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© 2014 ZeniMax Media Inc. Developed in association with MachineGames. MachineGames, Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. Wolfenstein, the W (stylized) and related logos are registered trademarks or trademarks of id Software LLC in the U.S. and/or other countries. All other trademarks or trade names are the property of their respective owners. All Rights Reserved. Wolfenstein®: The New Order™ is a fictional story set in an alternate universe in the 1960’s. Names, characters, organizations, locations and events are either imaginary or depicted in a fictionalized manner. The story and contents of this game are not intended to and should not be construed in any way to condone, glorify or endorse the beliefs, ideologies, events, actions, persons or behavior of the Nazi regime or to trivialize its war crimes, genocide, and other crimes against humanity.

Sours: https://store.steampowered.com/app/201810/Wolfenstein_The_New_Order/
Disambig-icon.pngWolfensteinhas other meanings. See Wolfenstein (disambiguation) for other uses.Disambig-icon.png

Wolfenstein 3

Engine

id Tech 7 (Possibly)

Platform(s)

Xbox One, PlayStation 4, PC and Nintendo Switch

Genre(s)

First-person shooter

action adventure

Wolfenstein 3 is the final game in the rebooted series that takes place after Wolfenstein II: The New Colossus and Wolfenstein: Youngblood. The game will finish the trilogy. It will be developed by MachineGames and be published by Bethesda Softworks. This was confirmed by Jerk Gustafsson during the E3 Coliseum reported by PCGamesN on June 14, 2017. Jerk Gustafsson said mentioned by PCGamesN: "Them finishing the trilogy depends on how well Wolfenstein II: The New Colossus does." Wolfenstein II so far has "generally positive" according to the Wikipedia and Metacritic so this means we have a great chance of having a sequel. It is currently unknown when it will be released but maybe sometime in the future, all type of info about Wolfenstein 3 is not released to the public yet.

According to creative director Jens Matthies, in the game we will see Mecha-Hitler, and according to MachineGames designer Andreas Öjerfors, “It would play with the format a bit,”.

It is rumored in Wolfenstein 3 that the long awaited Sun Gun will appear in the game. Bethesda’s Pete Hines has confirmed that Youngblood is a side story, which “moves ahead in the timeline. Therefore, Wolfenstein 3 will also be the sequel to Wolfenstein Youngblood.

Sours: https://wolfenstein.fandom.com/wiki/Wolfenstein_3
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Wolfenstein II®: The New Colossus™

Available now

Wolfenstein II®: The New Colossus™, the Video Game Awards' "Best Action Game of 2017" winner, comes to Nintendo Switch this Summer.

ATTENTION: a microSD card (sold separately) with free storage space of minimum 23GB is required to download this game.

Wolfenstein II®: The New Colossus™, the Video Game Awards’ ‘Best Action Game of 2017’ winner, comes to Nintendo Switch this Summer. Fight through post-nuclear Manhattan, occupied Roswell, New Mexico, and the embattled bayous and boulevards of New Orleans as you liberate the American people from the Nazis.

As BJ Blazkowicz, experience an unforgettable action-packed story brought to life by extraordinary characters. Reunite with your friends and fellow freedom fighters as you take on the evil Frau Engel and her Nazi army. Wage the second American Revolution your way – at home or on the go. And, for the perfect blend of immersion and accuracy, utilize the Nintendo Switch’s unique motion controls to stop the Nazi threat.

Release date:
June 29, 2018

Players:
1 player

Genre:
Adventure, First-Person, Action

Publisher:
Bethesda Softworks

Developer:
MachineGames

Game file size:
22.0 GB

Supported Languages:
English, French, Italian, Spanish, Russian, Chinese

Supported Play Modes:
TV mode

TV mode

Tabletop mode

Tabletop mode

Handheld mode

Handheld mode

Software compatibility and play experience may differ on Nintendo Switch Lite. Additional accessories may be required (sold separately). See support for details.

ESRB Rating:

Nintendo Switch Online

Play online, access classic Super NES™ games, and more with a Nintendo Switch Online membership.

*MSRP: Manufacturer's Suggested Retail Price. Actual price may vary. See retailer for details.

A Nintendo Switch Online membership (sold separately) is required for Save Data Cloud backup.

Wolfenstein® II: The New Colossus™ is a fictional story set in an alternate universe in the 1960’s. Names, characters, organisations, locations and events are either imaginary or depicted in a fictionalised manner. The story and contents of this game are not intended to and should not be construed in any way to condone, glorify or endorse the beliefs, ideologies, events, actions, persons or behaviour of the Nazi regime or to trivialise its war crimes, genocide, and other crimes against humanity.
© 2018 ZeniMax Media Inc. Developed in association with MachineGames. MachineGames, Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. Wolfenstein®, the W (stylized) and related logos are registered trademarks or trademarks of id Software LLC in the U.S. and/or other countries. All other trademarks or trade names are the property of their respective owners. All Rights Reserved.

Sours: https://www.nintendo.com/games/detail/wolfenstein-ii-the-new-colossus-switch/

Wolfenstein II: The New Colossus

2017 action-adventure first-person shooter video game

2017 video game

Wolfenstein II: The New Colossus is a 2017 action-adventurefirst-person shooter video game developed by MachineGames and published by Bethesda Softworks. It was released on 27 October 2017 for Microsoft Windows, PlayStation 4, and Xbox One, and was released on 29 June 2018 for Nintendo Switch. The eighth main entry in the Wolfenstein series and the sequel to 2014's Wolfenstein: The New Order, the game is set in an alternate history which takes place in 1961 following the Nazi victory in the Second World War. The story follows war veteran William "B.J." Blazkowicz and his efforts to fight against the Nazi regime in the United States.

The game is played from a first-person perspective and most of its levels are navigated on foot. The story is arranged in chapters, which players complete in order to progress. A binary choice in the prologue alters the game's entire storyline; some characters and small plot points are replaced throughout the timelines. The game features a variety of weapons, most of which can be dual wielded. A cover system is also present. Continuing from The New Order, the development team aimed to characterize Blazkowicz for players to adopt his personality. Mick Gordon returned as the game's composer, and is joined by Martin Stig Andersen.

Wolfenstein II: The New Colossus was released to a positive critical response. Particular praise was directed at the characters, narrative, shooting mechanics, as well as the general presentation of the game. The game was nominated for multiple year-end awards, including nominations at the 35th Annual Golden Joystick Awards[1] and The Game Awards 2017, the latter in which it received the accolade for "Best Action Game". Following the game's launch, MachineGames released Freedom Chronicles, which is a collection of three downloadable content packs.

Gameplay[edit]

In this gameplay screenshot, protagonist William "B.J." Blazkowicz is dual-wielding a weapon. The heads-up displayshows BJ's healthand armor.

Wolfenstein II: The New Colossus is an action-adventure shooter game played from a first-person perspective. To progress through the story, players battle enemies throughout levels. The game utilizes a health system in which players' health is divided into separate sections that regenerate; if an entire section is lost, players must use a health pack to replenish the missing health.[2] Players use melee attacks, firearms, and explosives to fight enemies, and may run, jump, crawl, and occasionally swim to navigate through the locations. Melee attacks can be used to silently take down enemies without being detected. Alternatively, players can ambush enemies, which often results in an intense firefight between the two parties. Enemy commanders can call for reinforcements several times.[3]

A cover system can be used in combat as assistance against enemies. Players have the ability to lean around, over, and under cover, which can be used as a tactical advantage during shootouts and stealth levels.[3]Stilts are also available during some game segments for a further tactical advantage.[4] The game gives players a wide variety of weapon options; they can be found on the ground, retrieved from dead enemies, or removed from their stationary position and carried around. Weapon ammunition must be manually retrieved from the ground or from dead enemies. Players have access to a weapon inventory, which allows them to carry as many weapons as they find. Players have the ability to freely mix weapons for dual wielding, giving them an advantage over enemies by dealing twice as much damage.[3] Players can also customize weapons through the use of upgrades.[5] Scopes and suppressors can also be attached to weapons.[3]

Plot[edit]

During the final events of Wolfenstein: The New Order, Kreisau Circle retrieves a critically injured William "B.J." Blazkowicz (Brian Bloom) from Deathshead's fortress before destroying it with a nuclear cannon. Blazkowicz falls into a 5-month long coma. As he fades in and out of consciousness aboard the U-boatEva's Hammer, it is revealed that Anya, Blazkowicz's love interest, is pregnant with twins. The U-boat is attacked by SS-Obergruppenfuhrer Irene Engel, a sadistic Nazi commander who captures Caroline and Fergus or Wyatt (depending on who the player let Deathshead kill in a flashback). Blazkowicz devises a plan to get himself captured and taken to Engel's airship, the Ausmerzer, which is suspending the U-boat above water. Engel tries to get her daughter Sigrun to decapitate Caroline, but the former refuses, resulting in Engel killing Caroline herself. Irene then tries to kill the other captive, Sigrun prevents it by tackling Engel, allowing Blazkowicz to use Caroline's armor. Blazkowicz disconnects Eva's Hammer from the Ausmerzer and flees back to the U-boat with Sigrun and Caroline's body.

