Destiny 2 dreaming spectrum

Destiny 2 dreaming spectrum DEFAULT

Welcome to part 2 of my sprawling Forsaken guide, covering everything else left in the expansion. We’ll delve into Destiny’s first dungeon, slay an Ahamkara, and talk about all manner of Triumphs and Collections and Seals, as well as a few exotic quests along the way.

It’s time to return to the Dreaming City to both start and end the curse. Time loops are weird.

Update, 9/5/20: Added the Eva’s Journey lore book.

The Shattered Throne

I debated going over Last Wish first since the raid comes first in the timeline, but I’ll save that for next since it’s the most complex piece of content, in keeping with my standard format for these guides.

The Shattered Throne is Destiny’s first dungeon, a new classification for content that’s tougher than a strike but easier than a raid. Designed for up to three players, The Shattered Throne and other dungeons do not allow matchmaking, so you’ll have to look for players elsewhere if you want to tackle it as a group.

In The Shattered Throne, you’ll enter Mara Sov’s throne world Eleusinia, which has been assaulted by Savathûn’s Hive and Taken forces. The curse of the Dreaming City has its root there, and it’s up to you to clear out the infestation…only to realize that doing so creates the loop that the city now finds itself in.

I won’t be delving into solo strategies here, merely describing mechanics. I might go into a solo strategy in a future guide, but this guide is long enough as it is!

Previously, you could only access The Shattered Throne on strongest curse weeks by traveling to the Confluence and interacting with the big portal in the back of the room. However, both requirements were changed in Shadowkeep; you can now access the dungeon at any time through the dungeon node on the upper part of the Dreaming City map in the Director.


Objective:Defeat Taken forces at different locations throughout this area, using the symbols you’re given to find the next group.

This first location is somewhat maze-like and a little easy to get lost in, but the encounter itself isn’t very hard. Note that it does take place in a Darkness Zone, so if your team dies, you’ll need to start over.

When you first approach the area, you’ll see a few Taken Acolytes with a boss-level Taken Knight called a Labyrinth Architect. When you defeat all enemies here, you’ll see an animal symbol hovering over the fountain in the middle. This symbol will tell you where to go next.

Other locations in the area will have these animal symbols posted nearby; match the symbol you saw to that destination to find more Taken enemies to kill. Here’s a general map of the area to help you know where to look:

When you reach the indicated area, you’ll find a new Labyrinth Architect surrounded by more Taken Acolytes; the Architect will always be a different enemy type, depending on location. Defeat the enemies here and you’ll get a symbol leading you to another area. You’ll need to repeat this process seven times in total, taking you to each location.

As you move about the area, you’ll often trigger the spawns of more Taken enemies, from Thrall and Hobgoblins to major Captains and Phalanxes. You can choose to ignore them or kill them, it doesn’t really matter.

The last symbol will always be the falling hawk, leading you back to the middle where you entered. Defeat one more Architect and group of Acolytes and you’ll be finished. You’ll get a loot drop, then you can jump down the hole in the floor to the next area.

The Descent

Objective:Work across a platforming section filled with enemies, including some pesky Taken Ogres.

You’ll drop down a few long falls as you work your way forward. The next area will have Taken Acolytes, Minotaurs, and Vandals, but many of them can and should be sniped from a distance. You’ll approach an Awoken structure and climb up staircases to get inside; watch out for the occasional Taken Phalanx!

At the top of this landing is another boss, a Taken Captain named Asterion, Set Apart. Nothing special about him, just kill him to open the door inside.

You’ll enter a long hallway with Taken Knights, Hobgoblins, and Phalanxes. Again, snipe enemies from a distance and work your way across the broken platforms to reach the next area.

The next section is a series of very narrow, sometimes broken platforms that connect a number of spires. As you enter, two major Taken Ogres will spawn on the right, and one will spawn on the left; snipe them from a distance to clear them out. Work your way towards the left and cross the chasm. Whenever you reach a new row of spires, more Ogres will spawn on the next row, as well as a large Taken blight that will prevent you from reaching one of the spires. Snipe the Ogres that spawn in so they don’t knock you off, then move to the next row. Repeat until you’re safely on the other side.

You’ll enter a Darkness Zone here, in what’s colloquially referred to as the “Thrallway.” You’ll be slowed down and unable to use your special jump ability as you work through the area, and your natural health regeneration will be turned off as well. Healing abilities will still work, however. Large numbers of Shadow Thrall will spawn in and attack you; you can either kill them as you work your way through or try to outpace them, or both. When you exit the area, you’ll get your jump back and can heal as normal, but you’ll still be in a Darkness Zone.

This last section before the first boss fight just has a bunch of Taken Phalanxes in it. Kill them as you make your way through the area.

Vorgeth, the Boundless Hunger

Objective:Defeat four Taken Wizards to collect orbs that will give you a buff needed to remove Vorgeth’s shield and damage it.

This is the first true boss encounter in the dungeon, and for many players, it’s a tougher fight to solo than the final boss. A wide-open area with little cover and lots of long-range enemies make it a decent challenge to complete.

When you drop down into the boss arena, you’ll find yourself in a large, mostly square room. Vorgeth, a Taken Ogre, will spawn in the middle, and groups of Taken enemies will spawn on each of the four sides. These groups are comprised of a few Taken Vandals and Goblins, as well as an ultra Taken Wizard called the Keeper of Petitions.

Your objective here is to clear each side of the room while avoiding the large number of long-range attacks from Vorgeth and the Taken Vandals. Focus on clearing the smaller adds first, with Vandals being your top priority, followed by Goblins (unless a Goblin is shielding a Vandal, of course). If you’re going it alone, you’ll want to clear out all minor adds on all sides first before you focus on the Keepers; if you have a group, you should be fine clearing out one side at a time completely before moving to the next one.

Once a Keeper is killed, it will drop an orb that will stay on the field for a brief period. If anyone in your group picks up the orb, everyone will get a buff called Petitioner’s Mark, which lasts for 45 seconds. You’ll need four stacks of this buff to be able to remove Vorgeth’s shield, so by the time you do one full rotation of the room, you’ll be all set. Death will remove all stacks of the buff. If the timer ticks to zero, you will die, so there’s a time component to this encounter.

After collecting four orbs, your buff will change to Petitioner’s Burden, and you can now interact with one of the four wells around Vorgeth and remove its shield. You can damage Vorgeth for thirty seconds before the shield returns, so lay into it with as much damage as possible. Occasionally, Vorgeth will release four Axion Darts that will home in on you like those of a Taken Centurion. If you have a Well of Radiance, you can generally ignore these; if not, you may need to swap to a primary weapon to shoot them down.

If you don’t one-phase Vorgeth, you’ll need to repeat the process of collecting Petitioner’s Mark buffs to remove its shield and enter the damage phase again. Once it’s defeated, you’ll get a loot drop and can move on to the next area.


Objective:Climb the tower to reach the final boss.

After Vorgeth’s room, you’ll go down across a few broken platforms where you’ll find some Hive Wizards surrounding a lift. You can kill them or ignore them. Ascend the lift to the next area.

This section is fairly simple, just some platforming while killing a wide variety of Taken. It’s okay to take it slow here, picking off enemies from a distance while you work your way across. You’ll find more of the Awoken lifts as you go, taking you to higher levels of the tower.

Eventually, you’ll come to a stairwell with a bunch of Shadow Thrall, though thankfully you can use your jump here. The Thrall will respawn infinitely, making it a decent spot to farm ammo if you need to.

Past the stairwell is an area with a few Taken Phalanxes, and then you’ll come to a narrow ledge with a large number of Taken launchers blasting out of the wall beside it. Snipe the Taken Hobgoblins from a distance, then make your way along the ledge carefully; if you get knocked off, you’ll very likely fall to your death.

Luckily, once you’re past this point, there are no more enemies before the boss. Ascend the final two lifts to reach the final encounter.

Dûl Incaru, the Eternal Return

Objective:Defeat Dûl Incaru’s Fatesmiths to collect their Finite Thought buffs, giving you a massive empowerment buff to defeat Dûl Incaru herself.

The final boss arena is particularly small, though there are a couple spots of cover you can use to your advantage. Dûl Incaru is on the opposite side of the room from where you enter, and before you are three Fatesmiths of Incaru, Hive Knights with big axes, identical to the Abyssal Champions you’ll find in some of the Ascendant Challenges. Just behind them is an Awoken platform that will come into play later.

The encounter will start when you damage any of the Fatesmiths. They will begin to move slowly towards you, and their attacks can deal a lot of damage, so make sure they don’t all hit you at once. Groups of Taken Psions will appear on the left and right side of the room, and you should generally focus on taking them out first before they multiply and cause problems for you. A Super that’s good at add-clearing is a good idea to use here, as is a Nightstalker’s Shadowshot. Damage-boosting Supers like Well of Radiance or Ward of Dawn are generally not required for boss damage, as I’ll go into below; however, the healing from Well is pretty beneficial for surviving this first part.

Damaging a Fatesmith enough will cause its helmet to fall off, and it will move quicker and more aggressively, so keep that in mind as you attack them. When a Fatesmith is killed, it will drop an orb that will give you the Finite Thought buff for 45 seconds. This buff more or less doubles the damage you do to Dûl Incaru, and it can stack up to three times, each stack doubling the damage again.

After killing one Fatesmith, the other two will gain an immunity shield a short time later, so you’ll ideally want to kill all three Fatesmiths in a short amount of time to get three Finite Thought buffs. A short time after this, Dûl Incaru will summon a large crystal behind her; destroying this crystal will remove the immunity shield and resummon any dead Fatesmiths, so only destroy it when you’re ready.

With three stacks of Finite Thought, you should have no trouble absolutely melting Dûl Incaru, provided there aren’t any enemies messing with you. If you only have one or two stacks, you might not one-phase her before your buff runs out. If it looks like you won’t pull off a kill, jump on the plate in the middle of the room to remove your Finite Thought buff; if the timer hits zero, you’ll die, similar to the Petitioner’s Mark buff from the Vorgeth fight.

If you don’t one-phase Dûl Incaru, you’ll repeat the process from the beginning. Shoot the crystal if it’s there, clear adds, kill the Fatesmiths, collect the buffs, and do damage to Dûl Incaru. When she’s dead, you’ll get one more loot drop, and you’ll have finished The Shattered Throne!


There are three loot drops in The Shattered Throne: one for the Erebus encounter, one for Vorgeth, and one for Dûl Incaru. Each drop will give a piece of Dreaming City loot on your first clear in a week; subsequent clears will only give a random piece of blue gear.

There are several chests you can find in the dungeon, tucked away in a variety of locations. Most will provide standard chest loot, but a couple will contain Dreaming City loot drops. A vague description of their locations:

  • Below the far left tower in Erebus (Tower of the Deep, marked by a dragon), you can find a ledge that will take you down to a loot chest.
  • In The Descent, when you reach the area where Asterion is, head up the cliffs to your left to find a room with a chest inside.
  • Just before the “Thrallway,” head over to the right and follow the ledge around until you get to another loot chest.
  • Inside the Thrallway, instead of moving forward through the area, jump over the first railing you see, landing on a narrow walkway below. Turn around and you’ll find a loot chest with Dreaming City loot inside, as well as a portal back up.
  • After Vorgeth, when you reach the area with the Hive Wizards, head to your right and use a Tincture of Queensfoil to become Ascendant. You should see a few platforms leading to another chest with Dreaming City loot.
  • Finally, once you’re past the Taken launchers and Hobgoblins, instead of going up the lift, go past it to the doorway on the other side and follow that hallway to one more loot chest.

There is one exclusive equipment reward in The Shattered Throne. Each of the three primary loot encounters (Erebus, Vorgeth, or Dûl Incaru) has a 20% chance to award the Pallas Galliot ship, needed for the Dreaming City Collections Badge.

Finally, there’s one additional flair reward. If you complete The Shattered Throne solo, you’ll acquire the emblem The Eternal Return. Note that you do not have to complete it flawlessly; as long as you complete it by yourself, you can die as many times as you like and still get the emblem.

Exotic quests

Forsaken launched with a total of four exotic quests: three at the start of the expansion, and a fourth added when The Shattered Throne was first made available. Some are pretty simple, while others are rather complex.

I’ll go over each questline roughly in the order in which you would have acquired them when Forsaken launched. Expect each one to take a few hours to complete in total.

Ace of Spades

Cayde-6’s signature weapon, the Ace of Spades is an exotic kinetic hand cannon that’s an all-around good weapon to use in both PVE and PVP. Originally a Hunter-exclusive exotic in Destiny 1, Ace returns in Destiny 2 for all classes with a variety of beneficial perks. Reloading after a kill activates the Memento Mori perk, granting six bullets with extra damage. Precision kills activate the Firefly perk, causing a massive burst of Solar damage around the target, better than the measly Dragonfly perk on other weapons. You’ll also get faster reloads on precision kills, and radar remains active while aiming down sights.

You can get the Cayde’s Will quest from Banshee-44 at any time, and the first step is to get Ace back from Uldren. After completing the Forsaken campaign, you’ll retrieve it from Uldren’s body, but it’s badly damaged. Take it back to Banshee for help in repairing it.

First, Banshee will need biorhythmic data to attune Ace to your hand. Using hand cannons, defeat enemies or invaders in Gambit matches. You’ll need 100 kills in total, with invaders counting for 20 kills. Originally, this step could only be completed through killing invaders, but this was changed later so that you didn’t have to fight your team for each invader every match, on top of having to use a primary weapon against invaders that were typically wielding heavy weapons.

Banshee needs more data, so you’ll now have to defeat enemies in strikes with hand cannons, 250 in total. Regular strikes or Nightfalls will work here.

One final set of data is required for Banshee to finish tuning Ace, so you’ll need to head into the Crucible and get more hand cannon kills. Specifically, you’ll need 25 precision hand cannon kills in the Crucible to complete this step. Momentum Control is a good playlist to get these kills in when it’s available. Otherwise, grab your favorite hand cannon and get to work.

Now that all the data is collected, you’ll need to search for Cayde’s personal stashes across the system. There are four you’ll need to open, and you’ll know you’re close when you see a buff labeled “Cayde Stash Nearby.” This video from Esoterickk shows all four locations, in the EDZ, Nessus, Io, and the Tangled Shore:

After this, you’ll find that Cayde’s most treasured caches are on Titan, within the New Pacific Arcology. Open the Titan map in the Director and you’ll find a new mission, Ace in the Hole. The mission will begin at the landing pad at the end of the Utopia mission, where Amanda picked you up after you drove the old maintenance vehicle through huge numbers of Hive. You’ll work your way backwards through this area, finding ten of Cayde’s caches along the way (the same “Cayde Stash Nearby” buff will help you track them down). Each cache will contain a message from Cayde, where he attempts to cover all his bases with regards to whoever killed him, leaving often humorous (and sometimes cryptic) rebukes in reply.

Once you complete the mission by opening all ten caches, return to Banshee, who finally has the parts he needed to repair Ace of Spades, giving you the completed gun.

The Chaperone

The Chaperone is a kinetic slug shotgun, meaning it will fire one big round that can deal lethal precision damage from a good distance away. Getting a precision kill will activate the perk The Roadborn, which briefly grants bonus handling, range, and precision damage, making it even more deadly. This gun will reward a skilled hand in the Crucible, and thanks to the recent slug shotgun PVE damage buff, it’s not a bad option outside the Crucible either.

After any Crucible match, you have a chance to obtain the Tex Mechanica Tournament quest. The droprate is pretty random but not terribly bad from what I recall. You might be able to pick up the quest directly from Amanda Holliday now, but I’m not sure of that. If she doesn’t have it, go play Crucible until you get the quest to drop.

