6mm modern miniatures

6mm modern miniatures DEFAULT

Cheap 6mm/1:285 modern military miniatures?

I'd been looking at the GHQ metal miniatures (NobleKnight has a stack at a slight discount). I may need to give them another look. I see on their website they also have "sampler packs", which is a random assortment of a tank/AFV, another vehicle, a cannon, and some infantry for less than ten dollars. Still, the Combat Commands seem like a better deal. Though I'd still need to get at least 3 of them ($150 worth) - a Soviet Combat Command or a tank/infantry company, a US Mechanized company, and a US tank company. On the upside, at CD/CA's scale of 1:5, a "company" of miniature tanks is actually something like an entire battalion's worth of vehicle stands.

Going the CinC option and buying packs is a bit more within my budget: at CD/CA scale, $12 (one $6 pack of 4 M1s and one $6 pack pf 4 M2s) gives me a full tank company and a full mechanized infantry company of AFVs. Throw in another $4.50 for some M-113s (to be M577s and FISTVs so I don't have to get a specialized pack of each), and maybe a $7 pack of some basic HMMWVs, and I can have half a combined arms battalion for something like $25. Adding infantry based on the Magister site and a rough stab at exchange rates looks like it'd add another $15. Plus shipping for everything, and the equivalent amount for the Soviet side...hmm, that's still roughly around $100, isn't it? A third less costly than three GHQ Combat Commands, but a third less vehicles too (though with added infantry stands, at least).

What I was hoping for was something along the lines of the Axis and Allies board game pieces. I found these M1 pieces, but while they're cool and all, that kind of leaves me with the lack of APCs and trucks and artillery and all that other stuff. I also saw these on Wargame Vault: printable and assemblable M1, T-72, BMP-1, and HMMWV. It says they'll scale down to 1:144, but I wonder if I could go down to 1:285 anyway (or just use 1:144 vehicles with 1:285 buildings, though that'll look odd). No US IFV, but I wonder if I could kitbash something reasonable using the printable parts provided for all the vehicles...

 

Sours: https://forum.rpg.net/index.php?threads/cheap-6mm-1-285-modern-military-miniatures.775014/

1:285

1:285 scale miniatures are produced by GHQ and are complimented by our own Mainforce range, along with Raiden aircraft. They are close in size to 6mm ranges produced by other companies. In 1:285 scale, a typical modern man at 175cm tall would be represented by a model 6mm high from foot to eye.

We have over six thousand packs of 1:285 scale figures in stock at any one time. The range spans the Second World War and Modern periods, along with an extensive range of vehicles and aircraft. Nations covered include Germany, Soviet Union, United Kingdom, United States of America, Romania, Hungary, Italy, Japan, South Africa, France, Israel, Egypt, Syria, Iran, Iraq and many, many more.

Raiden and GHQ aircraft can be used in the same force. GHQ are slightly more detailed (as you would expect) but the detail on Raiden is not far off.

The GHQ and Mainforce infantry are a little harder to use in the same force, primarily because the GHQ figures are mostly standing up while most of the Mainforce range is lying down.

Sours: https://www.magistermilitum.com/scale/1-285.html
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Igor Korabelnikov, commander of the 242nd Guards Motorized Rifle Regiment, sat on the side of his BTR-60 command vehicle surveying the scene before him. The 1st battalion of the regiment was now moving passed his headquarters. In all the regiment contained over 100 BTR-60PB combat vehicles, which of course were divided amongst the three motor rifle battalions. The regiment also contained a tank battalion of T-64B tanks. As was the doctrine these were allocated by company to each of his three motor rifle battalions. Some 100m away there was a roar, Igor glanced slightly to the side as several T-64s accelerated and in the process produced a puff of engine smoke as their drivers pushed the 40 ton monsters forward. For a moment Igor pondered how many of these machines would be burning on the battlefield by nightfall.

The position to the division’s front, his regiment’s area of operations, was believed to be held by a single enemy battalion in a generally central position, though it was expected to be reinforced. His orders were clear, the regiment was to advance and seize two areas of high ground and a town, all ideal blocking positions should the enemy counterattack. It seemed a difficult task, knowing how determined British resolve had been in the area recently. However, he hoped the support assets allocated by division would assist. Yet the afternoon was disappearing quickly. Time was critical, especially if reconnaissance reports were to be believed.