After Caroline's funeral, the group decides to carry out what would have been the next step in her plan to end the Nazi regime: liberate America and use it as a central base from which to free the rest of the world. The group sets out to contact a resistance group hiding in the Empire State Building amid the ruins of Manhattan, which was destroyed by a Nazi atomic bomb. Blazkowicz finds and recruits Grace Walker, a passionate, scarred African-American, and Norman "Super Spesh" Caldwell, a lawyer-turned-conspiracy theorist, parents to a baby girl named Abby. Grace informs the Circle of her plan to kill the top Nazi leaders by destroying the Oberkommando, in Roswell, New Mexico near the site of an unearthed Da'at Yichud cache. Blazkowicz travels to Roswell with a portable nuclear warhead, before heading to Super Spesh's hideout. Spesh takes him to his bunker and to a tunnel that leads to the Oberkommando, where Blazkowicz deposits the bomb in the base's reactor and detonates it.

After escaping Roswell, he takes a detour to Mesquite, his hometown, to recover an heirloom ring. Blazkowicz's abusive father Rip appears and chastises him, justifying his abuse of Blazkowicz and his mother, and allowing her to be taken by the Nazis because she was Jewish, and that he intends to hand him over to the Nazis. Blazkowicz kills his father as Engel's forces arrive and he is captured once more while Engel keeps the ring for herself. Super Spesh later visits Blazkowicz under the guise of his lawyer, telling him of their plan to break him out. However, Engel kills Spesh, having known his ruse.

After hallucinating a reunion with his mother, Blazkowicz is sentenced to death and beheaded at the Lincoln Memorial, Washington D.C. in front of millions in a televised event. However, the Kreisau Circle recovers his head and Set surgically grafts it onto a bioengineered Nazi super-soldier body. Blazkowicz breaks into a Nazi bunker hidden under New York, stealing a file on New Orleans, which is revealed to be a large ghetto. Blazkowicz travels there to gather several freedom fighters under the command of communist Horton Boone. They break out of the ghetto and escape on Eva's Hammer. The Kreisau Circle considers capturing the Ausmerzer to prevent its use against the group's planned revolution, but realize that it would be nearly impossible due to an automated defense system called ODIN. The group plans to steal the codes to deactivate ODIN by traveling to Venus, where the codes are kept in a Nazi facility. Blazkowicz assumes the identity of an actor and is invited to Venus to participate in a propaganda film audition produced by Adolf Hitler (Norbert Weisser), who is looking for a suitable actor to play Blazkowicz. Blazkowicz retrieves the ODIN codes and returns to Earth to decipher them, and the Kreisau Circle throw him a birthday party upon arrival. The Kreisau Circle mounts an assault on the Ausmerzer, where the resistance members disable ODIN and hijack its command systems. Blazkowicz and his team travel back to the ground, where Engel is on national television in California. Blazkowicz kills Engel and the Kreisau Circle proclaims the start of a revolution to liberate America.

In a post-credits scene, Blazkowicz takes back his heirloom ring from Engel's body and proposes to Anya. The revolution is depicted pictorially during the credits sequence.

Development[edit]

The narrative theme of The New Colossus is "catharsis".[3] Creative director Jens Matthies was intrigued by the juxtaposition of America, which was "founded on the idea of freedom", to be under totalitarian control. The development team also enjoyed exploring iconic American locations and events of the 1960s, such as diners and parades.[7] The team attempted to make the enemies larger and more intimidating for players.[3] The game features over 100 actors,[8] whose performances were recorded using performance capture technology; about 40 hours of performances were recorded.[4] The development team wanted to delve further into the character of protagonist William "B.J." Blazkowicz, for players to feel as though they are him.[3] In the game's opening, Blazkowicz uses a wheelchair; the team was enthusiastic to include combat during these scenes, as a "testament to B.J.'s willpower".[8] The game was developed using id Tech 6; the technology and animations required a complete overhaul from The New Order, which used id Tech 5. The team also built a full body model of Blazkowicz, which can be seen from the first-person perspective.[8]

The developers stated that they did not intend the game to be a commentary on contemporary politics, other than a few jokes. However, commentators drew parallels between the game's premise and contemporary accounts of the rise of alt-right in the United States, particularly after the events of the August 2017 Unite the Right rally in Charlottesville, Virginia and the murder of counter-protestor Heather Heyer.[9][10] Bethesda's marketing head Pete Hines stated that game was "not written to be a commentary on current events, because no one – at MachineGames or at Bethesda – could predict what would happen".[11] Hines further stated that they otherwise made no changes to the game, nor plan to change downloadable content for the game, based on these events.[11]

Mick Gordon, who previously scored the 2016 reboot of Doom, returned to score Wolfenstein II along with newcomer Martin Stig Andersen, who previously scored the puzzle-platform game Inside,[12] along with special music contributions by Fredrik Thordendal, Pedro Macedo Camacho, who previously worked on Star Citizen and Christoffer Larsson. The official soundtrack was released digitally on 19 June 2018. Like the other game, the music is primarily industrial, with distorted synthesizers and reverbed electric guitars, with some rock influence.

Release[edit]

While the game itself was not intended to reference current events, Bethesda, supported by MachineGames, opted to use current attitudes towards Nazis from these events in its marketing of the title. Bethesda's Marketing VP Pete Hines stated: "We weren't going to hide from the fact our game is about killing Nazis and freeing the US from their rule, and if we can reference current events as part of talking about the game, so be it. Nazis are evil. We aren't afraid to remind people of that".[11] The game adopted the phrase "Make America Nazi-Free Again", based on Donald Trump's slogan "Make America Great Again", as its primary advertising tagline. Other ads used the phrase "Not My America", a slogan used by groups protesting Trump's policies. The marketing campaign drew positive attention, but was criticized by members of the alt-right, as well as Trump supporters who said the advertisements unfairly associated them with Nazis. Responding to the negative feedback, Hines said, "we don't feel it's a reach for us to say Nazis are bad and un-American, and we're not worried about being on the right side of history here".[11] He also said "people who are against freeing the world from the hate and murder of a Nazi regime probably aren't interested in playing Wolfenstein."[15]Wolfenstein II: The New Colossus was originally teased at Bethesda's press conference during E3 2016.[16] The game was officially announced at the E3 2017 conference in June 2017. The game was released on 27 October 2017 for Microsoft Windows, PlayStation 4, and Xbox One.[17] A 2018 release for Nintendo Switch was announced during the September 2017 Nintendo Direct presentation.[18] The Nintendo Switch version was released on 29 June 2018.[19] The game's collector's edition includes a Blazkowicz action figure, a steelbook, and a poster.[20]

For the German release of The New Colossus, all Nazi symbols and references were removed; it is a criminal offence to display Nazi imagery on toys in Germany.[21] The German software ratings board, Unterhaltungssoftware Selbstkontrolle, later introduced the "social adequacy clause", which allowed the use of such imagery in relevant scenarios, reviewed on a case-by-case basis.[21] Bethesda made the uncensored international version (which lacks German as a language option) available for purchase in Germany on 22 November 2019, while continuing to sell the censored and localised version separately.[21]