Once you have the quest, head to Amanda in the Tower to learn about a Crucible tournament that Tex Mechanica has set up, and that you’ve now entered. Don’t worry, it’s really not hard to win.

The first step is to defeat 20 enemies with shotguns in the Crucible. Not terribly hard if you embrace your inner shotgun ape. If you got Felwinter’s Lie in season 10, that’s a fantastic gun to use for this.

Next, you’ll need to get 100 kills with each element in the Crucible. Death to a particular element will set you back some for that element, but very little. When you get all 100 kills of a particular element, your progress will be locked in, so you won’t have to worry about losing progress after that. Focus on one element at a time to complete this step the fastest. Equip a subclass, primary weapon, and heavy weapon of the same element and use them to grind out kills. When you finish one, do the same with the other two elements.

The final step is to get 15 Guardian kills in Gambit. Killing invaders or getting kills as an invader both work for this step, with the latter obviously giving you more opportunities per match. Use whatever will get the job done: powerful heavy weapons, one-shot Supers, or anything that you’re comfortable getting kills with.

Once that step’s done, return to Amanda, who will congratulate you on your win and give you The Chaperone as your reward.


Malfeasance is an exotic kinetic hand cannon, the first in a line of several that were added to the game over the course of Destiny 2’s second year. The gun’s main perk, Explosive Shadow, causes bullets fired to burrow into the enemy; after five hits, the bullets all explode, dealing extra damage to that enemy and those nearby. Its secondary perk, Taken Predator, lets it deal bonus damage to Taken enemies and Gambit invaders, making it a decent choice to take into Gambit.

You’ll obtain this quest by defeating the Ascendant Primeval Servitor, a special boss that can only spawn in Gambit, not Gambit Prime. I don’t know how this will work when Gambit and Gambit Prime are merged in year 4, but for the time being, Gambit is the only place to get this. The boss used to have a low spawn rate, but it was changed in a later update, and it will now spawn at the same frequency as the other bosses. You have up to three chances per match to get the boss to spawn, who functions similar to the other Taken Servitors in the game, occasionally going immune and forcing you to shoot small blights to remove its immunity shield.

When defeated, you’ll obtain The Seething Heart, the first step in the quest Darkness in the Light. You’ll take the heart back to the Drifter, who will set it aside for safekeeping and ask you for a favor. Seems another Guardian, Callum Sol, has stolen something important from him, so Drifter asks you to track him down.

You’ll begin by searching for clues as to Callum’s location in the Dreaming City. You’ll need to defeat 25 powerful Taken (majors or stronger) in the Dreaming City to move on to the next step. The easiest method is to do the Blind Well during a strongest curse week, but if that’s not available, then the Rift Generator public event on heroic will give a few to kill each time. Alternatively, you can grind any Lost Sector aside from the Bay of Drowned Wishes, but that’s the slowest method. I don’t know if Last Wish counts for kills here.

Now that you have the clues you need, head to Rheasilvia in the Dreaming City, where you’ll be able to pick up a quest variant of The Corrupted strike from a flag there. This variant is mostly similar to the original strike, but there are a few differences:

  • After defeating the enemies at the beginning, the way to the Ascendant Plane will still be blocked. You’ll need to head around and up to the platform above the doorway, scanning a “Toland” orb there to open the door.
  • After the elevator and the enemies in the next room, you’ll scan another “Toland” orb, where your Ghost will find evidence of a battle between Guardians, with multiple Solar and Void discharges.
  • After the fight against the two Ogres, instead of proceeding in the real world, you’ll instead progress in the Ascendant Plane. You’ll hop across various platforms until you reach a small area with the scorch mark of a humanoid figure burned into one of the rocks.
  • In this area, you’ll have the final boss fight of the mission, a Taken Phalanx named Yächaar, Bound to Sedia. This boss functions identically to the final boss in the Lake of Shadows strike, able to summon tethers that will slow you down and prevent ability usage until destroyed. Acolyte Eyes will spawn around the area and shoot at you, and pairs of Taken Goblins will spawn at regular intervals as well. When the boss has lost two-thirds of its health, two ultra Taken Wizards will also spawn. With a full fireteam, this fight isn’t too bad, but it may pose a challenge if you’re solo.
  • Once the boss is defeated, you’ll scan the remains of the scorched figure, finding that Callum was killed by Shin Malphur, the Man with the Golden Gun, a vigilante who hunts down Guardians who stray into the paths of Darkness. You’ll also pull a Depleted Weapon Core from the remains.

Return the core to Drifter, who will not-so-subtly imply that he intentionally got Callum killed by Shin Malphur. To thank you for your assistance, he’ll help you forge a new gun from the heart and the core you found.

The next step requires you to deposit 400 Motes of Dark in Gambit matches, as well as win ten Gambit matches. If you die with motes on you, you’ll lose double progress on your quest; for example, if you die with ten motes, you’ll lose twenty motes’ progress. Like the quest for The Chaperone above, once you’ve got the mote requirement done, you won’t have to worry about losing progress. Focus on banking motes first, depositing whenever you have a chance, and pay attention to when the opposing team might invade. If you don’t have your wins done by the time you finish the motes, keep playing until you do.

The final step is to play even more Gambit. The first requirement is to defeat 25 opposing players as an invader in Gambit. The second can be done by you or by your allies. Either you personally will have to defeat four Guardians in one invasion (getting an Army of One medal), or your allies will have to do the same feat three times. You might get this yourself by the time you finish your 25 kills; if you don’t, see if you can find a skilled invader to help out. Again, embrace the Darkness and play dirty, using whatever heavy weapons or Supers you need to complete this step.

Once you’re done with your invasions, return to the Drifter to claim Malfeasance, his answer to the Man with the Golden Gun. To the Drifter, it doesn’t matter that he can’t outdraw a Gunslinger. Enough rounds of Malfeasance, and Shin will die too.


The final exotic quest in Forsaken is also the longest and most complex. It requires you to delve into The Shattered Throne and complete some additional boss fights in order to obtain Wish-Ender, an exotic kinetic bow. Its exotic perk, Queen’s Wrath, lets you see targets through walls when aiming down sights and with the bow fully drawn. The Broadhead perk causes its arrows to deal double damage, once going in and once coming out; each arrow can also overpenetrate multiple targets.

Previously, you’d need to complete the Broken Awoken Talisman questline in order to access this exotic quest, but apparently this requirement was removed with New Light. Instead, talk to Petra to pick up the quest item.

You’ll need to enter The Shattered Throne dungeon and proceed through until you defeat Vorgeth, the first boss. Immediately afterward, you’ll come to a statue of Sjur Eido, the first Queen’s Wrath, and you’ll be able to present your talisman to the statue to start the quest proper.

After this, you’re not really given any indication of what to do next, but that’s why you have a guide! Leave the dungeon and head to Four-Horn Gulch on the Tangled Shore. Near one of the buildings when you enter the zone, you should see a “Toland” ball floating about. If you interact with this, you’ll start a mission titled ???, which has you entering an Awoken vault nearby and defeating several Taken bosses. Not terribly difficult, but easier with a group for sure.

When you’re finished, you’ll get three Dreaming Tokens, each with a different boss name. These tokens are what you’ll present to the statue of Sjur Eido to claim Wish-Ender, but you’ll need to charge the tokens first. To do that, you’ll have to do some bonus encounters in The Shattered Throne. You’ll need to start from the beginning of the dungeon again, but that’s easier to do now that you can reset your progress from the Director.

I’ll do my best to describe the locations here, but if you need a video guide, Datto’s is pretty easy to follow (relevant section begins at 2:35):

In the Erebus section, climb the rocks outside the Tower of the Deep (the dragon tower to the left when you enter) and use them to reach the upper platform of the tower. There, you should find an Awoken Charge you can pick up. Take this orb to the roof of the main building in the center of the area and deposit it in the hands of an Awoken statue that isn’t carrying an orb. When you do, two Taken Minotaur bosses will spawn. Theratos, Archersbane will spawn first; when it’s defeated, Querim, the Waking will spawn. Defeat Querim and you’ll charge your first token.

In The Descent, when you reach the area with the narrow bridges and the Taken Ogres, look behind the first platform to your right where one of the Ogres spawned in to find another charge. Carry this orb to a statue on the right wall of the room, about halfway across. It’s easiest to deal with all the Ogres first before you attempt to place the orb. While it doesn’t spawn a boss immediately when placed, it still seems like you have to do it in order to get the next boss to spawn.

Continuing on, in the “Thrallway,” immediately to your right when you enter, you should find another charge in a small alcove. Pick it up and take it all the way through until you’re out of the Thrallway and can jump normally again. In this room, the statue that you’ll place the orb in should be just to your right. Move forward, and instead of heading to the right like you’re going to Vorgeth, continue straight through a door that is now open. Inside, you’ll face Taken Psions and Phalanxes before the boss, a Taken Captain called Eriviks, the Waking, spawns in. Defeat this boss to charge your second token.

The final bonus encounter takes place during the Vorgeth fight itself. After you’ve collected four Petitioner’s Mark buffs and obtained the Petitioner’s Burden buff, dunk into one of the wells as normal. Instead of fighting Vorgeth, however, look towards the back of the room from where you entered for a minor Taken Minotaur called Fleeting Shade. Kill this Minotaur quickly because I believe it will despawn if you don’t. Once it’s dead, somewhere near the exit door should be the last Awoken Charge you’ll need. Pick it up and carry it to the left side of the room from where you entered to find the statue to dunk the orb. When you do, you’ll spawn another Taken Ogre, Xavoth, the Waking. It has less health than Vorgeth and doesn’t have any shielding mechanic, so focus it down to charge your last token.

Once you have all three charged tokens, defeat Vorgeth as normal. You don’t have to defeat Vorgeth on the same run as you do Xavoth, so if you wipe after killing Xavoth, it’s no big deal. Head into the next room with the Sjur Eido statue, deposit all three of your tokens, and you’ll be able to claim Wish-Ender from the statue!

Last Wish

The first raid released in Destiny 2’s second year is Last Wish, and it’s pretty much the largest raid in Destiny’s history. Following a more traditional layout than the Leviathan raids, it consists of four boss fights and two additional encounters. It proved to be the most challenging world’s first race of all time, with the first completion taking 19 hours from the raid’s launch. Only two raid teams were able to complete the raid in the first 24 hours, with Datto’s team missing the mark by only two minutes (so if you ever see 24:02 mentioned in relation to Datto, now you know what that means).

The raid sees you and your team entering the innermost sanctum of the Dreaming City on a quest to stop Savathûn’s Taken forces from claiming the city. In addition to Mara’s Techeuns, the last known Ahamkara, Riven, has also been Taken, and you’ll need to slay this wish-dragon and claim its heart to repel the invasion. Little do you know that Riven’s death was all part of the plan, opening the way further for Savathûn and beginning the curse of the Dreaming City.

To access the raid, open the Dreaming City map in the Director and select the Last Wish node in the upper left of the screen.

Unlike the Leviathan raids, Last Wish does not have a higher difficulty setting. Bungie decided to focus on making the base encounters satisfying and challenging on their own, instead of holding back some mechanics for a tougher raid. It remains to be seen whether this holds true going forward, but after two years of a single raid difficulty, it looks to be.

Every week, you’ll be able to pick up a challenge bounty from Hawthorne that will apply to one of the first five encounters. These bounties require you to complete the fight in question in a particular way, and they’ll give a piece of raid loot as a reward. They’re also needed in order to complete certain Triumphs for the raid, if you intend on going for the raid’s Seal. If you don’t have the bounty in your inventory, you won’t get credit, so make sure you pick up the bounty if you’re attempting it! The rotation goes through the first five bosses in order over a five-week period.

Here’s a quick overview of each encounter:

Kalli, the Corrupted

Objective:Stand on the appropriate plates to open doors that will protect you from Kalli’s instakill attack. Pour on the damage when applicable.

  • Kalli is by far the easiest encounter, and some groups will even cheese her by luring her to certain plates and burning her down before the instakill attack even comes up. I’ll only be covering the intended strategy here because the fight isn’t even all that hard.
  • Before you start the encounter, you should see three pairs of snake symbols floating next to spires hanging from the ceiling. Assign a pair of players to each spire; they will need to look to this spire to know which plate to go to, matching the symbol at their spire to the symbol above the plate. You’ll also need to assign a door order; most groups do it alphabetically, with the first player getting door 1, the second getting door 2, and so on. Inexperienced players should be given doors 1 or 6 if possible, to make it a little easier for them.
  • There are three groups of three plates around the room, each with a snake symbol floating above it. Stepping on the plates or shooting Kalli will start the encounter, so have everyone get in position first before anyone gets on.
  • Each player will head to their assigned plate and hop on. The plates themselves are divided into three zones; two will have blights forming on them, and one will be clear. You must stand in the zone that’s clear before the blights explode; failing to do so will kill you.
  • Step from side to side, keeping in the safe zone and shooting any Taken Thrall that come near. After a brief period, a major Taken Knight will spawn; kill it, then head to the middle to wait for the damage phase. If someone else needs help with their Knight, you can assist them as well.
  • Kalli will occasionally teleport to a plate that a player is currently standing on. When she does, she’ll do a launching knockback attack that can knock you off the plate, making you take a bit longer in charging it up. Shooting her when she appears usually makes her go away before she can use the attack.
  • If you step on and charge up one of the three wrong plates, you’ll cause a Taken Ogre to spawn in the middle of the room that will also need to be killed since it will mess up your damage phase. Avoid doing that.
  • After a minute or so, regardless of whether you’ve charged up your plates, you’ll see a message in your activity feed that “Kalli conceives an ontological weapon.” At this point, it’s time for the damage phase. Drop a Well or a Ward of Dawn, debuff Kalli, and lay into her with as much damage as you can.
  • When you see a message stating “Kalli prepares to wield her weapon,” look at the doors just underneath her. Each plate you successfully completed, including killing the Knight, will open another door here. Remembering your door order, count from left to right, top to bottom to find your door. The left-most door on the upper level is door 1, the door to its right is door 2, and so on until you finish the row, then the remaining doors are left-to-right on the bottom row. Door 6 is the farthest right on the bottom row.
  • Each player needs to get to their door and get inside; the door will close behind them and protect them from the instakill attack. If they don’t get in fast enough, or if there just weren’t enough doors, they’ll be killed and need to be revived. A wave of Taken Psions will appear outside; kill them when the doors open.
  • This entire process repeats three times in total during the damage phase, once for each set of doors; you’ll have a window of opportunity to attack Kalli, then you’ll have to get in the doors to protect yourself from her attack.
  • If you don’t one-phase Kalli, the entire process repeats from the start. Look to your spire to find your symbols, stand on the plates, kill your Knights, and do the damage phase again. The process repeats until Kalli is defeated and purged of her Taken corruption.

Challenge: The challenge for Kalli is called Summoning Ritual. To complete the challenge, you will need to stand on all three incorrect plates during each plate phase, summoning three Taken Ogres you will also have to defeat. Three players should start on incorrect plates, while three players start on correct plates. Those on incorrect plates should then move to the remaining correct plates when they’ve defeated their Knights, while the correct plate holders should head to the middle and kill the three Taken Ogres. If three Ogres are too much to handle at once, you can stagger this some by summoning one or two Ogres at a time. You will need to do this for each damage phase, so if you don’t one-phase Kalli, you’ll have to do the process again.

In between Kalli and Shuro Chi, you can find a bonus loot chest. When you begin to cross the bridge towards Shuro Chi, drop down at the first pillar to find a small ledge with a loot chest. This chest can contain any Last Wish item you’ve already unlocked, as well as a small chance for a Taken armor mod or the Taken Spec weapon mod. A Taken portal will appear nearby, teleporting you back up to the bridge.

