third Reich makes a desperate attempt to turn the tide of the war by creating an undead army in the final stages of the war. While the mode is based on science-fiction and is a fictional take on the war, Sledgehammer Games co-founder Michael Condrey said that the story of the mode is based on some "real events". He also revealed that the experience is similar to Dead Space, a third person shooter horror video game directed by both Condrey and Schofield during their work time at EA Redwood Shores.[14]

In regards to gameplay, Nazi Zombies retains the wave-based survival formula that have been used in all previous Zombies entries, with new additions. A class system is introduced, where players can opt for one of four combat roles: Offense, Control, Medic and Support, which provide different in-game abilities. Class loadouts are also included, with equippable Raven Mods, which are perks similar to the multiplayer mode. Sledgehammer Games also attempted to rationalize some of the popular mechanics, such as weapon wallbuys and currencies, with realistic explanation that fit within the lore of the game mode. Nazi Zombies includes a hint system, where portions of the main story quest are given directional hints for players to find and progress. In regards to the story quest, Sledgehammer's creative director Cameron Dayton reveals that there is a "casual path" for new and casual players where they can progress with the story, while a "hardcore" path, which is considered the official canon, exists with hidden objectives, and expands more on the story beyond what the casual path contains.[15]

Plot[edit]

Campaign[edit]

On June 6, 1944, U.S. Army Private First Class Ronald "Red" Daniels (Brett Zimmerman), of the 1st Infantry Division, takes part in the Normandy landings (D-Day) with his platoon, consisting of Private First Class Robert Zussman (Jonathan Tucker), Private Drew Stiles (Kevin Coubal), Technician Fifth Grade Frank Aiello (Jeff Schine), Technical Sergeant William Pierson (Josh Duhamel) and First Lieutenant Joseph Turner (Jeffrey Pierce). Following the landings, Zussman is stabbed by a German soldier, resulting in his hospitalization for several weeks.

Zussman returns to duty in time for the American breakout Operation Cobra, where American forces successfully push to reclaim the town of Marigny. The platoon is ordered by Colonel Davis (Matt Riedy) to conduct an operation with British Special Operations Executive officers Major Arthur Crowley (David Alpay) and Vivian Harris (Helen Sadler) to intercept a German armored train carrying V2-rockets. Daniels and Zussman successfully derail the train before being escorted back to their squad by French Resistance leader Camille "Rousseau" Denis (Bella Dayne).

A week later, Rousseau and Crowley infiltrate a German garrison in Paris to retrieve explosives in preparation for the platoon's assault upon it. Rousseau successfully places explosives on the garrison's gates and assassinates SS-und Polizeiführer Heinrich (J. Paul Boehmer) in retaliation for his murder of her family, allowing the platoon to liberate Paris.

Two months later, the platoon enters Aachen, and is saved from a German attack by support from tank commander Staff Sergeant Augustine Pérez (Christian Lanz). They are ordered to take over a German-occupied hotel. They discover civilians inside the hotel's basement and Turner orders their evacuation to Pierson's dismay. A young girl named Anna (Lilith Max) goes missing, and Daniels rescues her. German soldiers open fire on a truck carrying the civilians, killing Anna's older sister. Pierson sends the truck away without protection, creating a rift with Turner.

At the Battle of Hürtgen Forest, the platoon is ordered to take Hill 493. Turner splits the platoon into two groups; Pierson and Zussman are tasked with advancing towards the hill, while Turner and Daniels cover them until they can meet at the bottom. Turner's squad soon receives a transmission revealing that Pierson ordered an attack on the hill against Turner's orders, forcing Turner to join in. The platoon destroys artillery positions, but the Germans counterattack with a Tiger II tank. Daniels is knocked out trying to disable the tank, which is destroyed by Pérez. Turner is fatally wounded rescuing Daniels, and orders Daniels to abandon him while he covers the platoon's escape. In the aftermath of Turner's death, Pierson becomes head of the platoon and makes Daniels his second-in-command, promoting him to Corporal.