Downloadable content[edit]

Three downloadable content packs, collectively titled Freedom Chronicles, were released by MachineGames and Escalation Studios. Each pack introduces a new protagonist who join the resistance to fight against the Nazi regime in America. Bethesda added that the three DLC packs, alongside the prologue Episode 0, will offer 9 hours of new content to players.[22] The three DLC packs generally received mixed reviews from critics, with critics criticising their story, recycled environment, and map design.[23]

Freedom Chronicles campaign
Name Release date Notes
The Adventures of Gunslinger Joe14 December 2017[24]The story focuses on African American athlete Joseph Stallion, nicknamed "Gunslinger Joe", who is enslaved by the Nazis and forced to play in rigged American football matches against Aryan teams. As he escapes custody and flees to a resistance facility, he is captured by Dr. Roderick Metze, who had captured Joseph's father and is planning to utilize a weapon called the Sun Gun (Sonnengewehr) from Venus to destroy the Midwest and end the Resistance
The Diaries of Agent Silent Death30 January 2018[25]Agent Jessica Valiant, codenamed "Silent Death", was a British OSA agent who was married to the late fellow agent Jack Valiant, who was killed during the Nazi invasion. Broken, Jessica fled to Rio de Janeiro where she lived in hiding until she received a mysterious letter instructing her to assassinate three high ranking Nazi officials who were responsible for Jack's death.
The Deeds of Captain Wilkins12 March 2018[26]Captain Jerry Wilkins, an American soldier who fought in World War II, is forced to flee America when the Nazis invade and drop an atomic bomb on New York City. For the next 20 years, he lives in hiding until he receives a mysterious message instructing him to travel to Kodiak Island, Alaska to stop a Nazi project called the "Sun Gun".

Reception[edit]

Reception

Pre-release[edit]

The game's announcement was met with praise from game journalists. Kat Bailey of USGamer named it the "best game of E3",[44] while Nerdist's Dan Casey and PC Gamer's Evan Lahti listed it among their favorites.[45][46] Oli Welsh of Eurogamer wrote that the game is "a bracing piece of trailer theatre with real character and daring".[47] At IGN's Best of E3 2017 Awards, the game was awarded Best Shooter;[48] it was also nominated for Game of Show[49] and Best Trailer.[50]

Post-release[edit]

Wolfenstein II: The New Colossus was released to "generally favorable" reviews, according to review aggregatorMetacritic.[27][28][29] Chris Moyse's 8/10 score on Destructoid stated that "Impressive effort with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash."[31] Michael Goroff's score of 8/10 on EGMNow said that "Wolfenstein II: The New Colossus story and imaginative level design carry the burden of its quality on their shoulders, but they're backed up by solid shooter mechanics and really cool guns. While the experience as a whole might be inconsistent and sometimes frustrating, it's an experience worth having. After all, you get to blow up a bunch of Nazis. Also, did we mention the guns were really cool?"[33] Jason Faulkner from Game Revolution gave the game a score of 4 out of 5 stars saying that "Wolfenstein II: The New Colossus wraps up the feeling of a blockbuster movie in something you can interact with. There's a lot of games that do that, but the spectacle here is outstanding, and the fast-paced gunplay and compelling main story made me want more when the credits rolled. Killing Nazis is one of the most fun and wholesome things a person can do, and there's no better way than to do it with Wolfenstein II."[34] Andy Hartup of GamesRadar+ awarded it 4.5 out of 5 stars stating that "Wolfenstein II offers slick shooting, plenty of spectacle, and heaps of fun characters to interact with. The plot is far from perfect, and levels are a touch dull, but overall it's a must-play."[36] 9.1/10 was Dan Stapleton's score on IGN with the consensus: "The excellent shooting action in Wolfenstein II: The New Colossus is paired with a fantastically written and acted story."[37] Samuel Roberts's 81/100 score on PC Gamer stated that "The New Colossus is a fun and frantic FPS, even if it doesn't feel quite as fresh as The New Order did."[38] "Wolfenstein II: The New Colossus jumps from breakneck bloodshed, to humour involving your endearing crew, with aplomb; a masterfully done sequel," was Colm Ahern's conclusion on VideoGamer.com with a score of 9/10.[40]

Entertainment Weekly placed Wolfenstein II at #10 on the list of the "Best Games of 2017",[51]Polygon also placed it at #10 on their list of the 50 best games of 2017,[52] and GamesRadar+ ranked it eighth on their list of the 25 Best Games of 2017,[53] while Eurogamer ranked the game 20th on their list of the "Top 50 Games of 2017".[54] EGMNow also ranked the game at #5 in their list of the 25 Best Games of 2017.[55]

Sales[edit]

The game debuted in 4th place in the UK and Australian Sales charts, 5th in the New Zealand Sales charts and 14th in the U.S. sales charts.[56][57][58][59]

Awards[edit]

Sequel[edit]

On 10 June 2018, Bethesda Softworks announced Wolfenstein: Youngblood, a co-op sequel to Wolfenstein II: The New Colossus that released on 26 July 2019.[72]

Notes[edit]

References[edit]