Shuro Chi, the Corrupted

Objective:Alternate between clearing adds, breaking Shuro Chi’s shield, and taking out a chunk of her health, with a couple puzzle sections in the middle, all while under a strict timer.

  • Before you begin, you’ll need to assign three players to be prism holders, and four players to do the puzzles. The puzzle players should also determine their order for what plates they’ll step on in the puzzle room, 1 through 4. I’ll explain this later. Most groups have the prism holders be puzzle solvers, adding another player from the other three. Inexperienced players should not be assigned to the prisms or puzzles; they can instead focus on add clear.
  • To start the encounter, approach the doorway as a group; Shuro Chi will appear and do a knockback attack that you can avoid. You’ll notice a timer in your buff list called Shuro Chi’s Song, starting at four minutes and ticking down. If this timer hits zero, the raid will wipe, so this is the hard time limit of each third of the encounter. You will need to clear adds twice, break Shuro Chi’s shield twice, take out a total of one third of her health, and solve three puzzles within four minutes, doing this three times over the course of the fight.
  • Inside are large numbers of Taken Thralls that you’ll need to clear quickly; further up, more Taken Thralls and Taken Knights will spawn, as well as a major Taken Captain called the Eye of Riven. Clear all adds as fast as possible.
  • When all adds are dead, a message in your activity feed will read “Shuro’s tempo quickens.” At this point, the timer will tick down twice as fast, so your group will need to move quickly to save as much time as you can. Around Shuro Chi are three floating platforms, with three prisms appearing on top. Prism holders should each pick one up, stand on the platforms simultaneously, and then continuously fire at the prism holder on their right, creating a triangle around Shuro Chi. This will remove her shield, and return the timer to normal speed. You’ll need to do this quickly, as the platforms will damage you so long as you remain on top of them.
  • The damage phase is fairly simple. You’ll need to quickly take out a sixth of Shuro Chi’s health, or else she’ll wipe your raid immediately regardless of the timer. Doing so successfully will cause her to teleport to the next area, and the fight continues.
    • Alternatively, you can stop the raid wipe attack here by picking up the Taken Essence item that the Eye of Riven drops. This item has three attacks: a light attack that does decent damage, a Super attack that launches a Taken Captain orb and deals heavy damage, and a grenade attack that will interrupt Shuro Chi’s raid wipe safely when you hit her with it, consuming the essence in the process. Holding the essence will give you a stacking debuff; if it hits ten stacks, you’ll die. The debuff will also prevent you from picking up essences until the minute-and-a-half timer wears off. Most groups ignore this entirely since it’s easy to do enough damage to stop the attack.
  • After Shuro Chi teleports, you’ll have a second wave of adds, including a Taken Ogre that will spawn about halfway to Shuro Chi. Clear them all, break her shield with the prisms, and then take out another sixth of her health. She’ll teleport away, and you’ll enter the puzzle room nearby.
  • Inside the puzzle room is a grid of nine plates like you’ve seen before; they will damage you just like the others. On the left wall is a large circle with one of the Last Wish animal icons on it. Four positions in this circle will be blanked out.
  • The puzzle solvers will need to jump simultaneously on the corresponding plates, facing the symbol on that wall. The row nearest to the symbol corresponds to the top row of the symbol, middle to middle, and farthest to bottom. Players should find their positions by going left to right, top to bottom. Player 1 will be the farthest left on the uppermost row, while player 4 will be the farthest right on the lowermost row.
  • Once positions are determined, do a quick countdown, then have everyone jump on their plates. If successful, the symbol will fill in, everyone should get off their plates, and then the middle symbol on the wall will light up. You will need to reorient yourselves facing this symbol, determine positions, and then hop on plates. This process will then repeat for the symbol on the right side of the room.
  • Note that you cannot jump on the same plate twice in one room; if you do, it will not activate the second time. By this, I don’t mean the same position in a puzzle, I mean the same physical plate. Keep the orientation of the room in mind and remember which plates you’ve stepped on. If a player determines that they’re on the same plate twice, they will need to communicate with other puzzle solvers to swap positions with them. You might need to swap with one of the free players as well if you make a mistake.
  • The players who are not doing the puzzles should focus on add clear, especially the Taken Phalanxes. Tethers are great to use here.
  • Once all three puzzles are cleared, the platforms above your head will lower, giving you a pathway to the next level of the building. Shuro Chi’s Song will also reset to four minutes, giving you your timer for the next third of the fight. Watch out for a couple more Taken Phalanxes outside the doorway!
  • At this point, the entire fight up until now repeats, except with Taken Psions instead of Taken Thrall. You’ll clear adds, remove the shield, take out a sixth of her health, then do it all again, then enter the middle for another round of puzzle solving. These plates are separate from the ones on the bottom, so you don’t have to remember which plates you touched on the bottom floor.
  • Solving the puzzles again will give more platforms to the top floor and reset Shuro Chi’s Song to four minutes again. On this floor, everything’s the same aside from Taken Acolytes instead of Taken Thrall or Psions. Repeat the adds-shield-damage two more times to complete the fight and save Shuro Chi. A second wave of adds will spawn when Shuro Chi’s tempo quickens the final time, but you should have enough time to clear those adds and finish the fight.

Challenge: The challenge for Shuro Chi is called Which Witch in the bounty, and Coliseum Champion in the Triumph (I don’t know why they’re different). The challenge requires you to defeat Shuro Chi without anyone in the group being hit by her light attack. This attack is very quick and very accurate, and you’ll know if anyone was hit due to the “Challenge failed” message you’ll get. This is considered the hardest of all Last Wish challenges for multiple reasons, namely Shuro Chi’s exceptional accuracy and a frequent lack of cover. Keep any cover you can find between you and Shuro Chi as you take out adds; when adds are dead and Shuro’s tempo quickens, she will no longer do the attack until the next time she teleports. Note that Ward of Dawn and a Titan’s Barricade will count as being hit, so don’t use them; a Code of the Commander’s Banner Shield, however, is safe to use. Just make sure you’re out of the way when the Super’s about to end! The top floor is by far the hardest due to the least amount of cover. Take it carefully, but remember, you’ll need to be quick due to that timer!

After Shuro Chi, you’ll be able to find the second and final bonus loot chest. Once you’re through the tunnels and back outside, head out and to your left to find some platforms jutting out from the cliff. Take these back towards the way you came to find the chest hidden on a platform farther back. This can contain the same rewards as the first chest.

Between Shuro Chi and Morgeth is a brief platforming section in the Ascendant Plane. Take your time crossing the platforms, especially the large rotating chunks of bridge. When you reach the portal on the other side, you’ll be back in reality for the third encounter.

Morgeth, the Spirekeeper

Objective:Collect ten Taken Strength orbs to begin the damage phase against Morgeth, freeing any trapped allies along the way.

  • Morgeth is a fairly straightforward encounter, but you’ll want to communicate with your team as to how you want to set up your composition. In general, you’ll have one player picking up the first and last orb, two players picking up on the left, and two on the right. The sixth player usually handles cleansing a player as I’ll describe below; the cleansed player will then need to handle the cleansing job.
  • To start the encounter, the first-and-last player should pick up the Taken Strength orb just before Morgeth. This will cause waves of adds to spawn in around the room, mostly Taken Psions with the occasional major Taken Vandal. Four Taken Ogres will spawn around Morgeth as well, and they should be dealt with relatively quickly. Occasionally, an Eye of Riven from the Shuro Chi fight will spawn instead of a Taken Vandal, dropping a Taken Essence when killed.
  • There is a timed component to this fight, with Morgeth gathering strength over the course of the fight. In your activity feed, you’ll see messages stating “Morgeth is at X% strength,” with X being a multiple of 10. This starts out slow, but speeds up as the fight progresses. If Morgeth hits 100% strength, you’ll wipe.
  • Taken Strength orbs will spawn at regular intervals, two on each side. If you pick up more than two orbs, you’ll instantly die, so don’t do that. This will also return all Taken Strength you had to the field, so it will need to be collected again. The first player on each side should pick up both orbs on their side so they have two stacks of Taken Strength.
  • Shortly after this, a player with Taken Strength will be immobilized through the Umbral Enervation debuff, lasting twenty seconds. This player will need to call out that they’ve been trapped, and which side of the room they’re on. The floater should grab a Taken Essence from the field (or quickly kill an Eye of Riven if there isn’t one up) and head over to the trapped player, using the grenade ability to break them free. Doing so will transfer the Taken Strength from the trapped player to the one who frees them, and if this causes the latter to go above two stacks, they’ll die. Thus, it’s important to only free someone if you have zero stacks.
  • Another wave of Taken Strength will spawn, and the second player on each side should pick up the orbs. The player who was freed in the first round should handle freeing the next trapped player.
  • After nine orbs have been collected, the tenth and final orb will spawn next to Morgeth shortly afterward. The first-and-last player (or really, anyone who doesn’t have two stacks yet) should pick up the orb, which will begin the damage phase.
  • Morgeth’s crit spot is the large tumor on its back, so it’s very easy to get critical damage. The most common damage strategies are far away with Whisper of the Worm, and right up behind him with Legend of Acrius. Regardless of strategy, drop a Well of Radiance if you have one and lay into Morgeth with as much damage as possible.
  • Morgeth will summon waves of Axion Darts at regular intervals, locking on to players on your team and dealing considerable damage if all of them hit at once. A Well of Radiance will basically negate this, but if you don’t have one, you may need to have someone shooting the darts to avoid death.
  • During the damage phase, Morgeth’s strength will increase rapidly. If it doesn’t look like you’ll be able to one-phase Morgeth, you’ll need to have someone pick up a Taken Essence from the field and use the Super attack on Morgeth to interrupt him, ending the damage phase early and starting a new Taken Strength phase. You’ll want to use this attack very quickly upon Morgeth reaching 90% strength, because he’ll hit 100% shortly afterward, and you don’t want to wipe due to the travel time of the attack.
  • If you have to two-phase Morgeth, the spawning order of the Taken Strength orbs will change. Two orbs will spawn at first, then two waves of three, then a final wave of two. You’ll need to change up the collection order in your team to account for these changes. If you need a third phase for whatever reason, you’ll have a three-two-two-three pattern. Most groups can one-phase pretty easily, so this shouldn’t be a concern.

Challenge: The Morgeth challenge is called Forever Fight. This challenge simply requires you to defeat Morgeth while leaving the four Taken Ogres from the start alive throughout the encounter. Stay out of sight of the Ogres during the fight, and make sure to not use a Shadowshot tether to debuff Morgeth, as you’ll likely tether the Ogres and cause them to die while damaging Morgeth. You’ll want to damage Morgeth from across the area with Whisper so that you don’t have Ogres knocking you around during the damage phase.

After Morgeth, there’s a hidden chest on the right side of the next area that will only spawn in if you entered a particular code in the Wall of Wishes (detailed below). This chest can only be opened with a Glittering Key that you can get from the final boss fight, and it will contain the raid ship. If no one has a key they need to use, you don’t need to input the code, and you can head straight to the Vault.

The Vault

Objective:Use cryptic symbols in the Vault to determine where to dunk Taken Essences, all while defending against Taken Knights that can activate a raid wipe attack.

  • Before you begin, divide your raid group into two teams of three. One team will read the Vault symbols and dunk essences, while the other team will defend the middle. Readers can use anything, while defenders will want to focus on one-shot Supers and heavy weapons that can deal a lot of damage fast; Legend of Acrius is a pretty good option if you have it. The latter role is easier for inexperienced players, so they should be assigned to that role. The members of each team will then pick a side; I will be referring to these sides as Stairs (where you enter), Tree (to the left of where you enter), and Rock (to the right of where you enter).
  • To begin the encounter, the readers will each stand on the plate in front of their side of the room. Shortly after this, three animal symbols will appear in a row on the structure in front of you, and a timer will begin ticking down in your debuffs panel called “Vault Security Mechanism.” You have three minutes to complete this phase of the encounter.
  • Most groups start callouts on the Stairs/middle side. The Stairs reader will describe the symbol they have in the middle of their side, and the other two players will need to look to see if they have that symbol in their row. If they do, they’ll need to call out which side they’re on, and whether the symbol is on the left of their row or on the right. If it’s on the left, that side has a Penumbra lock; if it’s on the right, that side has an Antumbra lock. That side will then call out what symbol is in the middle on their side, and the player who has that symbol will say whether it’s on left or right. At this point, you have enough information to determine where to take orbs for that phase, but you can also finish callouts to be on the safe side. You’ll want to do this whole process quickly, usually within 15 to 20 seconds.
    • Example: Stairs reader calls out that their middle symbol is an “infinity-snake.” Tree reader says that they have “infinity-snake” on their right, so their lock is Antumbra. Tree reader then calls out that their middle symbol is a “dragon breathing fire to the left.” Rock reader says they have that symbol on their left, so their lock is Penumbra. This means that you’ll want to dunk in Tree or Rock first, and when you get a duplicate essence, that will be taken to Stairs.
  • During this time, some Taken Thrall and Phalanxes will spawn in, and defenders will want to clear them out so they don’t mess with your readers. All players will need to stay in the middle of the room to avoid problems.
  • When you have your locks determined, step off the plates. At this point, Taken barriers will appear in front of two of the side chambers, and a third will be open. In the open chamber, groups of Taken Acolytes will spawn that need to be killed quickly; the reader and defender on that side should focus them down. Groups of Taken Psions will spawn in front of the barriers on the other sides; readers and defenders on those sides should focus on those.
  • After two groups of Acolytes, an Eye of Riven will spawn with a group of Taken Goblins. The reader for that side should enter the chamber and kill all adds there, while everyone else should stay out. The Eye will drop a Taken Essence when killed, which the reader should pick up. The barrier to that side will close, and the barrier on another side will open. If anyone else is inside when the barrier closes, they’ll need to go through the tunnels with the reader to escape.
  • The reader will need to go through a tunnel on the left or right side, depending on which side has an open barrier; communicate with your team to determine which way to go. When they get to the next chamber, they’ll need to run out quickly and take the essence to the appropriate lock, depending on whether they have a Penumbra or Antumbra essence. Use the grenade ability at the lock to open it, consuming the essence. If you use it at the wrong lock, you’ll die. Because you’ll have very little time to get another essence, it’s likely going to be a wipe.
  • After each Eye of Riven is killed, a Might of Riven will spawn in one of the three chambers, an ultra Taken Knight. This Knight must be killed before it reaches the lock on that side of the room; if it does, it will slam its sword into the lock and wipe the raid. If the barrier on that side of the room is open, you can attack it with long-range weapons and stop it before it reaches the middle. If it’s not, you’ll have to wait for it to cross the barrier to kill it; this is why you want a heavy weapon that can do large amounts of damage quickly; one-shot Supers are also good here. If you need assistance, call out for help!
  • This process repeats until all three locks are opened. If done successfully, you’ll finish the first phase of the encounter, and immediately enter the second phase. The timer will reset to three minutes, and readers will need to get to their plates again to do a new set of callouts and determine which locks are Penumbra and which are Antumbra. The second phase plays identically to the first, except this time you’ll have two Mights of Riven spawning after each Eye is killed.
  • Once you’ve opened all three locks again, you’ll complete the second phase and move on to the third. Again, basically identical, except now you’ll have a Might of Riven spawning on all three sides after each Eye is killed.
  • After you’ve opened the locks one final time, the encounter will conclude, and you can move on to Riven.

Challenge: The Vault challenge is called Keep Out. This challenge requires you to kill all the Mights of Riven before they cross the threshold into the middle room. This means that the defenders will all need to stay inside their respective chambers when the barriers close to kill the Mights as soon as they spawn in. Readers will need to keep the middle clear of Taken Psions, and defenders can help them clear Taken Acolytes on their side when it’s open. Make sure you have enough heavy ammo and/or a Super to deal with Mights when they spawn.