The 1st Battalion (1/242nd) was to advance in the centre to seize a wooded ridge some 1000 metres in length where it would deploy in a blocking positions opposite reported enemy positions. The 3/242nd was to advance on the right, it’s final position was more open but if the reconnaissance was to be believed the enemy was not yet in the area. Therefore the battalion should be able to seize several defensive positions before the slow moving enemy could reach the area. Finally, 2/242nd would conduct a flanking movement on the left, thus avoiding a large wood. They would then advance gaining a low ridge running from the southwest to the northeast, known as Speilhofen ridge. Again enemy forces were likely to be delayed and then further slowed by a stream, but here speed was critical.

As noted earlier Korabelnikov had been allocated several fixed wing and rotary support assets and it was with the 2/242nd he placed the air ground controller. To enable the interdiction of the MiGs he was assured that artillery fires on enemy air defence radar would be prioritised.

It wasn’t however until 6pm that the various elements of the regiment crossed their start lines and pressed forward. In all cases the battalion commanders were soon reporting delays. To the north 3/242nd was reporting that a stream was slowing the advance, while in the centre the BTRs were slowed by the undulating ground.

Above, a portion of 1/242nd advances in the centre while below in the north 3/242nd is delayed by a stream.

Even in the south the advance of 2/242nd was behind schedule with cornfields and rutted farmland slowing the BTRs.

Below, the general situation clearly showing the advance of 2/242nd, visible in the foreground. Speilhofen ridge can be seen ahead of the battalion, while the town of Speilhofen is on the right. In the distant right centre elements of 1/242nd can be seen advancing on their objective, a wooded ridge.

Despite the delays the centre the advance by 1/242 Battalion would successfully achieved its objective, and without enemy interference. Though the battalion commander reported enemy artillery fires on open ground to their south of the ridge. This was latter found to be an artillery delivered minefield dropped in an area that the British believed would be a Soviet route of advance.

Above, the battalion advancing from the right. An area of minefields is visible near the slopes of the wooded ridge. A British battalion is deployed on the left.

1/242 Battalion would eventually secure its objective and successfully deploy along the wooded ridge line. From here enemy infantry in a wood 400 yards were observed and FV432s in the open some 1700m distance, as is illustrated below. The latter was successfully engaged by self-propelled 2S3 artillery fires. Reports later identified the target as the British Brigade Headquarters!

Around the same time enemy air defence radar was detected operating near the battlefield. Soon after divisional 152mm artillery fires were authorised, silencing the enemy radar. It was later confirmed the radar was part of a forward deployed Rapier SAM system.

From reports compiled after the action both combatants were active in attempting to shape the battlefield using electronic warfare. Clearly the Soviets were focussed on locating air defence radar. After this threat was neutralised Soviet efforts focussed on disrupting radio communications. British efforts meanwhile more focussed on jamming Soviet air defence radar.

In the north the advance by 3/242nd was however poorly executed. The ground here was more open and the battalion commander failed to consider this when making his dispositions. His headquarters and the allocated Regimental ATGW Company, secured one area of high ground. Other assets deployed in nearby woods. However, his third company and supporting tanks were pushed too far forward.

While securing this dominating spot height the company was engaged by a Chieftain company causing heavy casualties and the loss of the high ground. Some enemy mechanised infantry were detected supporting their armour. This was engaged by the regiments D-30 artillery, but in the process the D-30 battalion was itself silenced by British counter battery fires.

Above, 3/242nd advances, while below the now over extended battalion is engaged by enemy.

Meanwhile, in the south, the regiment’s main effort was being made, the seizing of Speilhofen ridge, which was also the focus of a British mechanised battalion. Below, the British battalion advances on Speilhofen ridge from the northeast.

Normally two Soviet battalions would have been allocated to the task of securing such an important feature, but only one was of course available. Acknowledging this division allocated additional resources. The attached air ground controller was authorised to request fixed wing air support and, should the situation require, rotary wing attack helicopters in the form of Hind Mi-24s. As will be recalled the battalion, the 2/242nd conducted a flanking movement and arrived in the area of operations as planned. The battalion moved in a generally northwesterly direction approach the ridge line from the southeast. Some minor elements were detached to secure the town of Speilhofen which sat due east of the ridge and provided views of a portion of the area north and west of the ridge.

It was this detachment that was first to identify enemy elements advancing on Speilhofen ridge from the opposite side. Alerted to the threat the Soviet battalion halted its advanced and deployed for action.