  1. ^Chan, Sammy (13 November 2017). "Golden Joystick Awards 2017 Nominees". Best in Slot. Retrieved 11 December 2017.
  2. ^Hall, Charlie (14 June 2017). "Wolfenstein 2: The New Colossus starts off with BJ Blazkowicz in a bad way". Polygon. Vox Media. Archived from the original on 26 June 2017. Retrieved 26 June 2017.
  3. ^ abcdefgSteinman, Gary (15 June 2017). "Wolfenstein II: The New Colossus – Gunning For Freedom". Bethesda Softworks. ZeniMax Media. Archived from the original on 26 June 2017. Retrieved 26 June 2017.
  4. ^ ab"Wolfenstein II: The New Colossus - PS4 Gameplay Interview". PlayStation. Sony Interactive Entertainment. 13 June 2017. Retrieved 26 June 2017.
  5. ^Steinman, Gary (11 June 2017). "Wolfenstein II: The New Colossus Revealed". Bethesda Softworks. ZeniMax Media. Archived from the original on 26 June 2017. Retrieved 26 June 2017.
  6. ^Gach, Ethan. "Wolfenstein 2 Collectible Mocks Progressive Magazine Over Its Coverage Of White Nationalists". Kotaku. Retrieved 30 October 2017.
  7. ^Steinman, Gary (13 June 2017). "Wolfenstein II: The New Colossus – America Under Siege". Bethesda Softworks. ZeniMax Media. Archived from the original on 26 June 2017. Retrieved 26 June 2017.
  8. ^ abcTakahashi, Dean (19 June 2017). "How Machine Games envisioned an America overtaken by Nazis in Wolfenstein II: The New Colossus". VentureBeat. Archived from the original on 26 June 2017. Retrieved 26 June 2017.
  9. ^Robertson, Adi (27 July 2017). "Wolfenstein II wants to laugh at the present without commenting on it". The Verge. Vox Media. Archived from the original on 27 July 2017. Retrieved 27 October 2017.
  10. ^Dornbush, Jonathon (18 October 2017). "Wolfenstein 2's Marketing Purposely Leans Into Real-World Events". IGN. Ziff Davis. Archived from the original on 18 October 2017. Retrieved 27 October 2017.
  11. ^ abcdCrecente, Brian (16 October 2017). "Why 'Wolfenstein II' Marketing Has More Social Commentary Than the Game". Glixel. Wenner Media. Archived from the original on 16 October 2017. Retrieved 27 October 2017.
  12. ^Jones, Ali (7 June 2018). "Wolfenstein 2's soundtrack just quietly appeared on YouTube". PCGamesN. Retrieved 30 November 2020.
  13. ^Bangeman, Eric (25 December 2017). "The most talked-about stories on Ars Technica in 2017". Ars Technica. Retrieved 26 December 2017.
  14. ^Goldfarb, Andrew (12 June 2016). "E3 2016: Bethesda Teases Wolfenstein: New Colossus". IGN. Ziff Davis. Archived from the original on 13 June 2016. Retrieved 26 June 2017.
  15. ^Otero, Jose (11 June 2017). "E3 2017: Wolfenstein 2: The New Colossus Announced With Release Date". IGN. Ziff Davis. Archived from the original on 12 June 2017. Retrieved 26 June 2017.
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  19. ^ abcFröhlich, Petra (22 November 2019). "Wolfenstein 3D: Bundesprüfstelle hebt Indizierung auf" [Wolfenstein 3D: Federal Department lifts indexation]. GamesWirtschaft (in German).
  20. ^Roberts, Samuel (7 November 2017). "Wolfenstein 2's first DLC is a teaser for more DLC". PC Gamer. Retrieved 30 November 2020.
  21. ^Gwaltney, Gavy (13 March 2018). "Wolfenstein II's Freedom Chronicles DLC Is A Dud". Game Informer. Retrieved 30 November 2020.
  22. ^Gauntley, Gavy (14 December 2017). "Is Wolfenstein II's The Adventures Of Gunslinger Joe Worth Playing?". Game Informer. Retrieved 30 November 2020.
  23. ^Harradence, Mike (30 January 2018). "Wolfenstein 2: The Diaries of Agent Silent Death is unleashed with new trailer". VideoGamer. Retrieved 30 November 2020.
  24. ^Purchese, Robert (12 March 2018). "Wolfenstein 2's The Deeds of Captain Wilkins DLC comes out tonight". Eurogamer. Retrieved 30 November 2020.
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  27. ^ ab"Wolfenstein II: The New Colossus for Xbox One Reviews". Metacritic. CBS Interactive. Retrieved 27 October 2017.
  28. ^"Wolfenstein II: The New Colossus for Switch Reviews". Metacritic. CBS Interactive. Retrieved 18 June 2019.
  29. ^ abMoyse, Chris (30 October 2017). "Review: Wolfenstein II: The New Colossus". Destructoid. Retrieved 30 October 2017.
  30. ^"Wolfenstein II: The New Colossus". Edge. No. 313. Future. 9 November 2017. pp. 104–105. ISSN 1350-1593.
  31. ^ abGoroff, Michael (27 October 2017). "Wolfenstein II: The New Colossus review". EGMNow. Retrieved 27 October 2017.
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  33. ^Gwaltney, Javy (26 October 2017). "A Bloody And Unforgettable Revolution - Wolfenstein II: The New Colossus". Game Informer. GameStop. Archived from the original on 27 October 2017. Retrieved 27 October 2017.
  34. ^ abHartup, Andy (30 October 2017). "Wolfenstein 2: New Colossus review: "Be bold, in this boldest of games, and you'll have a blast"". GamesRadar+. Retrieved 30 October 2017.
  35. ^ abStapleton, Dan (27 October 2017). "Wolfenstein 2: The New Colossus Review". IGN. Retrieved 27 October 2017.
  36. ^ abRoberts, Samuel (26 October 2017). "Wolfenstein 2: The New Colossus review". PC Gamer. Future plc. Archived from the original on 27 October 2017. Retrieved 27 October 2017.
  37. ^Kuchera, Ben (26 October 2017). "Wolfenstein 2: The New Colossus review". Polygon. Vox Media. Archived from the original on 26 October 2017. Retrieved 27 October 2017.
  38. ^ abAhern, Colm (30 October 2017). "Wolfenstein 2: The New Colossus review". VideoGamer.com. Retrieved 30 October 2017.
  39. ^ abMakuch, Eddie (8 December 2017). "The Game Awards 2017 Winners Headlined By Zelda: Breath Of The Wild's Game Of The Year". GameSpot. Retrieved 11 December 2017.
  40. ^"Best of 2017 Awards: Best Shooter". IGN. Retrieved 21 December 2017.
  41. ^"Best of 2017 Awards: Best Story". IGN. Retrieved 21 December 2017.
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  43. ^Casey, Dan (16 June 2017). "E3 2017: The Nerdist Best of E3 Awards". Nerdist Industries. Legendary Entertainment. Archived from the original on 26 June 2017. Retrieved 26 June 2017.
  44. ^"Best of E3 2017 awards". PC Gamer. Future plc. 17 June 2017. Archived from the original on 26 June 2017. Retrieved 26 June 2017.
  45. ^Welsh, Oli (16 June 2017). "Eurogamer's best of E3 2017". Eurogamer. Gamer Network. Archived from the original on 26 June 2017. Retrieved 26 June 2017.
  46. ^"Best of E3 2017 Awards". IGN. Ziff Davis. 16 June 2017. p. 2. Archived from the original on 27 June 2017. Retrieved 26 June 2017.
  47. ^"Best of E3 2017 Awards". IGN. Ziff Davis. 16 June 2017. p. 1. Archived from the original on 30 June 2017. Retrieved 26 June 2017.
  48. ^"Best of E3 2017 Awards". IGN. Ziff Davis. 16 June 2017. p. 3. Archived from the original on 26 June 2017. Retrieved 26 June 2017.
  49. ^Morales, Aaron; Abrams, Natalie (29 December 2017). "The Year's Best Games". Entertainment Weekly. No. 1496–97. pp. 92–94. Retrieved 27 December 2017.
  50. ^Polygon staff (18 December 2017). "The 50 best games of 2017". Polygon. Retrieved 13 February 2018.
  51. ^GamesRadar staff (22 December 2017). "The best games of 2017: Page 2". GamesRadar+. Retrieved 25 March 2018.
  52. ^Eurogamer staff (29 December 2017). "Eurogamer's Top 50 Games of 2017: 20-11". Eurogamer. Retrieved 31 December 2017.
  53. ^EGM staff (31 December 2017). "EGM's Best of 2017: Part Five: #5 ~ #1". EGMNow. Retrieved 13 January 2018.
  54. ^"Top 10 UK Sales Chart: Super Mario Odyssey Beaten to No.1 by Assassin's Creed Origins".
  55. ^Makuch, Eddie (1 November 2017). "In A Huge Week For New Releases, Assassin's Creed: Origins Comes Out On Top In AU/NZ". GameSpot. Retrieved 7 November 2017.
  56. ^Phillips, Tom (30 October 2017). "Assassin's Creed Origins physical sales roughly on par with Syndicate's". Eurogamer. Retrieved 7 November 2017.
  57. ^http://www.gamesindustry.biz/articles/2017-11-16-mario-cant-prevent-us-game--from-falling-11-percent-in-october
  58. ^Weber, Rachel (17 November 2017). "The Legend of Zelda: Breath of the Wild scores big at the 35th Golden Joystick Awards presented with OMEN by HP". GamesRadar+. Retrieved 11 December 2017.
  59. ^"The list of finalists for the Fun & Serious Titanium Awards has been revealed". Fun & Serious Game Festival. 2017. Retrieved 7 November 2019.
  60. ^"Titanium Awards 2017". Fun & Serious Game Festival. 11 December 2017. Archived from the original on 22 March 2018. Retrieved 7 November 2019.
  61. ^Whitney, Kayla (25 January 2018). "Complete list of winners of the New York Game Awards 2018". AXS. Retrieved 26 January 2018.
  62. ^Gamasutra staff (5 January 2018). "Breath of the Wild & Horizon Zero Dawn lead GDC 2018 Choice Awards nominees!". Gamasutra. Retrieved 8 January 2018.
  63. ^Makedonski, Brett (12 April 2018). "BAFTA names What Remains of Edith Finch its best game of 2017". Destructoid. Retrieved 12 April 2018.
  64. ^"2018 Winners". The Webby Awards. 24 April 2018. Retrieved 25 June 2018.
  65. ^Makuch, Eddie (14 January 2018). "Game Of The Year Nominees Announced for DICE Awards". GameSpot. Retrieved 17 January 2018.
  66. ^"2018 Awards". Game Audio Network Guild. Retrieved 14 April 2018.
  67. ^"Italian Video Game Nominees and Winners 2018". Italian Video Game Awards. 14 March 2018. Archived from the original on 21 March 2018. Retrieved 31 May 2019.
  68. ^"Nominee List for 2017". National Academy of Video Game Trade Reviewers. 9 February 2018. Retrieved 17 February 2018.
  69. ^"Horizon wins 7; Mario GOTY". National Academy of Video Game Trade Reviewers. 13 March 2018. Retrieved 14 March 2018.
  70. ^"Wolfenstein: Youngblood stars B.J. Blazkowicz's twin daughters killing Nazis in 1980s Paris". The Verge. Retrieved 11 June 2018.