Riven of a Thousand Voices

Objective:Cheese it.

  • Look, I’m going to be honest with you here: nobody does this fight legitimately. The actual intended method to complete this encounter is by far the most complex fight in any Destiny raid, with a lot of things you have to keep track of and complete in a very short period of time, as well as numerous ways to accidentally cause raid wipes. You may occasionally find groups willing to attempt Riven legit, but not often. I will discuss the cheese strategy here, and I’ll link Datto’s video guide at the end so you can see how the fight is intended to be cleared.
  • Before you start, discuss with your group how you’re going to handle cheesing Riven. Strategies have changed over time; originally it was cluster bomb rockets, then it was spike grenade launchers, and I believe the current strategy is to use the new Falling Guillotine sword’s vortex attack. Other weapons like Tractor Cannon for debuffs may also come up, so be prepared.
  • To begin the encounter, players will need to stand on all the circular plates around the room. When all players are on a plate, they will open up, and you’ll fall down past Riven’s body. When you land, all players will head towards the blue door (on the left from where you entered) and head into the large room beyond.
  • You’ll need to look at the foggy window in front of you for a few moments. If you see a black shadow moving past, you’re good to remain on that side. If not, head back into the smaller room just before, and huddle against the back wall until you get a “Joining Allies” message. When the timer counts down, you’ll be back on the upper level; run over to the right side of the room and jump down two holes to reach the bottom of the yellow side.
  • Either way, you’ll need to clear adds while waiting for Riven to appear. Taken Psions, Taken Hobgoblins, and an Eye of Riven will spawn, and you’ll need to deal with them quickly, especially if you’re on the yellow side.
  • Eventually, Riven will poke her head through the foggy window in front of you, and now it’s time for damage. Drop a Well or a Ward of Dawn, use whatever debuff you like, and burst Riven down with your heavy weapons of choice. Golden Gun buffed by Celestial Nighthawk is also good for a large chunk of damage.
  • You’ll need to get Riven’s health down to the small tick mark near the end of her health bar. If you don’t, you’ll wipe here and have to start over.
  • If you’re successful, shortly after this, you’ll be teleported to the Ascendant Plane and have to navigate a brief platforming section, with a few Taken Phalanxes harassing you along the way. Your health will slowly drain here, so you’ll need to move quickly; any healing methods will help here. When you reach the top, you’ll find a Taken Strength orb; any player needs to collect this orb, which will teleport the group back to the upper level of the room.
  • Riven will appear out of the portal in front of you a brief moment later; lay into her with whatever damage you have remaining to take out the last of her health.
  • Shortly after this, she’ll collapse with her mouth open, and you’ll need to rush inside quickly as a group to reach her heart, all while your health ticks down again. Shoot her heart quickly to complete the encounter, giving you an Ethereal Key. This key is used after the final encounter to open a chest and obtain your final loot drop.

If you want to know how the fight was intended to be completed, as well as understand why nobody does it legitimately, here’s Datto’s video explaining all the mechanics of the boss:

Challenge: The Riven challenge is called Strength of Memory. For this challenge, no player is allowed to shoot the same eye more than once during the entire fight. Since nobody ever shoots an eye when you cheese the encounter, you’ll automatically complete this challenge on a successful cheese run.

The Queenswalk

Objective:Carry Riven’s heart back through the previous two boss arenas to get it safely to the Queen’s Techeuns.

  • This encounter takes place immediately after you shoot Riven’s heart. You can resupply at a raid banner if you need to change subclasses or weapons. Add clear is generally the most important thing to have here, although a Well of Radiance or Ward of Dawn isn’t a bad thing to have inside the heart.
  • Before you begin, one player at random will be “chosen” by the heart, listed in the activity feed. The chosen player is the only one who can pick up the heart. When the first player picks it up, the encounter will begin.
  • During the encounter, you will have a debuff called Creeping Darkness, stacking at a rate of one stack per second. If you get ten stacks, you die. This debuff is removed as long as you remain near the player holding the heart, who will have a large aura around them that instantly removes all stacks.
  • The heart holder cannot run, use their class jump, or use any abilities. They will also have a buff called “Fate’s Chosen” that starts at twenty seconds and ticks down. As the timer decreases, the aura radius gets smaller, so others will need to remain close, but not too close. When the timer hits zero, the heart carrier will be teleported within the heart, as will anyone next to them; they need to call out when they’re almost out of time so others can back away. The first chosen player should stop just before exiting Riven’s mouth so the heart doesn’t fall too far away.
  • After they’re teleported inside the heart, a new player will be chosen, and they’ll need to immediately pick up the heart to bring back the aura. A new timer will start for them, and everyone else will need to clear the adds in front of them as you work your way as a group backwards through the raid.
  • Inside the heart, the first player will be in a small area with groups of Taken Thralls and Acolytes spawning in regularly. Occasionally, you’ll also have a Might of Riven spawn. This player’s top priority is to locate a Taken Strength orb and stand near it, defending themselves in the meantime. When the current heart holder has about ten seconds left on their timer, they should count down the seconds audibly to the group. When they’re at about five seconds left, the player inside the heart should collect the Taken Strength orb. This will reset the timer to fifteen seconds, and the players outside can continue as a group. Taken Strength orbs do not respawn until the current heart holder is teleported in, so after this second timer is about to run out, all other players should back away.
  • Another player will be chosen at this point, and if done correctly, you should have two players inside the heart and four outside. There will now be two Taken Strength orbs. The first player inside the heart should stand near an orb and wait as before, while the second player (and all subsequent players) should immediately look for the other orbs and pick them up. This way, when the heart holder’s timer is close to done, all that needs to be done is for the first player to collect their orb to reset the timer.
  • Every time a new player comes in, they should immediately look for a Taken Strength orb and pick it up. You can pick up a second if someone forgot to grab theirs, but collecting more than that will cause you to die. The first player inside will wait to pick up their orb until the current heart holder’s timer is almost up.
  • This process continues as the outside group works back through the hallway before Riven, across some broken platforms (the current heart holder will need to be careful with their jumps here) and into the Vault. You’ll enter the middle of the Vault encounter first, then head into one of the two side rooms, whichever one has an open barrier. You’ll then have to work your way around to the Stairs side the long way (if you enter Rock, you’ll go through the tunnel to Tree, then through the tunnel to Stairs), before finally jumping down the hole to the room below. Take it up the stairs to where the Techeuns are waiting and dunk it in the pit to complete the encounter, and the raid itself.

At this point, you can use any Ethereal Keys you have to open any of the chests around the room. Contrary to what some might say, there is no difference in the contents of any of the chests. Each has the same chance of giving you the same loot; there is no chest that is “guaranteed” to have the raid exotic or the Glittering Key. Opening additional chests just gives you additional loot.

The Wall of Wishes

Tucked away in an alcove before the first encounter, you can find the Wall of Wishes, a grid of twenty plates on the wall with an additional plate on the floor in front. When you shoot the plates on the wall, you’ll cause them to cycle through sixteen animal symbols that you’ll see in the raid’s other encounters.

By changing the plates to specific symbols and stepping on the plate in the center of the room, you can activate fourteen wishes within the raid. Each wish will unlock a corresponding lore Triumph, and their benefits range from a bonus Ethereal Key, teleports to later raid encounters, and goofy effects that make the raid a bit sillier.

Each wish code was found by dedicated players in specific locations throughout the game. It took a lot of digging to find all fourteen wishes, though there’s hints of a fifteenth wish somewhere out there that has yet to be found. And don’t try brute-forcing it: there are over four septillion possible combinations.

Here’s a guide to the codes for the fourteen wishes, as well as where the codes were found and their effects. I’ll list their effects below as well:

The fourteen wishes are:

  • First Wish: Gives all players in the raid an Ethereal Key, provided they haven’t gotten a key from this wish before.
  • Second Wish: Spawns the Glittering Key chest on the right side of the outdoor area after Morgeth. This code must be entered before you clear through Morgeth to access the chest. You cannot teleport to the Vault encounter and go backwards; the lift will be closed and you can’t get back down. You can, however, teleport to Morgeth, complete the fight, and then get the chest; you do not have to clear Kalli and Shuro Chi.
  • Third Wish: Gives all players in the raid the Numbers of Power emblem.
  • Fourth Wish: Wipes the raid and teleports everyone to the Shuro Chi encounter.
  • Fifth Wish: Wipes the raid and teleports everyone to the Morgeth encounter.
  • Sixth Wish: Wipes the raid and teleports everyone to the Vault encounter.
  • Seventh Wish: Wipes the raid and teleports everyone to the Riven encounter.
  • Eighth Wish: Plays a short bit of Paul McCartney’s song “Hope for the Future,” written as part of the Music of the Spheres prelude to the Destiny franchise.
  • Ninth Wish: Replaces Riven’s voice lines in the raid with lines from Failsafe.
  • Tenth Wish: Replaces Riven’s voice lines in the raid with lines from the Drifter.
  • Eleventh Wish: Precision kills on enemies in the raid cause them to explode in a burst of confetti, similar to the Grunt Birthday Party skull from the Halo games.
  • Twelfth Wish: Adds effects to the heads of all players in the raid, like a Traveler over their head or a crown of flowers.
  • Thirteenth Wish: Activates “Petra’s Run,” the flawless version of the raid. After activating this wish, if any player dies, you’ll be sent back to orbit and have to start over. This is why wishes 4 through 7 wipe your raid. If they didn’t, you could skip to Riven and get a flawless completion by completing the final two encounters only.
  • Fourteenth Wish: Spawns Corrupted Eggs at specific locations throughout the raid. This wish must be activated before you complete any encounters if you want to destroy eggs for their associated Triumphs. I’ll detail these in the Triumph section below.
  • Fifteenth Wish: ???


The first four encounters will each give a standard loot drop from the Last Wish loot table, while Riven will give an Ethereal Key when killed, used at the chests you can access after the Queenswalk encounter. You can hold up to five Ethereal Keys at a time before you have to start using them. This gives you some flexibility when it comes to loot drops; if there’s a character that you’d like to farm armor for, you can save your keys from your other characters and use them later.

The two hidden loot chests will contain a piece of Last Wish loot you’ve already unlocked, as well as a low chance for one of five Taken-themed mods. The armor mods can only be applied to season 4 or 5 armor, while the Taken Spec weapon mod can be socketed into any weapon. The mods are:

  • Taken Armaments: Defeating a Taken enemy with a grenade grants Heavy ammo.
  • Taken Barrier: Receiving Taken damage gives a 20% reduction in damage for 10 seconds.
  • Taken Invigoration: Defeating a challenging Taken enemy refreshes your class ability.
  • Taken Repurposing: Destroying a Taken shield refreshes your grenade ability.
  • Taken Spec: Increased damage against Taken enemies.

Last Wish has a total of eight legendary weapons you can earn: Age-Old Bond (auto rifle), Tyranny of Heaven (bow), Nation of Beasts (hand cannon), Chattering Bone (pulse rifle), Transfiguration (scout rifle), Techeun Force (fusion rifle), The Supremacy (sniper rifle), and Apex Predator (rocket launcher). While you can acquire these weapons from any encounter, you can obtain curated rolls of five of these weapons from specific encounters; these curated rolls will drop fully masterworked as well. The curated rolls and their locations are:

  • Kalli: Age-Old Bond (Fourth Time’s the Charm/Rampage)
  • Shuro Chi: Transfiguration (Outlaw/Explosive Payload)
  • Morgeth: Nation of Beasts (Outlaw/Dragonfly)
  • Vault: Tyranny of Heaven (Sneak Bow/Dragonfly)
  • Riven: Chattering Bone (Kill Clip/High-Impact Reserves)

Each class has a set of armor to acquire from Last Wish, each one called Great Hunt Suit. Supposedly, these armor sets were forged by the Awoken to be worn by Guardians during the Great Ahamkara Hunt, where all Ahamkara (save Riven) were slain. Armor 2.0 versions of this set have an Outlaw armor mod slot, able to take seasonal mods from seasons 4 or 5.

There is an assortment of cosmetic items to acquire from Last Wish. For starters, there’s a Last Wish ship, Sparrow, and Ghost shell to earn from different boss encounters, each at a 20% droprate. You can get the Wish-Maker Shell from Shuro Chi and the Cleansing Knife Sparrow from Morgeth. You have a chance to get the Glittering Key from any of the chests following the Queenswalk encounter; you will then need to take this key back into the raid, activate the Second Wish on the Wall of Wishes, and then complete the Morgeth encounter to access the hidden chest in the following area. This chest will contain the Ermine TAC-717 ship.

Two shaders come from dismantling Last Wish raid gear with the shaders applied. Note that you have to have the item drop with the shader applied to acquire it from a dismantle; if it doesn’t have a shader, you won’t get one. Weapons can drop with the Dreaming Spectrum shader, while armor can have the Dreaming Cast shader. The former is a subtle white and gold shader with purple and blue highlights, while the latter is predominantly a dark blue shader with silver highlights.

Four emblems can be earned in Last Wish. Wish No More is the base emblem, unlocked after your first completion of the raid. Two variants of this emblem can also be acquired: The Winding Tower is a low drop from any encounter completion, and Castle in the Clouds is unlocked after you’ve completed all five raid challenges. The fourth emblem, Numbers of Power, is automatically awarded when you input the Third Wish at the Wall of Wishes.

Finally, saving the best for last, you can obtain an exotic weapon through Last Wish. One Thousand Voices is a heavy fusion rifle that fires a concentrated beam of Solar damage (the perk description for Ahamkara’s Eye reads “a giant continuous beam of death”); its secondary perk, Unforeseen Repercussions, causes the targets hit by the beam to explode shortly afterward, whether it’s terrain or an enemy that’s hit, dealing extra damage to all targets around the explosion. It’s a super fun weapon to use anywhere in the game, but make sure you don’t accidentally kill yourself with the beam!

One Thousand Voices can be acquired from any chest after the Queenswalk encounter. Due to recent droprate changes, it’s easier to obtain this exotic than ever. The droprate starts at 10%, and increases by 2% with every Last Wish completion, up to a maximum of 50% after twenty clears. This means you’re very likely to acquire the weapon within ten clears, and practically guaranteed by twenty.


Forsaken added a ton of new items to the game, including some random-roll reprisals of year 1 weapons. I won’t go into every single item here, focusing instead on a few of the Collection Badges added with the expansion. I also won’t discuss the Crucible and Gambit badges here (Forged in Fire and Playing for Keeps), partly because they’re not all that relevant to Forsaken itself and partly because weapon drop changes have made them currently impossible to complete.

Destinations: Forsaken

This badge tracks your acquisition of items associated with the Tangled Shore and the Dreaming City. Most of these are random drops that you should get after playing in these areas long enough, but you can also farm specific Tangled Shore items if there’s a piece that’s refusing to drop.

From the Tangled Shore, you’ll need to obtain six weapons, the Scatterhorn armor set, and the Eye for an Eye emblem. Weapons and armor can be earned as drops from Tangled Shore activities and Flashpoint completions, while the emblem is obtained after you defeat all the Scorned Barons during the Forsaken campaign and claim the associated Triumph.