At the height of the Battle of the Bulge, the platoon is surrounded by Germans. Daniels meets an African American combat engineer, Howard (Russell Richardson), who helps the platoon contact air support. The platoon captures several German soldiers, and discovers that the Germans plan to destroy the bridge at Remagen, the last bridge over the Rhine. After destroying the explosives in transit, Pierson orders the platoon to attack a nearby air base to destroy the remaining explosives. The attack fails, resulting in Daniels and Zussman being surrounded by enemy troops. Daniels is saved by Howard, while Zussman is captured and taken to a German prisoner of war camp, Stalag IX-B. Daniels disobeys Pierson and attempts to pursue the German truck carrying Zussman, but ends up injuring himself in the process and letting the truck escape. He is hospitalized, with Pierson denying him from the platoon. In Stalag IX-B, Zussman is interrogated on his Jewish heritage by SS officer Metz (George Regout), is beaten and sent to a concentration camp.

After recovering for eight weeks, Daniels learns from Davis about the events that changed Pierson in the Battle of Kasserine Pass: instead of recklessly leading his men to their deaths, like everyone thought, he disobeyed orders to retreat in a failed attempt to save part of his platoon that was trapped, losing even more in the process. Daniels later confronts Pierson in his tent and tears up his honorable discharge papers when Pierson accuses of him knowing nothing about sacrifice. They successfully capture the last bridge over the Rhine. The platoon heads into Germany, liberating concentration camps in search of Zussman, eventually reaching the Berga concentration camp, which they find abandoned; the camp's survivors were sent on a death march. Daniels finds and saves Zussman by killing Metz before he can execute him.

At the end of the war, Daniels parts ways with his platoon and returns to Texas, reuniting with his wife and newborn son. He visits the grave of his older brother, Paul (Chris Browning), who died from injuries he sustained after fighting a wolf that Daniels failed to shoot in time. He places his Bronze Star medal on the grave, saying that his brother deserves it for teaching him how to fight for himself and for his brothers.

Nazi Zombies[edit]

Austrian engineer Marie Fischer (Katheryn Winnick) is sent on a mission to her hometown village of Mittelberg by her commanding officer, Major Hank Rideau (Darin De Paul), to retrieve lost artifacts stolen by the Nazis for experimentation, as well as rescue her brother, Klaus, who provided the information. Klaus has been unwillingly working with their lead scientist Peter Straub (Udo Kier) and weapons expert Colonel Heinz Richter (Tomm Voss) on a project to exploit a new energy dubbed "Geistkraft" (literal translation: ‘Spiritforce’) to assist the Nazi party's war efforts. Marie is accompanied by Scottish history professor turned art thief Drostan Hynd (David Tennant), Art Historian turned French Resistance fighter Olivia Durant (Élodie Yung) and United States Army captain Jefferson Potts (Ving Rhames), all of whom have significant knowledge on the stolen arts and relics. However, on their train ride to Mittelberg, the group is attacked by an unidentified colossal being. Marie is stranded from the others, and finds herself taking temporary refuge at a small house nearby, where she holds out against hordes of dead German soldiers reanimated by Geistkraft, until she is able to make her way to the village.

After reuniting with the other three, Marie and the crew proceed further down into the village's hidden bunker, where Straub has set up his laboratory. There, they fend off against Straub's undead horde, as well as Richter, whose obsession on weaponization of Geistkraft puts him at odds with Straub. Eventually, the group recovers the artifact, the Hilt of Emperor Frederick Barbarossa's Sword. They then encounter the creature from earlier, a humanoid-shaped amalgam of numerous body parts sewn and stitched together, dubbed the Panzermörder (literal translation: 'Armor Killer'), with Klaus fused into the creature's chest. Using special magnetized batteries, the group manages to stun the Panzermörder and attach the batteries onto it. Richter's zeppelin, flying above the village, attempts to pull the batteries back, which pulls the creature along as well. The Panzermörder struggles to escape, and destroys the zeppelin and itself, freeing Klaus from its body. The Hilt's power somehow revives Klaus, but in a seemingly possessed state, he staggers into the village while ignoring Marie's pleas. He tells the crew to prevent "the Emperor"'s return, before activating a fire trap, disappearing in the engulfing flame.