External links[edit]

Sours: https://en.wikipedia.org/wiki/Wolfenstein_II:_The_New_Colossus

Wolfenstein new

Buy Wolfenstein II: The New Colossus

Wolfenstein® II: The New Colossus™ © 2017 ZeniMax Media Inc. Developed in association with MachineGames. MachineGames, Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. Wolfenstein, id, id Software, id Tech and related logos are registered trademarks or trademarks of id Software LLC in the U.S. and/or other countries. All Rights Reserved.
Wolfenstein® II: The New Colossus™ is a fictional story set in an alternate universe in the 1960’s. Names, characters, organizations, locations and events are either imaginary or depicted in a fictionalized manner. The story and contents of this game are not intended to and should not be construed in any way to condone, glorify or endorse the beliefs, ideologies, events, actions, persons or behavior of the Nazi regime or to trivialize its war crimes, genocide and other crimes against humanity.

Sours: https://store.steampowered.com/app/612880/Wolfenstein_II_The_New_Colossus/

Wolfenstein: The New Order

2014 first person shooter video game

2014 video game

Wolfenstein: The New Order is a 2014 action-adventurefirst-person shooter video game developed by MachineGames and published by Bethesda Softworks. It was released on 20 May 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The game is the seventh main entry in the Wolfenstein series and the successor to 2009's Wolfenstein, set in an alternate history 1960s Europe where the Nazis won the Second World War. The story follows war veteran William "B.J." Blazkowicz and his efforts to stop the Nazis from ruling over the world.

The game is played from a first-person perspective and most of its levels are navigated on foot. The story is arranged in chapters, which players complete in order to progress. A morality choice in the prologue alters the game's storyline; some characters and small plot points are replaced throughout the two timelines. The game features a variety of weapons, most of which can be dual wielded. A cover system is present.

Development began in 2010, soon after id Software gave MachineGames the rights for the franchise. The development team envisioned Wolfenstein: The New Order as a first-person action-adventure game, taking inspiration from previous games in the series and particularly focusing on the combat and adventure elements. The game attempts to delve into character development of Blazkowicz, unlike its predecessors—a choice from the developers to interest players in the story. They aimed to portray him in a heroic fashion.

At release, Wolfenstein: The New Order received generally positive reviews, with praise particularly directed at the combat and the narrative of the game. Critics considered it a positive change to the series and nominated it for multiple year-end accolades, including Game of the Year and Best Shooter awards from several gaming publications. A stand-alone expansion, Wolfenstein: The Old Blood, was released in May 2015 and is set before the events of the game. A sequel, Wolfenstein II: The New Colossus, was released in October 2017.

Gameplay[edit]

Wolfenstein: The New Order is an action-adventure and first-person shooter video game played from a first-person perspective. To progress through the story, players fight enemies throughout levels.[1] The game utilizes a health system in which health is divided into separate sections that regenerate; if an entire section is lost, players must use a health pack to replenish the missing health.[2]

First-person view of the player character crouched behind a pillar, leaning to the right and firing his gun at enemies.
Players may take cover behind objects during firefights, using it as a tactical advantage and to avoid taking damage from enemies.

Players use melee attacks, firearms, and explosives to fight enemies, and may run, jump, and occasionally swim to navigate through the locations. Melee attacks can be used to silently take down enemies without being detected. Alternatively, players can ambush enemies, which often results in an intense firefight between the two parties.[3]

A cover system can be used in combat as assistance against enemies. Players have the ability to lean around, over, and under cover, which can be used as a tactical advantage during shootouts and stealth levels.[4] The game gives players a wide variety of weapon options; they can be found on the ground, retrieved from dead enemies, or removed from their stationary position and carried around.[5] Weapon ammunition must be manually retrieved from the ground or from dead enemies.[6] Players have access to a weapon inventory, which allows them to carry as many weapons as they find. With some of these weapons, players have the ability to dual wield, giving them an advantage over enemies by dealing twice as much damage.[3] Players can customize weapons through the use of upgrades; for example, a rocket launcher can be attached to the side of an assault rifle, and a wire cutting tool can be upgraded to a laser gun.[7]

Plot[edit]

The Nazis have deployed advanced technologies, enabling them to turn the tide against the Allies. In July 1946, U.S. special forces operative Captain William "B.J." Blazkowicz (Brian Bloom), accompanied by pilot Fergus Reid (Gideon Emery) and Private Probst Wyatt III (A.J. Trauth), take part in a massive Allied air raid against a fortress and weapons laboratory run by his nemesis, SS-Oberst-Gruppenfuhrer Wilhelm "Deathshead" Strasse (Dwight Schultz). The three are captured and brought to a human experimentation laboratory where Deathshead forces Blazkowicz to choose who he will gruesomely dissect, Fergus or Wyatt, before leaving Blazkowicz and the survivor to die in the laboratory's emergency incinerator.[8] They escape the laboratory, but Blazkowicz suffers a critical head injury during the escape, rendering him unconscious and putting him in a coma. He is brought to a psychiatric asylum in Poland, where he remains in a vegetative state for 14 years from which he is unable to awaken. He is cared for by the asylum's head nurse Anya Oliwa (Alicja Bachleda) and her parents, who run the facility under the Nazi regime. Blazkowicz watches as Anya's parents are regularly forced to hand patients over to Nazi authorities, who deem them Untermenschen for their mental disabilities and take them to General Strasse for unknown experimentation.[9]

In 1960, fourteen years after Blazkowicz's admission, the Nazis ordered that the asylum is to be shut down, killing all the patients and executing Anya's family when they resist. Blazkowicz awakens from his vegetative state as he is about to be executed, killing the extermination squad and escaping the asylum with Anya.[9] Blazkowicz and Anya drive to her grandparents' farm, where they inform him that the Nazis won the war by forcing the United States to surrender in 1948 and that the members of the ensuing Resistance were captured. Blazkowicz interrogates a captured officer from the asylum, learning that the top members of the Resistance are imprisoned in Berlin before executing him with a chainsaw. Anya's grandparents smuggle her and Blazkowicz through a checkpoint in Stettin before they travel to Berlin. During the train ride, Blazkowicz and Anya enter into a romantic relationship.[10] When they arrive, Anya helps Blazkowicz break into the prison, where he rescues the person he spared fourteen years prior (Fergus or Wyatt)[11] and finds that the Resistance movement is a revived Kreisau Circle led by Caroline Becker (Bonita Friedericy), who was left paralyzed due to her injuries at Isenstadt.[12]

The Resistance execute an attack on a Nazi research facility in London, bombing their base of operations, stealing secret documents and prototype stealth helicopters.[13] The documents reveal the Nazis are relying on reverse-engineered technology derived from an ancient Jewish society known as Da'at Yichud, which created such inventions as energy weapons, computer artificial intelligence, and super concrete; however, it is revealed that someone is tampering with the super concrete's formula, making it susceptible to mold deterioration. The Resistance discover a match with Da'at Yichud member Set Roth (Mark Ivanir), who is imprisoned in a forced labor camp.[14] Blazkowicz agrees to go undercover inside the camp and meets Set, who tells him that the Nazis have been using technology made by him and other Jewish scientists to mass-produce and control robots, and offers to help the Resistance in return for the destruction of the labor camp. Blazkowicz finds a battery for a device that controls the camp robots, which he and Set then use to destroy the camp and rescue prisoners.[15]