If you find yourself needing a specific Tangled Shore drop, you can farm Wanted targets in patrol zones and Lost Sectors. Each target has a specific loot drop associated with them, and while the droprate is low (roughly 5%), you can farm them to your heart’s content, especially the Lost Sector bosses. Here’s a list of which Lost Sectors you’ll want to farm for each item (credit to /u/ilrathCXV on Reddit for compiling this info):

  • Ether Doctor (auto rifle): The Weep (EDZ), Skydock IV (EDZ)
  • Thin Line (hand cannon): Widow’s Walk (EDZ), Grove of Ulan-Tan (Io)
  • Right Side of Wrong (pulse rifle): Ancient’s Haunt (Nessus), Ma’adim Subterrane (Mars)
  • Wrong Side of Right (scout rifle): The Pit (EDZ), Flooded Chasm (EDZ), Aphix Conduit (Io)
  • Trackless Waste (submachine gun): Shaft 13 (EDZ), Pariah’s Refuge (Mercury)
  • Dust Rock Blues (shotgun): Pathfinder’s Crash (EDZ), Whispered Falls (EDZ), Cavern of Souls (EDZ), Core Terminus (Mars)
  • Scatterhorn helmet: The Quarry (EDZ)
  • Scatterhorn arms: The Drain (EDZ)
  • Scatterhorn chest: Excavation Site XII (EDZ), Methane Flush (Titan), Cargo Bay 3 (Titan), Sanctum of Bones (Io)
  • Scatterhorn legs: DS Quarters-2 (Titan), The Carrion Pit (Nessus)
  • Scatterhorn class item: Terminus East (EDZ), The Rift (Nessus)

Obviously, when Titan, Io, Mercury, and Mars are vaulted with Beyond Light, those Lost Sectors will no longer be available to farm items from. Luckily, there are no items that can only be obtained from these destinations, so all items will remain obtainable through this method.

From the Dreaming City, you’ll need to obtain seven weapons, the Reverie Dawn armor set, and the Secret Victories emblem. Weapons and armor can be obtained through completing activities in the Dreaming City, as well as through an assortment of Petra’s quests and bounties. The Secret Victories emblem is acquired after completing all six Ascendant Challenges and claiming the Ascendant Champion Triumph.

The weapons are Tigerspite (auto rifle), Waking Vigil (hand cannon), Vouchsafe (scout rifle), Retold Tale (shotgun), Twilight Oath (sniper rifle), Sleepless (rocket launcher), and Abide the Return (sword). As mentioned, keep doing Dreaming City activities and bounties and you should obtain these all eventually.

Destinations: Dreaming City

This badge tracks your acquisition of items related to the Dreaming City. It’s a little redundant considering most of the items are also in the Destinations: Forsaken badge, but it makes sense when you consider that each badge is associated with a different Triumph Seal.

In addition to the Dreaming City items listed above (seven weapons, Reverie Dawn armor, Secret Victories emblem), you will also need to acquire two more weapons (one legendary, one exotic), a shader, a Ghost shell, a Sparrow, and a ship. Most of these aren’t too difficult to acquire, and the droprates for many of these items were increased last year to make them easier to obtain.

The legendary weapon is the pulse rifle Horror’s Least, the Nightfall-exclusive drop for The Corrupted strike. You’ll need to wait for a week when The Corrupted is available as a Nightfall or Ordeal Nightfall and farm the strike until you get it. Since it has bad luck protection, you will get it eventually.

The exotic weapon is Wish-Ender, whose questline I covered in the exotic quest section above. Pick up the quest start from Petra, then complete the activities in The Shattered Throne to get the bow.

The shader is Blueshift Dreams, which has a low chance to be applied to any Dreaming City loot drop. I believe it’s guaranteed to be applied to a curated weapon roll if you happen to get one, but I’m not 100% sure on that. When you get an item with this shader applied, dismantle it to unlock the shader in your collection.

Each of the equipment items has a 20% chance to be acquired from specific Dreaming City activities. The Starlight Shell can be found in the chest after completing an Ascendant Challenge, but only on the first chest opened per character per week. The Silver Tercel Sparrow can drop from the weekly story mission in the Dreaming City that you pick up from Petra. Finally, the Pallas Galliot ship can drop from any of the three primary loot encounters in The Shattered Throne dungeon (Erebus, Vorgeth, or Dûl Incaru).

Raid: Last Wish

This badge tracks your acquisition of items related to the Last Wish raid. It will take a few raid clears to obtain them all, depending on your luck with loot drops.

To complete the badge, you’ll need to acquire each of the raid’s eight legendary weapons, the One Thousand Voices exotic weapon, a set of Great Hunt armor, and an assortment of cosmetics. Remember that any encounter can drop any weapon or piece of armor, so you don’t need to farm certain encounters for specific drops. The curated weapons you can get from each of the five encounters will also count for unlocking them in your collections.

One Thousand Voices is easier to earn now that it has a progressive drop rate, so you should get it within ten or twenty clears. If you don’t get it within twenty, keep at it; with 50/50 odds, you’re practically guaranteed to get it within a couple more clears.

Finally, a brief overview of the cosmetics you’ll need and where to get them:

  • Dreaming Spectrum shader: Dismantling an item (usually a weapon) with this shader applied to it.
  • Wish No More emblem: Your first clear of Last Wish.
  • Wish-Maker Shell: 20% drop from Shuro Chi.
  • Cleansing Knife Sparrow: 20% drop from Morgeth.
  • Ermine TAC-717 ship: Guaranteed from the Glittering Chest between Morgeth and the Vault; Glittering Key has a 20% drop from chests after Riven.

Exotics: Forsaken

This badge tracks your acquisition of exotics introduced with the Forsaken expansion. This includes all exotic weapons and armor except for Wavesplitter, which was a PS4 exclusive at the time.

For weapons, you will need to complete all four exotic quests that came out with Forsaken to obtain Ace of Spades, The Chaperone, Malfeasance, and Wish-Ender. You will need to acquire One Thousand Voices from the Last Wish raid; as mentioned before, it’s a 10% drop from any chest after Riven, increasing by 2% per Last Wish clear up to a maximum of 50%.

You will also need to acquire six more exotic weapons, as well as four exotic armor pieces, from random exotic drops. The standard sources apply: Exotic Engrams that drop in the world, random drops from completing activities or weekly challenges, or purchasing them from Xûr. Xûr’s weekly stock will contain one exotic armor piece per class, as well as an exotic weapon, so you should buy any you don’t have to fill out your collection faster. He will also sell an Exotic Engram once per week. Since Exotic Engrams work on a strict knock-out system, you’ll eventually get all the items you need for your collection.

The random drop items you’ll need for this badge are:

  • Weapons: Cerberus+1, Trinity Ghoul, Lord of Wolves, One Thousand Voices, The Queenbreaker, Two-Tailed Fox
  • Titan: One-Eyed Mask, Ursa Furiosa, Heart of Inmost Light, Antaeus Wards
  • Warlock: Contraverse Hold, Chromatic Fire, Phoenix Protocol, Geomag Stabilizers
  • Hunter: Oathkeeper, Shards of Galanor, Gwisin Vest, The Sixth Coyote

You might find older information stating that Lord of Wolves comes from completing the Spider’s Wanted bounties, but this was changed a while ago, and it can now be acquired through random exotic drops.

Triumphs: Destinations

There are a lot of Triumphs associated with Forsaken, so I’ll have to go through this section by section. We’ll start with Triumphs associated with Forsaken’s two main destinations: the Tangled Shore and the Dreaming City.

The Tangled Shore

The Tangled Shore has Triumphs that are fairly similar to other destinations, but there are a few unique to the area, generally relating to the Scorn. The Triumphs you can complete here are:

  • Region Chests: Same as other destinations, you’ll need to open 18 Region Chests that are marked on your map. Note that one’s all the way back in the High Plains area that you arrived in towards the beginning of the Forsaken campaign; you can access this area again through a tunnel in Four-Horn Gulch.
  • Public Events: Again, same as other destinations, you’ll need to complete 50 public events on the Tangled Shore.
  • Heroic Public Events: Another familiar Triumph, this one requires 30 heroic public event completions to unlock. A little tricky since both the Cryo-Pod and Ether Ritual public events can be a challenge to make heroic, for different reasons (the former because other players usually nuke the boss before you can make it heroic, the latter because it can be hard to shoot all the concentrated Ether before it reaches the Servitor).
  • Flashpoint: Yep, you guessed it, another Triumph you should recognize. Whenever the Tangled Shore has an active Flashpoint, complete enough activities there to claim your reward from the Spider, and you’ll earn this Triumph at the same time.
  • There are a series of eight WANTED Triumphs associated with the eight Scorned Barons. You’ll unlock all eight through the course of the Forsaken campaign.
  • The Hit List: After defeating all eight Barons, you’ll also unlock this Triumph, which awards the Eye for an Eye emblem.
  • Trick or Treat: This Triumph requires you to defeat at least five enemies with a single engram bomb during the Trickster Adventure. The easiest place to do this is in the room just before you blow open the door to the Trickster’s hideout with an engram bomb. Pick up a bomb nearby, gather enough enemies together, and toss it at them to wipe a group out.
  • Hiving in Plain Sight: For this Triumph, you’ll need to play through the Mindbender Adventure. After you defeat the boss, you’ll normally escape through the portal and complete the mission. Instead, approach the portal but look to the right to see a stone platform floating nearby. Jump to this platform, then follow the narrow platforms up to another one above the portal. Here, you can pick up a key (a Hive orb) that you’ll need to take with you back through the portal. Once back in reality, head over to your right and use the key to unlock a door. Inside is a chest that will contain the Secret Treasure emblem; opening this chest also unlocks this Triumph.
  • Clip on the Radar: This Triumph requires you to defeat five of the Rifleman’s decoys without reloading during the Rifleman Adventure. A machine gun is by far the easiest way to do this nowadays, giving you plenty of high-damage bullets to knock out the decoys. The best place to do this is the first area where the decoys show up, since you won’t have any other enemies to defeat except the decoys.
  • WANTED – Public Events: This Triumph requires you to capture, not kill, the escapees from the Prison of Elders during the Cryo-Pod public event. This means you’ll need to do a successful heroic completion of the event in each zone. To activate the heroic event, you’ll need to damage the boss until the vents start leaking coolant. Shoot the two hissing vents to pull out cryo-orbs that you can then throw at the boss to freeze it. You’ll need three orbs in total, so you’ll have to shoot out the vents twice to get enough orbs. Once the event is heroic, stand near the boss and defend yourself from enemies until it’s extracted. Here’s where each boss is located:
    • Pallas Siegebreaker: Thieves’ Landing
    • Prince of Yul: Jetsam of Saturn
    • Consul Partisan: Soriks’s Cut
    • Tortured Abomination: Four-Horn Gulch
  • Patrols: Another standard Triumph, this one requires you to complete 50 patrol missions on the Tangled Shore. Not much else to say about that.
  • Ether Harvest: This Triumph requires you to “participate” in the Ether Harvest public event in Four-Horn Gulch. Note that this isn’t the only public event that can spawn in this zone; sometimes you’ll get a Cryo-Pod event, and other times you’ll get a Glimmer Mining event. I’m guessing it tracks not only completions but also Scorn kills and concentrated Ether shot down during the event. You’ll need a total of 500 “participation” points to get this Triumph, so keep doing the event here until you do.
  • There’s a set of five Triumphs associated with clearing each of the five Lost Sectors on the Tangled Shore: Kingship Dock, Shipyard AWO-43, Wolfship Turbine, Trapper’s Cave, and The Empty Tank. Defeat the boss and open the loot chest to unlock each Triumph.
  • Road Hog: This Triumph requires you to defeat 200 enemies with Scorn Pikes. You can get these Pikes most easily during the Rider Adventure, since you’re given one for free at the start of the mission. Occasionally, you’ll also have a high-value target riding on a Pike, complete with a couple more Scorn on Pikes with him. Defeat any of these to steal their Pikes, then go to town on all enemies in your path.
  • Uncensored: This Triumph requires you to defeat 75 Scorn Ravagers by shooting their explosive censers, the flaming heads of the flails they use as weapons. Aim for the flames, shoot, and watch them explode. Kingship Dock is a good place to grind this Triumph since there are a couple groups of Ravagers that will spawn in.
  • Ether Or: This Triumph requires you to destroy 500 of the Ether Totems that Scorn Chieftains will summon. This includes the Solar totems that spew fire around them, the Arc totems that tether Guardians, and the Void totems that shield Scorn enemies. This doesn’t have to be on the Tangled Shore either; you can get these through fighting Scorn in the Dreaming City, Gambit, or strikes as well. You’ll get this naturally over time as you play the game.
  • Inescapable Hunter: This Triumph requires you to complete 30 of Spider’s Wanted bounties. Since he offers fourteen per week, you can technically complete this in one week if you do bounties on all three characters. If you don’t feel like going to that much trouble, focus on picking up only the bounties that take you to Lost Sectors since they’re a lot easier to complete.
  • Bounty Hunter: Tangled Shore: This Triumph requires you to complete 45 bounties from the Spider. This includes the weekly Wanted bounties as well as the four daily bounties he offers. You’ll make progress on this while doing the previous Triumph.

The Dreaming City

The Dreaming City has a huge amount of Triumphs associated with the destination. You’ll need to delve into a lot of the city’s content in order to unlock them all. To organize this a little better, I’ll be organizing the Triumphs into a few subsections.

Weekly missions

  • There are three Triumphs associated with completing each of the three weekly story missions (Broken Courier, The Oracle Engine, and Dark Monastery). In addition, a fourth Triumph, Mission-Minded, unlocks when you complete all three missions.
  • There are three Triumphs that require you to defeat the Odynom, a boss-level Taken Captain that hides in each of the three weekly story missions. It remains inactive until you shoot at it, at which point it will begin to chase you down and try to melee you to death. This was a one-hit kill when Forsaken launched, but it might be less deadly now. Here’s where to find each:
    • Bridge Troll: In Broken Courier, after you get the final artifact from the Hive, just before the first area with Taken enemies, you’ll find the Odynom hiding under a bridge.
    • Aggro No: In The Oracle Engine, as you work your way up towards the top of the observatory, you’ll find the Odynom sitting on a rocky spire off to the left.
    • Odynom-Nom-Nom: In Dark Monastery, inside the large chamber in Harbinger’s Seclude with the Scorn and Taken fighting each other, head to the smaller building to the right when you enter. Inside a back room, you’ll find the Odynom sitting at the top of a short stairwell.
  • Twinsies: This Triumph requires you to defeat both Taken Ogres at the end of The Oracle Engine within five seconds of each other. Pretty simple to do: get both of them low in health, then finish them both off quickly.