Days later, the crew receives intel of Straub's sighting at the islands of Heligoland, where he has been storing his undead army. They travel to the island in pursuit of Straub, as well as the next piece of Barbarossa's Sword. The crew comes into struggle with the Nazi Kriegsmarine forces protecting the island as well as Straub's latest undead creations, as he prepares for an assault on Britain. Upon solving several ancient riddles, they find a ritual chamber dedicated to the goddess Nerthus, where they acquire the Pommel of Barbarossa's Sword. The crew then calls the British Royal Air Force in for an airstrike to destroy the facility on the island; in an effort to escape, they go up against the Meistermeuchlers (literal translation: Master Assassins), zombies that are engineered to adapt to their enemies' combat style and skills. After defeating the monstrous creatures, they manage to stow away on one of Straub's zeppelins, as he and his forces return to Berlin in response to Adolf Hitler's call for rescue.

The zeppelins arrive at Berlin as the Red Army begins their invasion into the city. Realizing that the Russians will be outmatched by the undead army, the crew grabs onto one of the zombie drop pods and lands onto the ground. After assisting the Red Army by drawing Straub's attention away from them, the four recover three Geistkraft-powered melee weapons hidden around the city by the Nazis. Using the weapons as keys, they uncover a hidden courtyard, where they find the final piece of Barbarossa's Sword, the Blade. With all parts of the Sword collected, the crew infiltrates Straub's zeppelin for a final showdown, where he ends up being overwhelmed and brutally killed by his own zombies. They battle against Straub's last creation, the Stadtjäger (literal translation: 'City Hunter'), then make it back to the city where they hold out against the endless zombie horde until Rideau arrives and extracts them.

In the wake of Straub's demise, the undead army is unleashed all across Europe. United States President Harry S. Truman authorizes Rideau, now General, to form the Bureau of Archaic Technologies, a special task force consisting of global elite Allied agents, in order to combat the new threat. Unable to reassemble the Sword of Barbarossa on their own, Marie and Drostan deduce that their only option is to find the legendary forge of Thule. Jefferson, now promoted to Major, leads the team to New Swabia, Antarctica, in search of the forge upon discovery of increased Nazi activity in the region. Rideau leads a team of new Bureau recruits to transport the pieces of the Sword by different routes to New Swabia. The B.A.T. operatives head to a port at Málaga, Spain, and board a ship across the Atlantic Ocean. Along the way, they encounter resistance from the undead army, but manage to prevail. At New Swabia, the crew find the forge, and upon successful deciphering of ancient Thulian runes, they finally reassemble the Sword after Rideau delivers the remaining pieces. Afterwards, the crew battles against the Guardian of the forge, and emerges victorious. The four manage to escape the forge as it collapses, but unbeknownst to them, Geistkraft energy begins to flow intensively beneath the area.

On their flight back from New Swabia, the crew's plane is shot by a bolt of Geistkraft lightning, and crash-lands near the site. They then find themselves within the Lost City of Thule, the source of the Geistkraft energy. The team uncovers ancient weapons once wielded by the Raven Lords, elite warriors who are meant to bring balance to a cycle of life and death, and uses them against the undead horde. B.A.T. agent Vivian Harris, who is sent by Rideau to recover Barbarossa's Sword from the crash, is driven insane by its power, and uses it to awaken the God King, a gigantic Thulian entity who claims to be the influence behind Straub as well as Barbarossa. The God King seemingly overpowers the four, but Klaus, who has been reborn as the Rook, arrives and charges them with Geistkraft, bestowing them the title of Raven Lords, allowing them to defeat the God King. Rideau then contacts the four, revealing his true status as a member of the Order of the Ravens, an ancient cult dedicated to serving the Raven Lords; he insists that they must now embrace their newfound titles and destiny, and lead the Order in the ongoing battle against the remaining undead forces.