Set reveals to the Resistance that the Nazis' discovery of one of the Da'at Yichud caches, which included advanced technology centuries ahead of its time, is what allowed Germany to surpass the Allies in military might and ultimately win the war. Set agrees to assist the Resistance by revealing the location of one such cache, but states that the Resistance requires a U-boat to access it.[16] Blazkowicz obtains a U-boat, but discovers that it is the flagship of the Nazis' submarine fleet, and is equipped with a cannon designed to fire nuclear warheads, which requires codes from the Nazi lunar research facility to operate.[17] Blazkowicz uses the technology found in the Da'at Yichud cache, namely the Spindly Torque—a sphere that destroys the super concrete—to steal the identity of a Nazi lunar scientist and infiltrate the Lunar Base.[18] He succeeds at obtaining the codes, but upon returning to Earth, he discovers that Deathshead has mounted an assault on the Resistance base, capturing some of the members.[19]

The Resistance use the nuclear codes and the Spindly Torque to mount an assault on Deathshead's compound. Rescuing the captured resistance prisoners and evacuating them, Blazkowicz makes it to the top of the tower, struggling to Deathshead's workshop. Inside, Deathshead greets Blazkowicz, revealing to him that he possesses the brain of the soldier that Blazkowicz chose to die, and puts it in a robot. The robot comes alive and assaults Blazkowicz, who defeats it and puts his friend to rest by destroying the brain. Commandeering a larger robot mecha, Deathshead attacks Blazkowicz, who gets the upper hand and destroys the robot, dragging Deathshead out of it. He repeatedly stabs Deathshead, who pulls out a grenade which explodes, killing Deathshead and mauling Blazkowicz. As a gravely wounded Blazkowicz crawls towards a window, he mentally recites "The New Colossus" as he watches the Resistance survivors boarding a helicopter, alongside Anya and Set. Seeing that they have reached safety, and bleeding heavily from his injuries, Blazkowicz orders the Resistance to fire the nuclear cannon.[20] After the credits, a helicopter is heard approaching.[5]

Development[edit]

Jerk Gustafsson

Jens Matthies

Gustafsson served as the game's executive producer, while Matthies was the creative director and co-writer.

After developer MachineGames was founded, the employees began brainstorming ideas, and pitching them to publishers. In June 2009, MachineGames owner ZeniMax Media acquired id Software and all of its property, including Doom, Quake and Wolfenstein. Bethesda Softworks, who had previously declined a pitch from MachineGames, suggested that they develop a new game from a franchise acquired by ZeniMax. MachineGames inquired about developing a new game in the Wolfenstein series; the studio visited id Software, who approved of MachineGames' request for a new Wolfenstein game. By November 2010, paperwork was signed, allowing MachineGames to develop Wolfenstein: The New Order.[21] Preliminary development lasted approximately three years.[22]

The existence of Wolfenstein: The New Order was first acknowledged by Bethesda Softworks on 7 May 2013, through the release of an announcement trailer.[23] Prior to this, Bethesda teased the upcoming project by releasing three images with the caption "1960".[24] Though originally due for release in late 2013, the game was delayed to 2014 in order for the developers to further "polish" the game.[25] In February 2014, it was announced that The New Order would launch on 20 May 2014 in North America, on 22 May 2014 in Australia, and on 23 May 2014 in Europe.[26] The Australian and European release dates were later pushed forward, resulting in a worldwide launch on 20 May 2014.[27] All pre-orders of the game granted the purchaser an access code to the Doombeta, developed by id Software.[28] In accordance with Strafgesetzbuch section 86a, the German release of The New Order had all Nazi symbols and references were removed.[29] The German software ratings board, Unterhaltungssoftware Selbstkontrolle, later introduced the "social adequacy clause", which allowed the use of such imagery in relevant scenarios, reviewed on a case-by-case basis.[30] Bethesda made the uncensored international version, which lacks German as a language option, available for purchase in Germany on 22 November 2019, while continuing to sell the censored and localised version separately.[30] Following the game's release, MachineGames began developing Wolfenstein: The Old Blood, a standalone expansion pack set before the events of The New Order. It was released in May 2015.[31]

Gameplay design[edit]

The initial inspiration for Wolfenstein: The New Order came from previous games in the franchise. Senior gameplay designer Andreas Öjerfors said that it was the "super intense immersive combat" that defined the previous games, so MachineGames ensured that this element was included in The New Order. The development team refer to the game as a "first-person action adventure", naming this one of the unique defining points of the game.[32] "It is the David vs Goliath theme", Öjerfors explained. "B.J. against a global empire of Nazis." Öjerfors acknowledged that many aspects of the game's narrative are exaggerated elements of the Nazi Party: "The larger than life leaders, strange technology, strange experiments."[33] The team viewed the game as a "dark-roasted blend of drama, mystery, humor". Creative director Jens Matthies explained that they "take perhaps the most iconic first-person shooter franchise in history and push it into a strange new world".[34]

A building with Nazi symbols covering it. In the distance, a blimp can be seen with the same symbol. Reflections, light particles and shadow effects are clearly visible.
Development was conducted on the id Tech 5engine, which allowed the developers to scale the game equally between different platforms.

Wolfenstein: The New Order is the second game to use id Software's id Tech 5 engine, after Rage (2011). The game utilizes the engine to add a large amount of detail to the game world.[35] The team often found it difficult to develop the game with 1080p resolution at 60 frames per second, particularly on complex environments, but "we always made it work somehow", said Matthies.[36] He has said that the main advantages of the engine is the speed and the detailing, while its biggest disadvantage is dynamic lighting; "on the other hand the static light rendering is really awesome, so you have full radiosity and can do really spectacular-looking things using that," he added.[37] Senior concept artist Axel Torvenius said that one of the main inspirations for the art design of the game was films from the 1960s, calling out the James Bond movies.[38] The design for the Nazis in the game was influenced by the aesthetics of the Nazis at the end of the World War II; "it's blended with the style of the 1960s and the fashion ideals of how to express yourself visually", Öjerfors explained. This viewpoint is influenced by the element of exaggeration, which is common throughout the game's design and has been acknowledged by the team as a development inspiration.[39] Character models can be covered in up to a 256ktexture; however, this is not used often in the game on individual characters, due to the difficulty of seeing it from a distance.[33]

Wolfenstein: The New Order only features a single-player mode. The team felt that dividing focus and resources across both a single-player and an online multiplayer mode would be less efficient.[40] When questioned about the lack of an online multiplayer mode, Öjerfors explained that the decision was simple. "If we could take every bit of energy and sweat the studio has and pour all that into the single-player campaign, it gives us the resources to make something very, very cool, compared to if we would also have to divert some of our resources to making multiplayer."[32] Executive producer Jerk Gustafsson attributed the choice to the style of game the team is familiar with, stating that MachineGames is "a single-player studio".[41]

Characters and setting[edit]

The team attempted to develop characters that offer a unique experience to the game. "The overarching goal for us was about building an ensemble of genuinely interesting characters we wanted to interact with", said Matthies. They strived to connect the thoughts and actions of all characters to the human experience, allowing players to know "why a person is doing what they are doing".[42] Matthies feels that all characters, particularly the allies, contain some dimension of his own personality. "They're an expression of something that is part of me that I think is interesting to explore", he said.[37]

The game's playable character, William "B.J." Blazkowicz, has been previously featured as the playable protagonist of all Wolfenstein games. When developing the character of Blazkowicz for The New Order, MachineGames considered his appearances in previous games in the series. When doing this, they realised that the character had never really developed at all throughout the games; "He's just the guy that you play", said Pete Hines, Vice President of PR and Marketing for Bethesda. The team discovered that they were interested in exploring his story, which is what they later invested in.[43] Throughout the game, Blazkowicz communicates some of his inner thoughts through short monologues, many of which reveal that he has been traumatized by some of his experiences. "We always loved the idea of a prototypical action hero exterior juxtaposed with a rich and vulnerable interior psychology", said Matthies.[42] One of the largest priorities for the team when developing the character of Blazkowicz was to "reveal whatever needs to be revealed to [Blazkowicz] and the player" simultaneously; Matthies felt that, despite the simplicity of this concept, it is rarely used in games.[37] Prior to developing The New Order, the team had primarily worked on games that involved antihero protagonists. However, id Software wished Blazkowicz to be portrayed differently in the game. Matthies said, "It's really important to [id] that BJ is a hero, and not an anti-hero."[44] The team attempted to develop Blazkowicz into a character that players could relate to, as they felt that players are generally unable to relate to video game protagonists. "The goal is not to have a protagonist that's so neutral that you can project yourself into them; the goal is to have a protagonist that is so relatable that you become them", said Matthies.[45] They tried to make players become "emotionally in sync" with Blazkowicz, using the morality choice in the game's prologue to do so.[46]