Patrol activities/public events

  • Ground Troops: This is the standard patrol mission Triumph, requiring ten patrols to complete.
  • Wisdom of the Witch: This Triumph requires you to complete twenty scan patrols in the Dreaming City. These will be picked up from Shuro Chi somewhere in the main zones, sending you to another destination to scan an item; she’ll then give you some backstory on the Awoken based on what you scan.
  • Trusted Right Hand: This Triumph requires you to complete Petra’s pair of weekly bounties in one week. This means completing the Ascendant Challenge bounty and the Gateway Between Worlds bounty.
  • Bounty Hunter: Dreaming City: This Triumph requires you to complete thirty bounties from Petra. Daily and weekly bounties both count, so you can finish this in as little as two days if you do every bounty on every character.
  • Her Grace: This Triumph requires you to complete the Purification Ritual bounties from the Oracle Engine chest. I think any five will work here, so if you get a duplicate, it shouldn’t matter. Here are the different tasks you might have to do:
    • Defeat Abyssal Champions in Ascendant Challenges while Ascendant.
    • Defeat any Plague of the Well while Ascendant.
    • Complete strike “The Corrupted” while Ascendant.
    • Defeat Vorgeth, the Boundless Hunger in the dungeon “The Shattered Throne” while Ascendant.
    • Complete the dungeon “The Shattered Throne” while wearing a full Reverie Dawn set and while Ascendant.
  • There’s a set of three Triumphs related to completing each of the three Lost Sectors in the Dreaming City: Bay of Drowned Wishes, Aphelion’s Rest, and Chamber of Starlight. A fourth Triumph, Loved and Lost, unlocks after completing all three.
  • The Rift Generator: This Triumph requires you to complete the Rift Generator public event in The Strand. It’s the only public event available in the zone, so head there whenever a public event is about to start to participate.
  • Once More into the Rift: This Triumph requires you to complete the Rift Generator public event on heroic difficulty. To activate the heroic event, look for Taken blights that spawn after defeating waves of Scorn and shoot them to destroy them. After the third blight is destroyed, three Taken Wizards will spawn next to the generator. Kill these Wizards to activate the heroic event; you’ll be teleported to the Ascendant Plane where you’ll need to defeat a boss to complete the event.
  • That’ll Buff Out: This Triumph requires you to complete the Rift Generator public event with the generator at 50% integrity or better. If the core is damaged by enemies, defeating Scorn Abominations will drop charges you can take back to the core and use there, repairing it by 30%. If the event finishes with the core at 50% integrity or higher, you’ll get this Triumph.
  • Good as New: This Triumph is the same as the one above, but you’ll need to complete the event with the generator at 100% integrity. It’s easiest to do this without activating the heroic event since you can keep getting repair charges that way. Keep the generator healthy and save a charge until just before the event concludes, then dunk it with a couple seconds to go to repair the generator fully. If it’s at 100% when the timer ends, you’ll get the Triumph.
  • Mint Condition: This secret Triumph requires you to complete the Rift Generator event without the generator ever taking damage during the event. Again, normal difficulty is easiest for this; it may take a little longer, but if you’re not quick about defeating the Taken Wizards to activate the heroic event, they might damage the generator. You’ll want a few other Guardians helping you out with this; pay attention to which side has Scorn spawning and kill them quickly before any of their shots can hit the generator. Titans with Ward of Dawn can bubble the generator and keep it safe for 30 seconds at a time. Make sure you keep a close eye on the two cliffs in between the three lanes; a Scorn Raider will occasionally appear and begin sniping the generator, often before you’re aware they’ve spawned! If you can complete the entire event without the generator taking a single hit, you’ll unlock this Triumph.

Ascendant Chests/Challenges

  • True Sight: This Triumph will unlock the first time you use a Tincture of Queensfoil to become Ascendant in the Dreaming City.
  • Hidden Riches: This Triumph requires you to find all ten Ascendant Chests during a weak curse week. This video has all their locations:

  • Bolder Fortunes: This Triumph is the same as above, but during a strengthening curse week. Again, here are their locations:

  • War Chests: This Triumph is the same as the above two, but during a strongest curse week. Once more, here are their locations:

  • Fastidious Miser: This Triumph will unlock after completing all three of the above Triumphs for finding all thirty Ascendant Chests over three weeks.
  • Ascendant Intruder: This Triumph requires you to complete your first Ascendant Challenge. Use a Tincture of Queensfoil, head to the portal, and complete the activity to unlock the Triumph.
  • Ascendant Champion: This Triumph unlocks after completing all six Ascendant Challenges, so it will take a minimum of six weeks to unlock.
  • There is a set of six Triumphs associated with Ascendant Challenge time trials, requiring you to complete each Ascendant Challenge in a set period of time. Most are pretty easy, though Cimmerian Garrison cuts it a little close if you’re not using shortcuts to save some time. A seventh Triumph, Ascendant Paragon, unlocks after completing every time trial; you’ll also unlock the Transcendent emblem.


  • Remember Your Manners: This Triumph requires you to offer A Small Gift to all nine cat statues across the Dreaming City. You can get one gift per week from any activity in the city, usually within your first couple completions. Here is a video of all nine locations:

  • Riddle Me This: This Triumph requires you to open the Arc Charge chests three times. I think you need to open it once in each zone for it to count for the Triumph. Hang around by the chest’s spawn location for it to activate, then quickly run to each Arc Charge spawn and bring them back to unlock the chest.
  • Double Trouble: This Triumph requires you to defeat two secret bosses in Divalian Mists. In front of the doorway to the Blind Well, you can find small stone circles. When these circles are glowing, find a Guardian to stand on each one. If all three are activated at the same time, then Paradii, the Vigilant and Bakken, the Relentless will spawn in; defeat both to unlock the Triumph.
  • A Warm Welcome: This Triumph requires you to summon Bracus Payne, the Called Hand and defeat him. If you see a large Taken blight anywhere in the Dreaming City, shoot at it to destroy it and summon the boss. Defeat him to unlock the Triumph.

Blind Well/Oracle Engine

  • Golden Ticket: This Triumph will unlock when you obtain your first Charge of Light for the Blind Well. If you don’t find one on your own, you can buy a tier 1 Charge for ten Dark Fragments from Petra; you can also buy a tier 2 Charge for 25 Baryon Boughs from the Muninn skull in the basement of Harbinger’s Seclude.
  • Charging the Well: This Triumph unlocks after your first successful Blind Well activity completion. Any tier will work.
  • The Scorn Champion: This Triumph unlocks after successfully completing a heroic Blind Well encounter on a weak curse week. To defeat the bosses, shoot the Screebs near them to remove their shields, then attack the bosses themselves.
  • The Hive Champion: This Triumph unlocks after successfully completing a heroic Blind Well encounter on a strengthening curse week. To defeat the boss, kill Hive Wizards nearby to obtain Awoken Charges to throw at the boss and remove its shield so you can damage it; throw one at a fellow Guardian to charge it up and enable them to take out the shield in one hit.
  • The Taken Champion: This Triumph unlocks after successfully completing a heroic Blind Well encounter on a strongest curse week. To defeat the boss, look for any Taken blights when it teleports and destroy them, then destroy the mini blights inside that are shielding the boss to allow you to damage it.
  • Supplicant: This Triumph unlocks when you obtain an Offering to the Oracle by turning in Petra’s weekly bounty Gateway Between Worlds, requiring a few Blind Well completions.
  • Appeal to Higher Powers: This Triumph unlocks after you turn in the Offering from the weekly bounty to the Oracle Engine. Although you won’t hear messages anymore, the Triumph can still be acquired.
  • Into the Unknown: This Triumph requires you to turn in an Offering on a strongest curse week, causing the Oracle Engine to turn around and open a portal to the Queen’s Court, Mara’s secret stronghold outside the Milky Way. Enter the portal to unlock the Triumph.
  • Advisor to the Crown: This Triumph required you to visit the Queen’s Court when Mara was still present there, during the first few months of Forsaken. The requirements were to visit each time she was there, for a total of seven encounters; however, a bug caused it to progress each time one of your characters went there, meaning you could unlock the Triumph by the third encounter. Since Mara no longer shows up in the Court, I believe this Triumph can no longer be obtained, and it’s probably hidden to new players.

The Shattered Throne

  • A Hidden Death: This Triumph simply requires you to enter The Shattered Throne dungeon. Since you can access the dungeon at any time, this is pretty easy to accomplish.
  • Never Again: This Triumph unlocks after you defeat Dûl Incaru and complete The Shattered Throne. The guide above has details if you need help.
  • Curse This: This Triumph requires you to complete The Shattered Throne without dying. Easiest to accomplish this in a group of three; play it safe and let your allies do most of the work.
  • Solo-nely: This Triumph requires you to complete The Shattered Throne by yourself. If anyone else joins your instance at any time, you will be unable to get the Triumph in that run and need to start over. If you have friends who are liable to join you at random, change your group settings to Private before you begin. You’ll also unlock the emblem The Eternal Return for your troubles.
  • Seriously, Never Again: This Triumph requires you to complete The Shattered Throne by yourself without dying. You’ll probably need to practice a few times to accomplish this Triumph, but you’ll get some nice bragging rights if you do!
  • Come at Me: This Triumph requires you to complete The Shattered Throne while wearing a full set of “unpurified” Reverie Dawn armor. Reverie Dawn armor comes with the Riven’s Curse mod equipped by default, increasing damage dealt and taken within the Dreaming City. You’ll need to wear a full set of this armor with these mods equipped to complete this Triumph. You don’t need to wear it through the whole dungeon; you can swap to it just before killing Dûl Incaru to unlock the Triumph.
  • A Thorny Predicament: This Triumph requires you to defeat Vorgeth without extinguishing more than one well; effectively, this means you’ll need to one-phase the boss. Easiest to do in a group with at least one Warlock for Well of Radiance, letting you ignore the Axion Darts that Vorgeth will launch at you.
  • Douse the Forge: This Triumph requires you to defeat Dûl Incaru without letting her Fatesmiths respawn; again, this effectively means you’ll need to one-phase her. Kill all three Fatesmiths, get the Finite Thought buffs, and lay into Dûl Incaru. With three stacks of the buff, it’s incredibly easy to one-phase her.
  • Gimme That Bow: This Triumph unlocks after you complete the questline for Wish-Ender and claim the bow from the statue of Sjur Eido. See the exotic quest section above for details.


  • O Grave Robber Mine: This Triumph requires you to collect all 16 Ahamkara Bones in the Dreaming City. Each bone will unlock a page of the Marasenna lore book. They can be found in all manner of locations, including one in each Ascendant Challenge, so it will take a minimum of six weeks to acquire them all. This video shows their locations:

  • Trapped in Amber: This Triumph requires you to collect all 10 Crystallized Thoughts in the Dreaming City. These are the same lore items that can be found in a few other locations, small yellow crystals that unlock pages of the lore book The Awoken of the Reef. This video shows their locations (it actually shows the locations of all of these lore items, but the first ten are the ones located in the Dreaming City):

  • Corrupted Omelette: This Triumph requires you to destroy all 40 Corrupted Eggs in the Dreaming City. Corrupted Eggs can only be destroyed by the Wish-Ender bow, so you’ll need to complete that exotic questline first before you can start destroying eggs. Destroying all eggs in a particular zone will unlock a page of the Marasenna lore book. They can be found all over the city, including within Ascendant Challenges, so it will take a minimum of six weeks to destroy them all. Once all eggs are destroyed, you’ll also unlock Harbinger’s Echo, a Taken-themed exotic Sparrow that matches the ship A Thousand Wings from season 3. This video shows their locations:


  • Wardrobe Reverie: This Triumph unlocks when you acquire your first piece of Reverie Dawn armor. Not too difficult, you should get it within your first couple bounties.
  • Suit Up: This Triumph requires you to obtain a full set of Reverie Dawn armor. Keep doing activities in the Dreaming City and you’ll get this eventually.
  • Benediction: This Triumph requires you to purify a piece of Reverie Dawn armor by replacing the Riven’s Curse mod with a Transcendence mod that you’ll acquire from the Purification Ritual bounties, as described above. Transcendence mods are one-time use, so you’ll need to complete more bounties if you want to purify more armor pieces.
  • Curse-Touched: This Triumph requires you to use a Tincture of Queensfoil to become Ascendant while wearing a full set of unpurified Reverie Dawn armor. It’s easiest to do this after completing the Suit Up Triumph above, provided you haven’t purified any of those armor pieces yet. Wear the set, use the Tincture, and claim this Triumph.

Triumphs: Campaign

Just like the year 1 campaigns, Forsaken has a set of Triumphs you can unlock for completing its campaign.

In the General section, there’s a Triumph for completing each of the five main campaign missions (Last Call, High Plains Blues, Scorned, The Machinist, and Nothing Left to Say), as well as a Triumph for completing the entire campaign.

In the Companions section, there are two Triumphs you can unlock during the campaign: one for meeting the Spider and one for meeting up with Petra in the Reef, both of which you should unlock at about the same time. A third Triumph was also added for speaking with the Drifter in the Tower, though that’s not part of the campaign itself.

Finally, there are two Triumphs for heroic Forsaken story missions. “You’re Not My Sister!” unlocks when you defeat the Voice of Riven in the heroic version of Nothing Left to Say, and Heroic: Forsaken unlocks upon completing 25 heroic Forsaken story missions; this includes Ace in the Hole, which is also part of the Forsaken story mission pool. Most Forsaken missions are a little long, but the fastest to run repeatedly is Scorned, which can be run in about seven minutes if you know what to do. High Plains Blues and Ace in the Hole are your next-best options. Make sure you run Nothing Left to Say once for the Voice of Riven Triumph, then grind faster missions to complete the Heroic: Forsaken Triumph.

Triumphs: Strikes

Forsaken added a total of four new strikes, more than either of the expansions that came before. That means there’s quite a few new strike Triumphs to go over.

In the General section, you can find a Triumph for completing each of the four Forsaken strikes: Broodhold, Warden of Nothing, The Hollowed Lair, and The Corrupted. All of these strikes aside from The Corrupted also have an additional Triumph you can unlock by completing a particular objective, and they can be done in regular strikes or Nightfalls:

  • Broodhold:In strike “Broodhold,” destroy both of the brood queen forms within 10 seconds of each other. This is different from the other Triumph named Broodhold, just so we’re clear. In the final phase of the final boss fight, you’ll face both the Wizard boss and her shade at the same time. Get both of them low in health, then defeat them back-to-back to unlock the Triumph.
  • Crispy:In strike “Warden of Nothing,” survive 10 seconds of the Warden’s burn attack without dying. Because the Warden’s Servitor doesn’t have much health, it’s hard to do this with random players because they’ll often nuke the boss before it can even use its burn attack, so you might need to find someone willing to help out. It’s easiest to complete this with a Well of Radiance; drop the well in line of sight of the boss when it does its burn attack, and stand inside for the duration. One full burn should be enough to unlock the Triumph.
  • Mine Now:In strike “The Hollowed Lair,” capture two Scorn sync plates within 3 seconds of each other. This can be accomplished fairly easily. In the room after the fight against the Scorn Walker, you’ll come to a room with two plates to capture. Hop on one plate at the same time as one of your allies hops on the other, and remain on the plates until they’re both down all the way. Make sure you don’t die!

There’s also a Triumph, WANTED: Destiny 2: Forsaken Strikes, for defeating wanted enemies in each of the Forsaken strikes, minus the wanted enemy in Broodhold since it was PS4-exclusive at the time. As always, you’ll know a wanted enemy has spawned when you get the message “A WANTED enemy has begun to escape!” in your activity feed. Here’s where you can find each enemy:

  • Warden of Nothing: Magnar, the Rockjaw
  • The Hollowed Lair: Samaa, the Deserter
  • The Corrupted: Dolos, the Datamine

In the Nightfall section, each strike except Broodhold has a Triumph for getting a score of at least 100,000. Again, regular Nightfalls are easier to get this on than Ordeal Nightfalls due to a lack of champions and the ability to get higher score modifiers. Each strike aside from Broodhold also has a challenge Triumph for completing the boss fights in a particular way:

  • Solar Dance:Complete Nightfall strike “Warden of Nothing” without taking any Solar damage during the final encounter. I believe this one will fail if anyone in your fireteam takes Solar damage, despite not explicitly saying so. Not too difficult considering how easy it is to nuke the boss before it can hit anyone, but note that pretty much all damage in this encounter is Solar (boss attacks, Cabal/Vex add attacks). If the boss does the room-wide burn attack, hide in the shadows quickly to avoid taking damage.
  • Arc Avoidance:Complete Nightfall strike “The Hollowed Lair” without taking any Arc damage during the final encounter. A pretty challenging Triumph, especially since I know this one will fail if anyone in your fireteam takes Arc damage. The Fanatic has nothing but Arc attacks, from his basic attack to his giant Arc field; luckily, his stomp does not do Arc damage. You’ll need to focus damage as much as possible to get him to change phases quickly, lessening the amount of time he might be able to attack you. Use cover as much as possible and attack him from long range. Also, don’t forget that the Abomination that spawns in the second group of adds can do Arc damage, so you’ll want to melt that quick as it spawns!
  • Relic Rumble:Complete Nightfall strike “The Corrupted” by defeating Sedia using no more than two relics. You’ll need to pump out a lot of damage in a short time to get this Triumph done. Make sure you’re throwing Awoken Charges to other players to charge them up first so you can take out her shield in one hit. For the first shield drop, you’ll need to do enough damage so that she immediately teleports to the Ascendant Plane. When you catch up to her there, you’ll need to use the second charge to drop her shield again, then defeat her before her shield comes back up. This used to be doable in one phase when you could still use the Heavyweight modifier on your Nightfall card, but it’s a little tougher now.