Advanced elements of the British battalion, having failed to detect the Soviets, advanced on to the ridge. One squadron of Chieftains, some 12 in number, crested the ridge supported by just a platoon of infantry in FV432 armoured personal carriers. Before them an entire Soviet battalion awaited.

The Soviet artillery observer was prompt and the full force of a 152mm artillery battalion fell on the enemy infantry with predictable results. Then several MiG-23s began their attack runs on the ridge line. The MIGs were armed with cluster bombs and with no enemy air defences present, the enemy Blowpipe teams to far back, the air attack seemed certain of success. Below, the MIGs begin their attack run against British tanks on Speilhofen ridge. The model represents three actual aircraft.

However as the jets climbed the Chieftains remained operational, a result of all attack rolls being a one!

Now it was the turn of the Soviet infantry and armour. The Chieftains were engulfed in ATGW and tank fire. Several vehicles were destroyed but certainly not all, actually just one model!

For the next 20 minutes the ground forces engaged in a deadly exchange until around 10pm with light fading enemy aircraft were detected. The first attack was by Harriers armed with anti-radiation missiles. Fortunately the aircraft allocated to this task were forced to break off, yet the battalions problems were far from over. Attacking low and at speed a further group of Harriers, this time armed with unguided rockets. The pilots came in with great skill but the air was too thick with missiles. As a result the enemy rockets failed to find targets.

Meanwhile the ground battle continued. The Chieftains now in hull down positions continued to ply their deadly business and with darkness intervening a company of T-64Bs were burning.

While firing spasmodically continued both commanders at this point determined to break-off the action. The British were reluctant to press their advantage on the Soviet right. While on the bloody Soviet left the burning T-64s provided a reminder of the deadly efficiency of British gunnery. Yet the British commander, or at least the deputy brigade commander as the Brigade HQ had been previously destroyed, determined to retire while a new air defence umbrella was established.

This ended our engagement which was a clear draw. The scenario was generated using the Scenario Generation System, with both players conducting an encounter scenario using their Defend Lists. The complete failure of the Soviet air strike, as well as that of the British Harriers, was clearly frustrating to both players, though for different reasons. The use of artillery to deliver mines was intriguing, though in this case unsuccessful. Yet, luck aside it was clear that both commanders needed to look carefully at refining their basic tactics. Both had failed in several areas. Fortunately the only casualties were those of miniature models.

The miniatures illustrated are all 6mm models from Heroics & Ros range. The Soviets from my collection the British from Robin’s.

Sours: https://modernspearhead.wordpress.com/
6mm Cold War Tank Painting Basics

If you played any wargaming set of rules in 15mm on a standard 1.80 x 1.20 m tables, you’ll notice every wood becomes a parking lot. With armies like Russians or Iranians, deploying dozens of BMPs or cheap Chieftains, you end up with crowds behind buildings or floods of transports hiding under every available tree. It’s not something wrong in the rules – they work just fine – but with the scale of the troops:  15mm vehicles on a standard table seem often simply too big.

We talked a lot in our local Milan “X Legio” club, and we got an idea: change the scale. From the 15mm we moved to the 6mm, less than one third, to see if the games improved. Spoiler: they did!

In this feature, we’ll talk about how to build a solid 6mm force, where and what you need to buy, how to assemble and how (fast!) you can paint it. In the next two features we will try some set of rules: Team Yankee and A Fistful of Tows.

Where to buy

We chose the GHQ miniatures, for they have more models than the BF army lists ask for. We divided the armies, so every player had a different rooster, and I chose – as always when I start a new wargame – a British army. For what we’ve seen, GHQ best shop in Europe is Masters of Military in Germany – they have almost all the range and can ask for a replacement if needed in a few weeks.

First good news: 6mm armies are really cheap. Comparing to Team Yankee point system, my full 100 points British army cost around 100 Euros. The only pieces really costly are flying units; a single Harrier or Helo cost as much as 5 tanks, but in the Milan Club we agreed to use a single plane for a full wing for saving some money.

Assembling the army

The British army assembled and based. The only tricky parts are the plane and the machine guns. 

 

The 6mm vehicles are almost ready out of the box: you just need to glue the turret to the tank body, or add the machine gun on the top of the vehicle. The only difficult part of my army was the Harrier, with a full choice of bombs and missiles. You need the usual 15mm equipment (super glue, cutters, and so) plus some good small tweezers since you can’t place the machine guns in the correct position on the turrets with your finger. Also, you need some visual reference since they don’t have any “assembly instructions” (except in the Harrier box).