Development[edit]

Call of Duty: World War II is the second game in the Call of Duty franchise developed by Sledgehammer Games, and the fourth to benefit under publisher Activision's three-year development cycle (the first being Sledgehammer's Call of Duty: Advanced Warfare) in order for a longer development time for each game. A new Call of Duty title set in World War II was alluded to in a 2014 Call of Duty: Advanced Warfare launch interview with Michael Condrey, co-founder of Sledgehammer Games. In the interview by Metro, the interviewer asked him what the possibilities of where the next Call of Duty could go in terms of setting. Condrey responded, "Some of my favorite pieces of entertainment are set in World War II." Band of Brothers, I'm a massive fan of Band of Brothers." Condrey dived further into the subject, "And that's a great hero's war, kind of the last that was recognized as a noble cause in a war. So yeah, I think a next generation game with the latest production values and robustness in a World War II setting like Band of Brothers would be amazing. Now, how would it play and how would the multiplayer work after the new movement set in Advanced Warfare? That's a tougher question than I've had to tackle yet…".[16]

Sledgehammer Games was hesitant to reveal all the authentic settings from World War II that developers have put into the game's storyline. Activision initially refused to deny claims that Nazi extermination camps would be featured in the game.[citation needed] Adam Rosenberg of Mashable wrote that video games set during World War II tended to be "Holocaust deniers" in the sense that they avoided broaching the subject for business reasons, but that this could be the very first Call of Duty World War II based game where the Holocaust would be depicted. Senior creative director Bret Robbins said in an interview "Some very, very dark things happened during this conflict and it felt wrong for us to ignore that." He further stated "We absolutely show atrocities. It's an unfortunate part of the history, but you can't tell an authentic, truthful story without going there. So we went there." Robbins argued that audiences can now handle games with more maturity and nuance, "People are ready for it. They want it", he said.[17][18] When asked directly over Twitter as to whether or not the story campaign would allow gamers the opportunity to play as soldiers from the Axis powers such as Nazi Germany and Fascist Italy, Sledgehammer Games confirmed that the campaign gameplay would be limited to Allied forces. More specifically, Sledgehammer co-founder Michael Condrey confirmed that the game will focus exclusively on the Allied powers.[citation needed]

The Windows version of the game was developed in a collaboration with Raven Software. In regards to it, Raven's CTO Dwight Luetscher stated that they were trying to focus on the Windows platform, as well as the community, by responding to their needs for it to excel. The Windows version features several notable changes, including removal of controller aim assist and addition of sensitivity slider for aim-down-sights mechanic.[19]

All pre-orders excluding the PC version included access to the private beta, which was made available first on the PlayStation 4 from August 25–28, followed by a second week for both PlayStation 4 and Xbox One from September 1–4. The PC beta was announced as an open beta, and ran from September 29 – October 2 on Steam. Players who participated in the beta received the Beta Combat Pack for the full game, which contains a special in-game helmet, emblem and calling card. The game is available in three editions: Base Edition, Digital Deluxe Edition and the Pro Edition. The Pro Edition was sold exclusively at GameStop, with pre-orders of the game at GameStop also included a limited edition hat.[20]

Release[edit]

The game was released worldwide on November 3, 2017, for Microsoft Windows, PlayStation 4 and Xbox One.[21]

Upon the game's release, online servers were down for most of the day, inhibiting players from playing online multiplayer, as well as some not being able to access the campaign and Nazi Zombies. Activision acknowledged the problem and announced they were working to resolve it.[22][23]

Downloadable contents[edit]

Call of Duty: WWII offers four downloadable content map packs, each containing three regular multiplayer maps, one War map, and one Nazi Zombies map. Players who purchase the Season Pass, which grant access to all four map packs on release, also receive Carentan, a remake of the multiplayer map of the same name featured in Call of Duty and Call of Duty 2.