Wilhelm "Deathshead" Strasse, the game's main antagonist, has been previously featured as an antagonist of Return to Castle Wolfenstein (2001) and main antagonist of Wolfenstein (2009). For The New Order, the team achieved closure on his story; to do so in an effective way, they wanted to find an interesting angle to portray him: his personality is full of enthusiasm, and he appreciates life after his near-death experience in the previous game.[46] When developing the Nazis, Matthies states that the team "didn't want to cartoon-ify them", instead opting to treat them seriously.[36]Gideon Emery, who portrayed Fergus Reid, auditioned for his role in the game. He described Fergus as "a tough as nails soldier, who gives [Blazkowicz] both support and a pretty hard time in the process".[47] Matthies felt that Fergus is a type of father figure to Blazkowicz, and that he "only gives negative reinforcement". Conversely, he saw Wyatt as a "sort of son surrogate", as Blazkowicz is tasked as being his protector and mentor, and that he gives "positive reinforcement".[46] Max Hass, a seemingly brain-damaged member of the Resistance, was inspired by the character of Garp from John Irving's novel The World According to Garp. Alex Solowitz portrayed Max in the game. "Max was the most challenging character to cast, which seems counter-intuitive because he's a pretty simple guy on paper, but it took a tremendous actor to pull that off and a long time to find him", Matthies said.[37]

A large aspect of the game is the alternate history in which it is set, where the Nazis won the Second World War. The team saw this aspect as an opportunity to create everything at a very large scale, with very few limitations; "so many things that we can create, and work with, and expand on. So, I never really felt that we were limited", said Öjerfors.[48]

Music production[edit]

Main article: Wolfenstein: The New Order (soundtrack)

Wolfenstein: The New Order makes use of an original score that reflects the alternate universe depicted in the game. "We wanted to identify with different sounds that were kind of iconic, 1960s sounds, and then do our own twist on them to make a sound authentic enough that it felt realistic", said Hines. The team placed a high importance on the game's music. During the game's development, composer Mick Gordon traveled to Sweden to meet with the team, and he spotted the game over three days, partly collaborating with both Fredrik Thordendal[49] and Richard Devine.[50] Gordon expressed the difference in composing the soundtrack for Wolfenstein: The New Order compared to other games: "Usually you sign onto a project and then you're given a list of 150 battle cues to do."[51]

"The New Order"

"The New Order", the game's main theme, was composed by Mick Gordon. He collaborated with a few other musicians to produce the original score for the game.


Problems playing this file? See media help.

The team began searching for a genre on which to base the soundtrack. They initially sought inspiration from the music of Richard Wagner, who was admired by Nazi Party leader Adolf Hitler. After studying Wagner's work, however, the team discovered that it did not necessarily fit with the game's tone. They searched for a style of music that would suit the Nazis, ultimately selecting distortion. "There's lots of analogue distortion types, there's all sorts of different pedals and valves and things that are really breaking up", said Gordon. They also took inspiration from 1960s music, using analogue equipment such as tape machines and reel-to-reel machines. Gordon has said that the soundtrack is "a tribute to all things guitar". In collaboration with each other, the team of musicians composed over six hours of music which scores the game.[52] Matthies said, "A lot of the score features odd time signatures yet it's all very groovy."[53]

Bethesda, AKQA, and COPILOT Music and Sound collaborated on the marketing campaign for Wolfenstein: The New Order to invent the fictional state-owned German record label Neumond Recording Company. The campaign was crafted to introduce the video game's alternate history in the form of pop music from the 1960s. The label promoted ten fictional German pop artists: seven original songs, and three covers reworked into German from their original versions. Each artist was given a full biography, and the singles were packaged with album cover artwork.[54] The covered songs were featured in trailers but omitted from the game because the songs' owners did not want their work to be associated with Nazi imagery.[55][a] The original songs created for the Neumond label were initially written in English to ensure that the lyrics reflected Wolfenstein's alternate history without creating content that could be used for actual propaganda outside of the game, given the sensitive nature of the game's subject matter.[56]

Reception[edit]

Critical response[edit]

Reception

Wolfenstein: The New Order was released to mostly positive reviews. Metacritic calculated an average score of 81 out of 100 based on 23 reviews for the Windows version,[57] 79 out of 100 based on 18 reviews for the Xbox One version[58] and 73 reviews for the PlayStation 4 version.[59] Reviewers liked the game's concept, narrative and combat mechanics.

The combat mechanics of the game received praise. Daniel Hindes of GameSpot felt that the intensity and variety of the combat in the game has granted the series "a breath of fresh air", and believes that it managed to fulfill his nostalgic expectations from the series.[63] Ryan Taljonick of GamesRadar called it "satisfying".[64] Simon Miller of VideoGamer.com lauded the game's shooting and stealth mechanics, naming the former as "solid".[69] Similarly, GameSpot's Hindes noted that the stealth was "simple but effective", and named it one of the best things about the game.[63] Steve Boxer of The Guardian also called out the stealth, calling it "decent".[71]

Colin Moriarty of IGN considered the narrative and characters one of the best features, stating that it's where the game "really shines".[66] Matt Sakuraoka-Gilman of Computer and Video Games called the narrative "intelligently written, brilliantly voiced and highly polished".[72]Kotaku's Mike Fahey felt somewhat divided about the story, initially finding the attempts at emotion too obvious, but ultimately feeling satisfied, calling it "spectacular". He also praised the characterization of Blazkowicz in the game.[73] GamesRadar's Taljonick also felt mixed about the game's characters, finding Blazkowicz interesting, but feeling as though the supporting characters were quite undeveloped, leaving players to forget about them during gameplay.[64] Conversely, Matt Bertz of Game Informer noted that the attempts to give Blazkowicz more depth feel odd in reflection to his brutal actions during other parts of the game.[62] VideoGamer.com's Miller also felt negatively about the narrative, calling it "awful".[69]Joystiq's Ludwig Kietzmann commented on the drastic changes in the narrative's pacing, feeling that it "dragged down" whenever the player is forced to search for ammunition;[67]Steven O'Donnell of Good Game believed otherwise, feeling like he was "gearing up and patching up" after each fight.[74]

A mushroom cloud emerges over a destroyed city, with the Statue of Liberty in the foreground.
In the midst of World War II, the Nazis drop an atomic bomb on Manhattan, settling their victory. Reviewers praised the use of this alternate history within the game.

The game's use of an alternate history concept, with the Axis victory in World War II, was commended by many reviewers. IGN's Moriarty and GameSpot's Hindes called it "interesting",[63] with the former naming it one of the standout points of the game.[66] Jason Hill of The Sydney Morning Herald called the concept "absorbing",[75] while Owen Anslow of The Mirror called it "intriguing".[76]Destructoid's Chris Carter felt that the development team "went all the way" and spent a lot of time on the game's concept.[60]

The graphical design of the game received commentary from reviewers. GameSpot's Hindes praised the visual design, noting that it accurately captured the time period, while effectively depicting the alternate storyline in which the game is set.[63] Taljonick of GamesRadar stated that the game's level design contributes to his enjoyment of the shooting sequences. He also praised the size of the levels, enjoying the possibility of participating in a large gunfight "with some sort of plan".[64] Kotaku's Fahey praised the level design for similar reasons, admiring the degree of detail in the game.[73]Digital Spy's Liam Martin shared mixed commentary on the design, noting that the character models are animated well, but the game is "hardly a shining example of next-gen graphical potential".[70]ABC's Alex Walker criticized the game's graphical design, commenting that the developers "focus[ed] their attention" on other aspects of the game.[77]