Triumphs: Last Wish

In contrast to the Leviathan raids, Last Wish and all subsequent raids have significantly more Triumphs to unlock, requiring you to beat the raid in a number of different ways. You’ll need to tackle all of these Triumphs if you want the Last Wish Triumph Seal and its associated Rivensbane title.

  • O Murderer Mine: This Triumph unlocks on your first successful completion of Last Wish. Technically, it unlocks on a successful Queenswalk encounter, so you could get this by porting to Riven and doing two encounters. Not really much point in that considering all the other stuff you’ll need to do for other Triumphs.
  • Habitual Wisher: This Triumph requires you to input codes to the Wall of Wishes ten times. Refer to the image above for the codes.
  • Treasure Trove: This Triumph requires you to loot secret chests in Last Wish ten times. With two chests available per run, you can get this after five clears. You can also access chests through some skillful platforming, so you can actually make progress on this Triumph without clearing any encounters. Again, not much point due to all the other Triumphs.
  • Put a Flag on It: This Triumph requires you to place five raid banners in Last Wish. You should get this one naturally over time as long as you’re the first to put down a banner before each encounter. You can also get it yourself by placing a banner and wiping repeatedly.
  • Sunburn: This Triumph requires you to complete every encounter with everyone having Solar subclasses equipped. Progress is tracked by encounter, so you can get this over multiple clears. Probably the easiest of the subclass Triumphs to complete due to Well of Radiance, Celestial Nighthawk Golden Gun, and a Sunbreaker’s shoulder charge for debuffs.
  • Night Owl: This Triumph is the same as above, but for Void subclasses. Also pretty easy thanks to Ward of Dawn, Nova Bomb, and Shadowshot.
  • Thunderstruck: This Triumph is the same as above, but for Arc subclasses. Generally considered the hardest of the three subclass Triumphs since you’ll have no damage buffs or debuffs available to you through abilities, as well as no support Supers. Not impossible, but definitely more of a challenge.
  • The New Meta: This Triumph requires you to complete every encounter with everyone being the same class. Again, progress is tracked by encounter. I’d say Warlocks are probably the easiest to do this on due to their general versatility, but Titans aren’t a bad choice either. Hunters can all run Celestial Nighthawk for massive boss damage, but they lack the healing and shielding that Well and Ward can provide.
  • Clan Night: Last Wish: This Triumph requires you to complete Last Wish in a fireteam consisting of nothing but clanmates. This one only requires a raid completion, so you can skip to Riven, complete Riven and Queenswalk, and unlock this Triumph. If you don’t have a clan, now’s a good time to start looking for one!
  • Petra’s Run: This Triumph requires you to enter the Thirteenth Wish on the Wall of Wishes and activate it, then complete the entire raid flawlessly. If anyone dies, you all go back to orbit and have to restart. Definitely the most challenging Triumph here. Even if you have a skilled group, there are a lot of ways for a run to go wrong, so have patience and take care throughout the run. Expect to mess up a couple times along the way, if not more.
  • Summoning Ritual: This Triumph requires you to complete the Summoning Ritual challenge on Kalli, which you can do if you have the associated bounty from Hawthorne. The challenge is to defeat Kalli while summoning and defeating three Taken Ogres by activating the wrong plates on each plate phase.
  • Coliseum Champion: This Triumph requires you to complete the Coliseum Champion challenge on Shuro Chi, which you can do if you have the associated bounty from Hawthorne; note that this one is called “Which Witch” in the bounty title. The challenge is to defeat Shuro Chi with no one being hit by her light attack at any point during the fight.
  • Forever Fight: This Triumph requires you to complete the Forever Fight challenge on Morgeth, which you can do if you have the associated bounty from Hawthorne. The challenge is to defeat Morgeth while leaving the four Taken Ogres that spawn with him alive during the entire fight.
  • Keep Out: This Triumph requires you to complete the Keep Out challenge on the Vault, which you can do if you have the associated bounty from Hawthorne. The challenge is to complete the Vault encounter without any Might of Riven adds entering the central room.
  • Strength of Memory: This Triumph requires you to complete the Strength of Memory challenge on Riven, which you can do if you have the associated bounty from Hawthorne. The challenge is to defeat Riven with no player shooting the same eye more than once during the entire fight. Remember, you’ll unlock this challenge most easily by cheesing Riven since nobody will be shooting any eyes.

Triumphs: Lore

With Forsaken, Bungie introduced lore books for players to complete, allowing lorehounds to unlock and read a variety of stories that gave background information on the characters and events of Destiny. There are a total of ten books introduced with Forsaken, all of which must be completed to unlock the Lore Seal and the Chronicler title. An eleventh “book” tracks which wishes you’ve entered in the Last Wish raid.

Most of these books are pretty easy to complete, requiring a couple hours’ work tops. Others will take a little longer, with one in particular taking a minimum of seven and a half months before you’re finished. Although I’ve mentioned some of these books in my previous guides, I’ll go over each of the books here in detail, including their contents and how to unlock them.

The Lawless Frontier

This book primarily describes the Scorned Barons and their histories, detailing their mindsets and their crimes. It also has a couple anecdotes about the Tangled Shore in general, an inhospitable place that you only go to if you have no choice…or are actively seeking trouble.

Completing this book is fairly easy. You’ll unlock pages of the book as you complete missions of the Forsaken campaign; by the time the campaign is over, you’ll have the full book unlocked.

The Man They Call Cayde

This book is a journal Cayde-6 wrote detailing his past, from his first resurrection all the way through to the present, including his time with Andal Brask, former Hunter Vanguard, and how Cayde became the new Vanguard after Brask’s untimely death. You also get to see behind the goofy, wisecracking facade that Cayde put up in life, finding out more about just who the Exo was.

You can acquire pages of this book from two sources. Opening chests anywhere in the world will have a 50% chance to give you a page of the book, while opening Cayde’s Stashes from the Ace of Spades questline will give a page every time they’re opened. Because you’ll open a total of 14 stashes over the course of the questline, and because there are only 13 pages, you’ll be guaranteed to finish this book by the time you finish the Ace questline. Alternatively, you can keep running around looking for random chests to open, but I think the stash method is much easier.

Ghost Stories

This book is a collection of anecdotes about Ghosts and their Guardians, often tragic but sometimes comedic. Most are written from the perspective of the Ghosts themselves, giving insight into the thought processes of these mysterious little machines. Other pages show conversations between Guardians about Ghosts that have yet to find their match, with the hope that they will someday. If you want to know more about Ghosts, this book is for you.

Pages of this book are acquired by finding Dead Ghosts scattered throughout the game world. Dead Ghosts can be found in every pre-Shadowkeep destination except the Dreaming City, so you’ll need to do a bit of exploring to find them all. It’s best to pair your collection of this book with The Awoken of the Reef and The Forsaken Prince; all three books require you to travel to the same destinations, so you can save yourself some travel time by clearing out one destination of all lore items before moving on.

This video shows the locations of all Dead Ghosts:

Most Loyal

This book details the life of Variks, the final surviving member of the Fallen House of Judgment, from the start of the Red War to just before the Forsaken campaign begins. It goes over the capture of the Scorned Barons and the imprisonment of Uldren Sov, which causes Variks some concern due to his loyalty to Mara. Eventually, he decides to free Uldren from the Prison of Elders, causing the jailbreak that sparks the Forsaken campaign. Variks himself leaves as the riot begins, declaring himself Kell of Judgment and setting forth on a quest to unify the Fallen.

You can only acquire pages of this book when there is an active Flashpoint on the Tangled Shore. Completing public events, Lost Sectors, or Heroic Adventures on the Tangled Shore during a Flashpoint has a 50% chance of giving you a page of this book. Kingship Dock is a pretty quick Lost Sector to run repeatedly if you want to farm this book. Droprates were considerably lower until patch 2.2.1 upped the droprate to its current 50%.


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    Destiny 2: How To Earn The Rivensbane Title

    Rivensbane is the first raid title released in the Destiny franchise, tasking Guardians with mastering the Last Wish raid. This is no easy task considering just how long and mechanically complex this raid is.

    RELATED: Destiny 2 Beyond Light: How To Earn The Warden Title

    Fortunately, most of the Triumphs associated with the Rivensbane title are easy to complete. Besides the RNG aspects of the raid badge, seasoned raiders and skilled players should be able to obtain this title. As long as you're persistent and have a raid team to play with, earning Rivensbane shouldn't be a difficult grind. Covering all of this raid's challenges and various strategies, here is a complete guide to earning Destiny 2's Rivensbane title.

    Last Wish Badge

    Earning the Rivensbane title will require Guardians to obtain every item from the Last Wish raid. This includes vanity gear and the raid Exotic, One Thousand Voices. All of the required items are listed below:

    • Wish-Maker Shell: Rare random drop.
    • Cleansing Knife: Has a small chance to drop from Morgeth.
    • Ermine TAC-717: Drops from the Glittering Chest after the Morgeth encounter. Must have a Glittering Key to open it.
    • Dreaming Spectrum: Obtained by dismantling weapons with curated rolls.
    • Wish No More: Complete the Last Wish raid.
    • Great Hunt Armor Set: Any armor piece can drop from any encounter and hidden chests.
    • Last Wish Legendary Weapons: Drop randomly from every encounter and hidden chest. Curated rolls drop in specific encounters (mentioned below).
    • One-Thousand Voices: Drops from the chests at the end of the Queenswalk encounter. Has a 10% chance to drop, increasing each time you don't obtain it. Drop chance caps out at 50% after 20 runs.

    While curated rolls are not needed to complete the Last Wish Badge, some players might want to target farm these encounters if they can't get a certain weapon to drop.

    Curated Roll Drops

    • Age-Old Bond: Kalli
    • Transfiguration: Shuro Chi
    • Nation of Beasts: Morgeth
    • Tyranny of Heaven: Vault
    • Chattering Bone: Riven

    Raid Completion Triumphs

    Rivensbane has a handful of Triumphs that require fireteams to beat the Last Wish raid while under certain conditions. Examples include completing the raid with only clan members or beating encounters while every fireteam member uses the same Subclass element.

    1. O Murderer Mine: Complete the "Last Wish" raid.
    2. Clan Night: Last Wish: Complete the "Last Wish" raid with a full fireteam of clanmates.
    3. The New Meta: Complete all raid encounters with a fireteam made entirely of the same Guardian class.
    4. Sunburn: Complete all raid encounters with a fireteam made entirely of Solar subclasses.
    5. Thunderstruck: Complete all raid encounters with a fireteam made entirely of Arc subclasses.
    6. Night Owl: Complete all raid encounters with a fireteam made entirely of Void subclasses.

    Triumphs that require fireteam members to match classes or Subclasses are tracked per encounter, meaning they don't have to be complete on the same run. Subclass Triumphs can also be completed by swapping to the element in question before the encounter ends. For example, a fireteam could earn the Night Owl Triumph by swapping to Void before an encounter ends, even if they were using Solar for most of the encounter.

    Petra's Run

    Petra's Run: Complete the Petra's Run version of the "Last Wish" raid.

    Petra's Run asks for a fireteam to complete the Last Wish raid, start to finish, without a single person dying. If anyone dies during an encounter or jumping section, everyone is sent back to orbit and must try again.

    RELATED: Destiny 2: The Best Random Rolls For All Europa Weapons

    Unlike other flawless Triumphs, Petra's Run is tied to a wish that must be activated before the Kalli encounter. Head to the Wish Room to the left of the Kalli encounter. Input this code:

    Once the code has been entered and activated, proceed through the raid as normal. Dying during any part of the raid will send everyone back to orbit, so players must be on their A-game.

    Some general tips for completing a Petra's Run:

    1. Bring damage resistance mods. Chest armor mods and the Protective Light Combat Style Mods will keep you alive during intense fights.
    2. Take the jumping section to Morgeth as slow as possible. This is where most fireteams fail their flawless run.
    3. Write down which plates need to be cleansed during the Vault encounter. If the buff carrier purges the wrong plate, they die, sending everyone to orbit.
    4. Cheese Riven. Don't do the encounter legitimately.

    Cheesing Riven

    When players drop down to the tower's bottom floor, have every player run to the left end of the room. This is the side with the geode walls and crystals, not the side with trees. Head to the main room, then wait for a few seconds. If players see Riven's shadow from her spawn location, stay in the room as she'll spawn there second.

    If no shadow appears after a few seconds, everyone needs to leave the room, run to the geode wall directly across from the entrance (shown above), and wait for the "joining allies" message to reach zero. This will teleport everyone to the top of the tower, letting everyone jump down to the other room to DPS Riven.

    Once players encounter Riven, use any damage-enhancing Supers and Heavy weapons to take Riven down. Swords are the most popular strategy as of Season of the Hunt, although Whisper of the Worm is a solid alternative. Kill Riven to start the Queenswalk encounter.

    Habitual Wisher

    Habitual Wisher: Make 10 wishes in the "Last Wish" raid.

    Before the Kalli encounter, there is a hidden path to the left of her arena that leads to a hidden Wish Room. This room has various plates that can be shot at, revealing a certain symbol. Inputting a specific combination of symbols can grant a "wish," a modifier to the raid. These modifiers can start certain encounters prematurely, start unique dialogue throughout the raid, or cause enemies to drop confetti when a precision hit kills them—similar to the Grunt Birthday Party Skull in the Halofranchise. Input ten of these wishes to earn the Triumph. They don't have to be different wishes.

    Shacknews has an article that covers every wish and their respective input codes. It can be viewed here.

    Put A Flag On It

    Put a Flag on It: Plant 5 "Last Wish" Raid Banners.

    Raid Banners are a unique consumable sold by Petra Venj in the Dreaming City and Hawthorne in the Tower. Before every encounter, a small circle allows Guardians to plant a Raid Banner. Similar to Public Event flags, Raid Banners fill a player's Super energy and ammo for their weapons. Place five of these Raid Banners to earn the Triumph. These can be placed in the same encounter.

    Treasure Trove

    Treasure Trove: Loot hidden chests in the "Last Wish" raid 10 times.

    As with every Destiny 2 raid, Last Wish has two hidden chests that can be opened once per character per week. Unlike other raids, both chests can be reached without exploits via the Wish Room.

    Hidden Chest #1

    It can be found before the Shuro Chi encounter under the bridge section. On the right side of the second pillar under the bridge, players can jump off and land in a small rock platform denoted by a dead tree sticking out of the side. This platform has a chest.

    To grab this chest solo, input the following Shuro Chi code:

    Backtrack from the Shuro Chi checkpoint. When you reach the bridge, jump up along the geode wall to land on the supports under the bridge. Run along them for two pillars, then look down. You should see a rock platform near the left side of the pillar you can drop down to.

    Drop onto that platform to claim your loot.

    Hidden Chest #2

    This chest is found just before the Morgeth jumping section in the Ascendant Realm. After players climb the massive tree and enter the staircase to the jumping puzzle, look for a pathway on your left.

    Follow this pathway, then climb on the cliffside to find a chest.