On December 19, 2017, Activision released a preview trailer for the first downloadable content pack, The Resistance, containing 3 new multiplayer maps: Anthropoid, Valkyrie, Occupation (the latter of which is a remake of Resistance from Call of Duty: Modern Warfare 3); 1 new War map: Operation Intercept; and 1 new Nazi Zombies map: The Darkest Shore. The map pack was released January 30, 2018, first on PlayStation 4, and on March 1, 2018, for Xbox One and Steam.[24]

On April 6, 2018, Activision announced the second downloadable content pack, The War Machine, containing 3 multiplayer maps: Egypt, Dunkirk, V2; 1 new War map: Operation Husky; and 1 new Nazi Zombies map: The Shadowed Throne. The map pack was released April 17, 2018, first on PlayStation 4, and on May 17, 2018, for Xbox One and Steam.

On June 19, 2018, Activision announced the third downloadable content pack, United Front, containing 3 multiplayer maps: Monte Cassino, Market Garden, Stalingrad; 1 new War map: Operation Supercharge; and 3 new Nazi Zombies maps: Into the Storm, Across the Depth, and Beneath the Ice, referred to collectively as The Tortured Path. The map pack was released June 26, 2018, first on PlayStation 4, and on July 26, 2018, for Xbox One and Steam.

On August 23, 2018, Activision announced the fourth and final downloadable content pack, Shadow War, containing 3 multiplayer maps: Airship, Chancellery, Excavation; 1 new War map: Operation Arcane; and 1 new Nazi Zombies map: The Frozen Dawn. The map pack was released August 28, 2018, first on PlayStation 4, and on September 27, 2018, for Xbox One and Steam.

In addition to the map packs, the game also received several free multiplayer maps as part of seasonal events. On December 7, 2017, Sledgehammer released Winter Carentan, a winter-themed version of the Carentan map to all players as part of the Winter Siege event. On March 13, 2018, Shipment 1944, a remake of the map Shipment from Call of Duty 4: Modern Warfare was released to all season pass holders, and to all players three days after. On April 17, 2018, Sledgehammer Games introduced a new map, HQ, based on the same Headquarters social hub, as a playable map in several party modes. On May 29, 2018, the Nazi Zombies map Gröesten Haus is brought into Multiplayer as a playable map for zombie-themed game modes as part of the Attack of the Undead event. On July 30, 2018, a new map, Sandbox, is added for free to all PlayStation 4 players as part of the Days of Summer event, and on August 30, 2018 for Xbox One and Steam players.

Reception[edit]

Pre-release[edit]

Reception

Before the game's release, its sparse use of the Swastika symbol, as well as the diversity of playable German soldiers in the online multiplayer, drew some criticism. During E3 2017, Sledgehammer co-founder Michael Condrey explained that swastikas were removed from the multiplayer and Zombies modes as "Including Nazi symbols wouldn't bring honor, nor be appropriate, without the rich history of a WW2 story to ground their context in Multiplayer" and that the multiplayer experiences were "shared, global ones, so we needed to adhere to local laws and regulations", referring to Germany's censorship laws on the imagery of swastikas. On the other hand, swastikas would be included in the campaign, stemming from wanting to be "historically accurate and tell the story we wanted to tell ... the best way to represent history, which was very important to us."[39][self-published source] Condrey also empathized with complaints that including black and female German soldiers in the multiplayer was historically inaccurate (as in reality Nazi Germany never recruited people from such denominations), saying he wanted the game to appeal to a diverse audience and being reflected in their player avatar: "it's also about putting you - this is about you - in World War 2 ... that evolution of your character means it's important for us to allow you to choose to be you, and to have a hero that represents who you are, whomever you choose that to be."[40]

Post-release[edit]

Call of Duty: WWII received "generally favorable" reviews from critics for the PlayStation 4 and Xbox One, while the PC version received "mixed or average" reviews, according to review aggregatorMetacritic.[27][25][26]