Painting the army

The army after a simple green base coat. Actually, you can play even at this stage, if you want.

 

 

You can easily paint all your army in one day – I did, actually! British 1980-ish army has a typical two-colour camo, green and black.

Since the miniatures are so small, I suggest having a black undercoat on all your assembled units. It’s better to basecoat the whole army in black, then do a second pass with the green. Once dry, lightly drybrush with 30% US Dark Green (893 Vallejo) + 70% Pastel Green (885)  to sharpen the edges.

You can easily do the black stripes with a .20 or .25 airbrush. Once finished, gently drybrush the entire model with Brown Sand (876) adding some white, to highlight the edges. To finish the model, use a dark brown on the tracks and wheels to simulate the mud (I use Murfang Brown from Games Workshop).

 

Green base, black stripes, and drybrush: much better, but you can still do some more detail!

 

You can then work on some details – for example, some brown/orange exhausts or a warmer tone of green for the Anti-Air missiles on the Rapiers, but honestly it’s difficult to see them on the table in that scale.

It’s perfectly possible to can paint the whole army in a day or two – actually, the only distraction is to wait for the basecoats to dry!

Tanks, scouts and artillery ready! The light brown base is very good to make the model stand out. 

Infantry

I left the tin soldiers on the sprues, and base coated black and then green, followed by a gentle drybrush in a green lighter tone. A single pass of brown (the same Murfang Brown we used on vehicles’ tracks) on faces, hands, and anything wood or leather, highlighting the faces and hands with a skin pink. British uniforms had three colors: green, brown and lighter brown, so you can pinpoint in a single pass stripes in brown (again, Murfang Brown) and Brown Sand (or anything similar to Iraqi Sand from Battlefront). Weapons and boots will be in black, while webbing and canvas should be done in a different green tone. A final brown wash to smooth the effect.

Infantry will be a bit longer if you want to have the three-colors uniform, but it’s still perfectly doable. 

Basing the army

We agreed to use a 4×2 cm base for each tank/vehicle/infantry unit. Extremely good for me, since I have tons of bases like that for my DBMM armies. The base is useful to handle the vehicles without actually touching them. We also agreed to have 2x2cm bases for all “small” BF bases, like Milan or mortar units.

Just use the “PVA glue + sand” technique (we explained it for hills in this feature) to have your army based in a couple of hours. I suggest using light sand colors, since a light base enhance a dark vehicle, and applying spots of grass and bushes around the base. It’s difficult to find 6mm bushes, so you can cut the 15mm into three and use small tufts around vehicles’ tracks.

The infantry platoons based: the bases are 4×2 cm or 2×2 cm.

 

Buildings and terrains

For woods and scrubs, we used the same terrain for Team Yankee battles: just choose the smaller patches of grain fields. We just painted some smaller trees, you can find easily in model train shops or on Amazon. For buildings, we searched our cellars for old games like GW Epic or Battletech, or you can find some 3D models for free on Thingiverse. Also, a guy from our club – being a 3D artist – designed some buildings of the Eighties – and he is doing a Kickstarter right now, selling the 3d files so you can print the buildings at home (https://www.kickstarter.com/projects/panz3rdesinger/3d-printable-scenery-1-285-and-6mm-cold-war-eastern-europe).

 

So far, so good: we have the army and the buildings: next time, we will try Team Yankee rules with this new scale!

Sours: https://nodicenoglory.com/2020/01/17/modern-fights-in-6-mm-wargaming-in-a-smaller-scale-and-painting-an-army-in-a-day-or-two/

Miniatures 6mm modern

MAF1

T72 MBT

MAF2

BTR152

MAF3

BTR60

MAF4

BMP

MAF5

Open backed lorry with separate cover

MAF6

Troop filled lorry

MAF7

Soviet Infantry advancing (3)

MAF8

Soviet Infantry firing (3)

MAF9

Soviet Infantry in greatcoat plus hat (3)

MAF10

Soviet MGs plus crew (3)

MAF11

Soviet Mortar plus crew (3)

MAF12

Soviet HQ/Radio operator (3)

MAF13

T62 MBT

MAF14

ZSU234 SPG

MAF15

BRDM1

MAF16

BRDM1 with rocket

MAF17

SA64 AA missile

MAF18

ASU57 SPG

MAF19

M1974 SPG

MAF 7,8,11

MAF 4, by Robert Kett

MAF 3, by Robert Kett

MAF 16, by Robert Kett

MAF 7, with some added loads, by Robert Kett

MAF 14 & 17, by Robert Kett

MAF 19, by Robert Kett

MAF 11 & 3. Nice work Robert Kett!