Most critics and commentators shared the opinion that The New Order was better than they were expecting from a Wolfenstein game.[66][76][78] Jon Blyth of Official Xbox Magazine called the game an "unexpected gem",[79] while ABC's Walker said that he "never expected [to] enjoy [the game] so much".[77]The Sydney Morning Herald's Hill said that the game ensures that the series is "a relevant force again",[75] while Destructoid's Carter felt that the game "does wonders for essentially rebooting the franchise without rendering all the previous stories moot".[60]Edge agreed, calling the developers "brave".[80]Tom Watson wrote in New Statesman that The New Order was "the big surprise of the year" for "modernis[ing] this old classic", praising its graphics, game play, and plot.[81]

Sales[edit]

Within a week of its release, Wolfenstein: The New Order became the second best-selling game of 2014 in the United Kingdom, behind Titanfall. The game topped the weekly UK charts in its first week, totaling a quarter of all games sold in the region and accounting for 36% of revenue.[82] According to MCV, it was the 22nd best-selling game of 2014 in the UK.[83] In the United States, the game was the fourth and seventh best-selling game of May and June 2014, respectively.[84][85] The game was ranked the fifth and fourteenth best-selling digital PlayStation 4 game of May and June 2014, respectively.[86][87] In its first week in Japan, the PlayStation 3 and PlayStation 4 versions of the game were placed on the charts at 15th and 8th, respectively, collectively selling over 11,000 units.[88] By June 2014, the game had sold almost 400,000 physical units in Europe, equating to over €21 million.[89]

Awards[edit]

Wolfenstein: The New Order received multiple nominations and awards from gaming publications. The game won Game of the Year from Classic Game Room, received nominations from the Golden Joystick Awards,[90]Good Game[91]Game Informer,[92] and IGN Australia,[93] and received runner-up from Polygon.[94] It was also placed on various lists of the best games of 2014: USA Today placed it at 9th,[95]Eurogamer at 10th,[96] and Ars Technica at 6th.[97] The game also received nominations for Best Shooter from The Escapist,[98]The Game Awards,[99]Game Informer,[100]GameTrailers,[101] Hardcore Gamer[102] and IGN.[103] It received nominations signifying excellence in storytelling from The Game Awards,[99] the Golden Joystick Awards,[90] IGN Australia[93] and the SXSW Gaming Awards.[104] It achieved runner-up for Biggest Surprise awards from both Giant Bomb[105] and the readers of Kotaku.[106] It was also nominated for Best PC Game by IGN Australia,[93] receiving runner-up by Kotaku readers.[107] The game was also nominated for Best Multiplatform from Hardcore Gamer,[102] Best Console Game from IGN Australia,[93] and Best PlayStation 3 Game,[108] Best Xbox 360 Game,[109] and Best Xbox One Game from IGN.[110]

List of awards and nominations for Wolfenstein: The New Order
DateAwardCategoryRecipient(s) and Nominee(s)ResultRef.
24 October 2014 32ndGolden Joystick AwardsBest Gaming Moment The timeline choice Nominated [90]
24 October 2014 32ndGolden Joystick AwardsBest Storytelling Wolfenstein: The New OrderNominated [90]
24 October 2014 32ndGolden Joystick AwardsGame of the Year Wolfenstein: The New OrderNominated [90]
5 December 2014 The Game Awards2014Best Narrative Wolfenstein: The New OrderNominated [99]
5 December 2014 The Game Awards 2014 Best Shooter Wolfenstein: The New OrderNominated [99]
7 December 2014 Press Play TV's Game of the Year Awards 2014 Best Reboot Wolfenstein: The New OrderWon [111]
9 December 2014 Good Game Awards 2014 Best Game Wolfenstein: The New OrderNominated [91]
9 December 2014 Kotaku Awards 2014 Biggest Surprise of the Year, Reader's Choice Wolfenstein: The New OrderRunner-Up [106]
7 December 2014 Press Play TV's Game of the Year Awards 2014 Best New Character Fergus Reid Nominated [112]
11 December 2014 Kotaku Awards 2014 PC Game of the Year, Reader's Choice Wolfenstein: The New OrderRunner-Up [107]
22 December 2014 USA Today's Best of 2014 Game of the Year Wolfenstein: The New OrderNinth[95]
22 December 2014 Game Revolution's Best of 2014 Awards Best Action Game Wolfenstein: The New OrderNominated [113]
23 December 2014 GameTrailers Best of 2014 Awards Best Shooter Wolfenstein: The New OrderNominated [101]
26 December 2014 Giant Bomb's 2014 Game of the Year Awards Best Surprise Wolfenstein: The New OrderRunner-Up [105]
26 December 2014 Ars Technica's Best of 2014 Game of the Year Wolfenstein: The New OrderSixth[97]
27 December 2014 Hardcore Gamer's Best of 2014 Awards 2014's Dark Horse Wolfenstein: The New OrderWon [114]
30 December 2014 Hardcore Gamer's Best of 2014 Awards Best Shooter Wolfenstein: The New OrderNominated [102]
30 December 2014 Hardcore Gamer's Best of 2014 Awards Best Multiplatform Wolfenstein: The New OrderNominated [102]
30 December 2014 Polygon's Games of the Year 2014 Game of the Year Wolfenstein: The New OrderRunner-Up [94]
31 December 2014 The Escapist Awards Best Shooter Wolfenstein: The New OrderNominated [98]
31 December 2014 Classic Game Room Game of the Year Awards 2014 Game of the Year Wolfenstein: The New OrderWon [115]
2 January 2015 Eurogamer's Reader's top 50 games of 2014 Best Video Game Wolfenstein: The New OrderTenth[96]
7 January 2015 New Game Network Game of the Year Awards 2014 Most Memorable Character William "B.J." BlazkowiczNominated [116]
7 January 2015 New Game Network Game of the Year Awards 2014 Most Improved Sequel Wolfenstein: The New OrderNominated [117]
7 January 2015 New Game Network Game of the Year Awards 2014 Best Shooter Wolfenstein: The New OrderNominated [118]
8 January 2015 Game Informer's 2014 Reader Choice Awards Game of the Year Wolfenstein: The New OrderNominated [92]
8 January 2015 Game Informer's 2014 Reader Choice Awards Best Shooter Wolfenstein: The New OrderThird[100]
13 January 2015 IGN's Best of 2014 Best PS3 Game Wolfenstein: The New OrderNominated [108]
13 January 2015 IGN's Best of 2014 Best Xbox 360 Game Wolfenstein: The New OrderNominated [109]
13 January 2015 IGN's Best of 2014 Best Xbox One Game Wolfenstein: The New OrderNominated [110]
13 January 2015 IGN's Best of 2014 Best Shooter Wolfenstein: The New OrderNominated [103]
5 February 2015 18th D.I.C.E. AwardsAction Game of the Year Wolfenstein: The New OrderNominated [119]
16 February 2015 14th National Academy of Video Game Trade Reviewers Awards Game, Franchise Action Wolfenstein: The New OrderNominated [120]
20 February 2015 IGN AU Black Beta Select Awards 2014 Best Visual Design Wolfenstein: The New OrderNominated [93]
20 February 2015 IGN AU Black Beta Select Awards 2014 Best Storytelling Wolfenstein: The New OrderNominated [93]
20 February 2015 IGN AU Black Beta Select Awards 2014 Best PC Game Wolfenstein: The New OrderNominated [93]
20 February 2015 IGN AU Black Beta Select Awards 2014 Best Console Game Wolfenstein: The New OrderNominated [93]
20 February 2015 IGN AU Black Beta Select Awards 2014 Overall Game of the Year Wolfenstein: The New OrderNominated [93]
4 March 2015 15th Annual Game Developers Choice AwardsBest Technology Wolfenstein: The New OrderNominated [121]
14 March 2015 2015 SXSW Gaming AwardsExcellence in Narrative Wolfenstein: The New OrderNominated [104]

Sequel[edit]

Main article: Wolfenstein II: The New Colossus

At E3 2017, Bethesda announced Wolfenstein II: The New Colossus, a sequel to The New Order. It was released on 27 October 2017.[122]

Notes[edit]

References[edit]

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Sours: https://en.wikipedia.org/wiki/Wolfenstein:_The_New_Order

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