Miguel Concepcion of GameSpot awarded the game a 9/10, writing that the campaign was "moving" and "salutes the brotherhood that grows and strengthens on the battlefield", while praising the game's "excellent visuals and sound design".[33] Daniel Tack from Game Informer gave the game an 8.75/10, stating that he felt the campaign was the only drawback overall; despite capturing a "signature explosive feel through various adrenaline-fueled moments", he thought progression felt tedious as a result of "standard gunplay and endless killing fields". He praised the multiplayer as the "shining star of the three modes", especially enjoying the game's new War mode in terms of its variety, and highlighted the return to the traditional gameplay and range of customization options.[31]

In his 8.5/10 review for EGMNow, Nick Plasses wrote that the campaign's protagonists were "well characterized and [...] the cause for the game's most impactful conflicts". He praised the lack of regenerating health which gave the game "new levels of strategy and exploration, ultimately adding more entertainment than frustration", and that the reliance on fellow soldiers "necessitates more strategic positioning and resource management".[30]IGN's Miranda Sanchez awarded the game 8/10, saying the campaign was a "more human perspective than we've seen in recent years", with interesting and diverse characters. However, she criticized its conflicting tone, as well as several repetitive and frustrating missions. She wrote that the Zombies was the standout mode in the game, which helped strike "a rewarding balance for the diehard zombies fans [...] and those that just want to jump in and have a good time", although criticized that the experience suffered when playing with other people.[36]

Destructoid's Chris Moyse praised the game as a "satisfying experience" and the campaign as "one of the series' best in some time", but felt that "it also makes little effort to overhaul the brand as a whole, playing it incredibly safe when the opportunity for reinvention was right there for the taking."[28]Polygon's Russ Frushtick generally praised the multiplayer, calling it "strong and enjoyable", but criticized the campaign, writing that "just about every mission feels like déjà vu, as if I'd played it before in another game" and that "Changing the time period so dramatically only helps to highlight how little has changed since the franchise's total re-imagining with Call of Duty 4."[38] Jeff Gerstmann of Giant Bomb was more critical of the game as a whole, stating that "despite all of Activision's big talk about "boots on the ground" action and how this was going to be some big deal, the setting change didn't bring any new and exciting inspiration with it. This feels like the most wheel-spinning, by-the-numbers Call of Duty they've made thus far."[35]

Eurogamer ranked the game 38th on their list of the "Top 50 Games of 2017",[41] while EGMNow ranked it 20th in their list of the 25 Best Games of 2017.[42] The game was nominated for "Best Shooter", "Best Graphics", "Best Multiplayer" and "Best Spectator Game" in IGN's Best of 2017 Awards.[43][44][45][46]

Sales[edit]

The game earned over US$500 million within its first three days of release.[47] On December 20, 2017, it was announced that the game had generated over $1 billion in worldwide revenue, and was the highest-grossing console game of the year in North America.[48] By the end of 2017, the game had over 20.7 million players, 12.1 million players on PlayStation 4, 7.8 million players on Xbox One, and 825,000 players on Steam.[49]

The PlayStation 4 version sold 168,234 copies within its first week on sale in Japan, making it the best-selling game of that week in the country.[50]

Accolades[edit]

Swatting incident[edit]

Main article: 2017 Wichita swatting

Not long after WWII was released, a fatal incident occurred in which Ohio resident Casey Viner, angered over friendly fire that ruined an online match in a tournament that cost $1.50 in betting, threatened to swat his teammate, Wichita resident Shane Gaskill. Gaskill posted his previous home address in McCormick and challenged Viner to swat him. Viner contacted Los Angeles resident Tyler Barriss, who called the Wichita Police Department (WPD) claiming to have murdered his father and taken his mother and sibling hostage. He provided them with the McCormick address used by Gaskill. WPD officers arrived at the address, now occupied by 28-year-old Andrew Finch, and shot and killed Finch when he reached for his waistband.[70]

Notes[edit]

References[edit]

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External links[edit]

Sours: https://en.wikipedia.org/wiki/Call_of_Duty:_WWII

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