MAF 20. Painting and photo by RobH

MAF 20 & 21 painting & photo by RobH

MAF20

Afghan Tribal Infantry (3)

MAF21

Afghan Infantry with rocket launcher (3)

MAF22

Afghan Mortars plus crew (3)

MAF23

Afghan missile launchers (3)

MAF24

Afghan HQ (3)

MAF 26 Chieftains, very nicely painted by Robert Kett.

MAF 36, 37 35, by Robert kett.

The contents of our modern British armoured division.

MAF 25

2 variants of MAF 27

MAF25

Challenger MBT

MAF26

Chieftain MBT

MAF27

Centurion MBT

MAF28

Warrior APC

MAF29

FV432 APC

MAF30

Saracen APC

MAF31

Saladin APC

MAF32

Fox combat car

MAF33

Striker

MAF34

Scorpion

MAF35

Abbot SPG

MAF36

Stalward lorry

MAF37

Land Rover

MAF38

Generic Infnatry advancing in peaked cap (3)

MAF39

Generic Infantry firing in peaked cap (3)

MAF40

Generic MG and crew in cap (3)

MAF41

Generic Mortar and crew in cap (3)

MAF42

Generic HQ/Radio operator in cap (3)

MAF43

US Abrahams MBT

MAF44

US M48 MBT

MAF45

US Bradley APC

MAF46

US ACAV M113 APC

MAF47

US M109A1 SPG

MAF48

US M110 SPG

MAF 49, painted by Steve Blease of Wessex games.

MAF49

US M52 SPG

MAF50

US LVTP5/6 with separate P6 turret

MAF51

US Waterline LVTP5/6

MAF52

French AMX13 light tank

MAF53

French Panhard AML 40p/c

MAF54

German Leopard MBT

MAF55

German Marder APC

MAF56

German Jagdpanzer Cannone

MAF57

Swedish "S" tank

MAF58

Israeli Merkhava tank

MAF59

Scud (A) Missile on tracked launcher

MAF60

Chinese Infantry (3)

MAF61

Generic Infantry in Bush Hat (3)

MAF62

Bareheaded Insurgent Infantry (3)

MAF63

Bareheaded Insurgent Infantry with Rocket Launcher (3)

MAF64

ZSU 572SF AA

MAF65

Large Howitzer and Crew

MAF66

3 Arab Infantry advancing (3)

MAF67

3 Arab Infantry firing (3)

MAF68

3 Arab Infantry with HMG (3)

MAF69

3 Arab Infantry with rocket (3)

MAF70

3 Arab Infantry with mortar (3)

MAF71

3 Arab Infantry HQ (3)

MAF72

US Infantry in Kevlar helmets

MAF73

US HMG and Crew in Kevlar helmets

MAF74

US ATAs and Crew in Kevlar helmets

MAF75

US HQ in Kevlar helmets

MAF 57

MAF 76 & 29, by Robert Kett.

MAF 78 by Robert Kett.

MAF 76 and 29, based for spearhead rules.

In the background are RU 40, 31, 1 and 45 from our scenics range.

MAF 76 +80

MAF76

British Infantry advancing

MAF77

British GMPG and Crew

MAF78

British Mortar and Crew

MAF79

British Milan and Crew

MAF80

British HQ

MAF81

Hummer Scout Car

MAF82

VSEL 90 SPG

MAF83

Saxon APC

MAF84 T80 MBT
MAF85 Toyota pick-up truck
MAF86 Toyota pick-up truck with MG team in back
MAF87 8 block HESCO section (40mm long,9mm high, 4mm wide. Can be stacked 2 high).
MAF88 MIG 15
MAF89 MIG 23 " Flogger"

MAF90

Bloodhound surface-to-air missile, launch pad, trailer and land rover

MAF 85 +86

MAF 87

MAF 88 MIG 15's by Robert Kett

MAF 89 MIG 23's by Robert Kett.

MAF 90 masters, just before they went into the mould!

A battery of MAF 90 in Carlos Briz's superb diorama.

Sours: https://irregularminiatures.co.uk/6mmRanges/6mmModerns.htm
Basing Ideas for 6mm Figures

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