    Reaching this solo is incredibly tricky, but it is possible on all three classes. Input the Morgeth code shown below:

    You will be teleported to the start of the Morgeth encounter. To reach the chest, you'll need to cross the bridge gap behind you. The strategy for doing this changes based on your class


    Equip Way of the Pathfinder, Triple Jump, Orpheus Rig, and the Lament Exotic Sword. Crossing this bridge requires a very specific set of inputs:

    1. Jump off the bridge.
    2. Guard with Lament, light attack, then heavy attack.
    3. Use your second jump.
    4. Guard with Lament, light attack, then heavy attack.
    5. Use your third jump.
    6. Guard with Lament, light attack, then heavy attack.
    7. Fire a Shadowshot arrow.
    8. Guard with Lament, light attack, then heavy attack.
    9. Repeat steps 7 through 8 until your Super ends.
    10. Guard with Lament, light attack, then heavy attack. Repeat this input until you reach the end of the bridge.

    If you can chain these Lament attacks with your jumps and Super quickly enough, you should be able to cross the bridge as a Hunter. Run to the exterior path mentioned earlier to find the chest.


    Equip Attunement of Chaos, Blink, Astrocyte Verse, and Lament. Jump off the bridge, teleport with Blink, then cast Nova Warp. Alternate between the Super's teleport and your Blink ability. When the Super ends, keep using Blink to reach the end of the bridge, using Lament if you don't have enough momentum.


    Equip Code of the Missile, Lion Ramparts, and any Sword. Glide, Sword swing, then glide again. You can keep alternating between these two inputs to fly indefinitely. You can use Thundercrash to launch yourself to the end of the bridge when you're close enough.

    Summoning Ritual

    Summoning Ritual: During the Kalli encounter, cleanse all nine plates before the damage phase begins.

    Note: Players must grab the "Summoning Ritual" bounty from Hawthorne to complete this Triumph. Her Last Wish challenge bounty rotates every week.

    Typically, this encounter requires players to cleanse certain plates based on symbols shown at the center of the arena. Not in the Summoning Ritual challenge. To complete this challenge, your fireteam must cleanse all nine plates, even if they don't have matching symbols in the center of the room.

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    Assign a second plate to three fireteam members. The other three members will assist one of them when their plate is cleansed. When their plates are cleansed, players will congregate at Kalli's location to damage her.

    This will cause three Taken Ogres to spawn at the center of the arena since three plates were "incorrectly" cleansed. Kill the Ogres, then burst down Kalli with Lament of any high-damage Heavy weapon. She is rather easy to one-phase, so this challenge should be a cakewalk for most. If you can't one-phase Kalli, simply repeat the process of cleansing all nine plates before the damage phase begins.

    Coliseum Champion

    Coliseum Champion: Complete the Shuro Chi encounter without anyone getting damaged by her arc blast attack.

    Note: Players must grab the "Which Witch" bounty from Hawthorne to complete this Triumph. Her Last Wish challenge bounty rotates every week.

    Shuro Chi will periodically launch a high-velocity projectile that deals a large amount of damage to anyone it hits. To complete this challenge, not a single fireteam member can be damaged by her sniper projectile. Other attacks from Shuro Chi don't void this challenge; it's only that particular attack.

    Absorbing the bolts through a Titan's Sentinel Shield Super does not void this challenge. To safely complete this challenge, have two or three fireteam members be Code of the Commander Titans with Ursa Furiosa equipped. These players will rotate Supers to block Shuro Chi's projectiles for the party. They can run right up to Shuro to block her more efficiently, although beware of her slam and scream attacks. Exercise caution during this encounter to complete the challenge.

    Forever Fight

    Forever Fight: Defeat Morgeth without killing any Taken Ogres.

    Note: Players must grab the "Forever Fight" bounty from Hawthorne to complete this Triumph. Her Last Wish challenge bounty rotates every week.

    Throughout the Morgeth encounter, Taken Ogres will periodically spawn to cause trouble. The Forever Fight challenge tasks players with keeping these Ogres alive throughout the entire fight. Stick to cover on the sides of the arena, avoid jumping so the Ogres don't launch you, and use a Well of Radiance Super behind Morgeth during the DPS phase to complete this challenge. This is arguably the easiest challenge in the raid, so this shouldn't take too many attempts to complete.

    Keep Out

    Keep Out: During the Vault encounter, kill the Might of the Riven Knights before they reach the center chamber.

    Note: Players must grab the "Keep Out" bounty from Hawthorne to complete this Triumph. Her Last Wish challenge bounty rotates every week.

    Once a fireteam member grabs the Essence buff from a Taken Captain, Hive Knights will spawn and rush to the Vault's chamber center. One will spawn after the first Captain dies, two spawn after the second Captain dies, and three will spawn when the third Captain is slain. For this challenge, players must kill these Knights before they exit their room. This is much easier than it sounds.

    Have each side have a buff runner and an add-killer. Buff runners will read the Vault symbols, note which buffs are needed on each side, then carry the Taken essence to said plates. Add-killers are solely responsible for killing the Hive Knights and Taken enemies.

    When a buff runner needs to carry an essence to the Vault chamber, have that side's add-killer run into the room with them. Instead of following the buff carrier, the add-killer will wait in the room until the Knight spawns. Use any Special or Heavy weapons to burst down its health quickly. If they move too quickly, use Tractor Cannon to slow them down.

    Strength of Memory

    Strength of Memory: Defeat Riven of a Thousand Voices without shooting the same eye twice.

    Note: Players must grab the "Strength of Memory" bounty from Hawthorne to complete this Triumph. Her Last Wish challenge bounty rotates every week.

    To complete this challenge, players cannot shoot the same Riven eye more than once. If one player shoots R2, for example, someone else must shoot R2 the next time it needs to be destroyed.

    Alternatively, cheese Riven (mentioned in the "Petra's Run" section). Killing Riven this way will bypass all of her eye mechanics, technically completing the Triumph's requirements.

    Next: Destiny 2: Beyond Light Complete Guide And Walkthrough


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    Last wish raid armor warlock

    Hide Deep Stone Crypt. We've put together this guide to help you learn the proper loadouts, and strategies to make All exotic armor for Titan, Warlock, Hunter. All e-mails from the system will be sent to this address. The newest addition to the Destiny 2 armor pool, the Lightkin Suit does not disappoint. Fashion Statement Complete a Collections Badge. This is no easy task considering just how long and mechanically complex this raid is. Destiny 2: Keep Out Challenge. Dawnstar Tome: When Dawnblade is equipped, aiming weapons while in the air suspends you in midair for a short time. Nothing appears to be able to stand up to Solo Flawless Harbinger – Warlock (Alpha Hunter – Hawkmoon) (Destiny 2: Beyond Light – Chosen) 6 months ago No Comments; 12 Waffen mit NEUEM Perk-Pool – PIMP OLD GUN – Destiny 2 Beyond Light | anima mea 3 months ago 6 Comments; BEST PvP Hand Cannon in Destiny 2 Beyond Light: Final Round(Console Edition) 7 months ago 2 Comments Acquire each Warlock subclass. Last Wish and Garden of Salvation raid weapons and armor have been updated to use the Acquire each Warlock subclass. Leading up to the release of Destiny 2: Beyond Light in Last Wish is easily one of the best raids in Destiny! It's got 5 unique encounters, and some amazing lore that goes along with it. It is a In this guide, we will show you how to Another and last question: Last week we played Shattered throne for Wishender so we didn't finish it but left after the Ogre. Class Item Mods Last Wish Raid Mods Details. Glittering Key must be in the inventory for this service add on. Wishing for the Best Complete the "Last Wish Acquire each Warlock subclass. Complete the Last Wish raid collection badge, raid specific triumphs and challenges, make 10 wishes, plant 5 raid banners, loot 10 hidden chests, complete the raid and it's flawless run (Petra's run) Status: Available (achieved 07/12/2020) In this guide, I'll explain how to complete Destiny 2's very first raid, the Leviathan in a beginner friendly way! Complete Guide to Leviathan Raid Introduction Facts About the Leviathan Raid Located on Nessus, Leviathan ship. Travel Details: Sep 14, 2018 · Last Wish Raid Loot, Weapons & Armor - Destiny 2. How at least one Destiny 2 player got all the new Raid's Warlock loot days before it went live By Connor Sheridan 10 September 2018 This Destiny 2 Last Wish raid loot glitch was one for the Massive Breakdown of Forsaken's Last Wish Raid Weapons (With Stats, Times-to-Kill, and Recommended Perks) If you're wondering where the numbers and full list of guns are, the Weapon Stats Spreadsheet has you covered. The Strength of Memory challenge occurs during the last battle in The Last Wish raid when you come face to face with Riven of a Thousand Voices. Destiny 2 Exceptions to this apply for exotics, raid armor from Scourge of the Past, and raid armor and weapons from Last Wish and Garden of Salvation. " It is by far the biggest raid released in the Destiny series and contains six encounters total. #8 Legacy’s Oath Set from Warlock. The Last Wish Raid is in the Dreaming City and takes the story of Forsaken further with the rise of Riven, the last Ahamkara. Warlock Universal Ornaments Details. ย. A large portion of the expansion takes place in the Reef's Tangled Shore, including a new raid called "Last Wish", which takes place in the end-game area, the Dreaming City, also located in the Reef. Weapons such as 1000 Voices drop from his raid! Nation of beasts, Supremacy, and Chattering bone and some of the best armor the game has to offer also drops from The Last Wish raid. Tarrabah (Exotic SMG) Full Armor set for Titan, Warlock, Hunter. We include 1 full run each week, plus boss checkpoints on remaining characters, until the exotic drops. Leading up to the release of Destiny 2: Beyond Light in All exotic armor for Titan, Warlock, Hunter. JUL 2019 | Bungie Store 3-Pin Set. Hunter Armor S4. Or used on non-Dreaming City armor if Last Wish and Garden of Salvation armor acquired prior to Season 12 will not have this dedicated armor socket, but will still be able to use the mods related to that raid in the new Legacy armor mod socket. Raids are of the most challenging PvE challenges in Destiny 2. Community content is available under CC-BY-SA unless otherwise noted. Warlock is alone, Attacked by any number of mobs, (Sleep) Rogues, Sleep. Complete the "Last Wish" Raid. Team Composition and Loadouts. Complete Crucible matches and earn rank-up packages from Lord Shaxx. #6 Kerak Type 2 Set from Titan. Seasonal Content. Last Wish raid loot are items you can get by playing the new raid in Destiny 2 Forsaken. It is the culmination of the expansion's storyline, and is described as being "like the Vault of Glass and Dreadnaught had a baby. Challenge Accepted . . Last Wish came out in 2018 and is the second major raid in Destiny 2. There is a Power level requirement of 520 to participate in the raid and 550 is recommended. Anti-Hive mods from the Leviathan Raid will be deprecated. Raid: Crown of Sorrow Weapons: All Legendary weapons. The Last Wish Raid is the first raid, which the players will encounter in Forsaken, but don't underestimate it - it's not that easy! To get all the rewards and a chance to obtain the One Thousand Voices Exotic fusion rifle, you'd need to beat several tough bosses: Kalli - check our useful Destiny 2 Kalli Guide; Last Wish Raid (Requires Forsaken) Recommended Power: 550. It’s been revealed that there are number of different unique armor pieces and weapons to earn from the Last Wish Raid. In addition, it increases all healing received by Z% and you regain A% of your maximum health every B sec. The Well of Radiance lasts a decent amount of time, so there’s every chance Warlocks will regain a respectable amount of their Super back. The Great Hunt is because it’s the only set that can use the Taken mods. Demonology is a strong leveling build that relies heavily on your Summon Felguard to carry you during your leveling process. 2563 You can get Spoils of War by completing encounters in any raid, including Garden of Salvation and Last Wish. 22. As always, use what you prefer, but this will give you a sharper edge. Challenge at Kalli. Stats: I can have the god roll armor set, weapons, all that, but if I’m 540 trying to go into the raid, I’m probably not going to have a good time. #7 Insight Rover Set from Hunter. •At least one Warlock as Dawnblade using Well of New Warlock Mythic Tier 20 / Tier 6 Armor Set Recolor in Patch 9. Its large burst-damage capabilities, as well as its Improved Curse of Agony, make this build an ideal one for Warlocks who wish to: do some serious DPS in both PvP and raid environments; escape the mundane "Shadow Bolt spam" that DPS Warlocks are so familiar with Warlocks no longer use armor spells, instead gaining additional armor and bonus health passively. Complete 30 challenges. Anti-Taken mods from Last Wish will only function in the Last Wish raid. We Have got 30 picture about D2 Last Wish Raid Armor images, photos, pictures, backgrounds, and more. The Hunter, Titan, and Warlock can all earn different pieces of “Great Hunt” gear for Head,  21 ก. Garden of Salvation and Last Wish raid armor and weapons, which as of right now do not display the correct max power, and I believe they will be sunset in season 15 instead. Title Requirements. While Destiny 2's sandbox has traditionally been a simple one that offers more the Armor 2. 0. Destiny Carries LFG will get directly onto your account and boost it with this completed raid. If the group takes too long to kill the last of He and Siegedancers placed 5th place in Last Wish. O Murderer Mine. Retired WARLOCK. 2563 Destiny 2 Warlock Exotic Armor Skull of Dire Ahamkara running Well of Radiance while in PVE, especially during the Last Wish raid. It takes place in an escalating series of encounters Good or Bad: An excellent choice for any Warlock running Well of Radiance while in PVE, especially during the Last Wish raid. •Power – Whisper of the Worm. The Tie Fighter cosplay for Warlocks really didn't do it for me If we are counting D2 so far I've really liked the Last Wish armor. Venus Raid. It is a In this guide, we will show you how to Demonology Warlock Gear Guide Best Raid Shards of Domination Build for Demonology Warlock Demonology Warlocks are mostly focused on a Shard of Domination Build that enhances our damage throughput. No lie the regular armor in the game is terrible, only armor I ever loved from the actual game is the vanilla crucible armor and thats the best one by far. You need to chase her up three floors of a tower, interrupting her fatal song and navigating puzzles as you go. 1 boss fight. Wishender bow needed for Corrupted Eggs. What is your Xbox info?. Last Wish is a Forsaken expansion raid, taking place in Dreaming City, culminating within the Keep of Voices - a massive tower at the head of the city, which is home to a Riven of a Thousand Voices - Taken wish-granting "dragon. Vault of Glass is the last introduced Raid in Destiny 2, meaning that it is the most difficult activity introduced within Season of the Splicer. Eggs only can be done once as an account wide triumph. com Best Raid Shards of Domination to Upgrade for Affliction Warlock Higher ranks of shard upgrades cost more Stygian Ember, so your general plan for upgrading your shards should be to keep all of them at relatively close levels. As such, for raid, we'll look to maintain the Unholy Rune Word 3-set bonus Chaos Bane and fill with strongest DPS oriented Frost and Blood Shards. Last Wish is a Raid in Forsaken, taking place in the Dreaming City. In this Raid, rather than navigating intricate corridors and navigating chasms, you instead get to drive through the Last City. It seems beating the boss at This build is meant to be a powerful and versatile 2. Warlock: Well Guardian Menerin wants you to deliver the Sealed Missive to Guardian Gurtar. To get through the raid you and your team will have to overcome a series of bosses and challenges. When you approach Grand Warlock Nethekurse, he will have 4 non-elite Fel Orc Converts standing in front of him. Armor Type: Chest. Riven is probably the most difficult and complicated raid encounter in the history of Destiny. Additionally, Bungie later added all raid armor to this (but not weapons). You must own theForsaken DLC on Xbox. Its high Power Level requirement is a big part of its challenge, so many players are still Destiny 2 - Warlock Armor set. The event has a Light requirement of 520 Last Wish Shuro Chi guide. Warlock: Well Here are our choices for the 5 best Warlock Exotic armor pieces: (This list is in no particular order) 1. Class: Warlock. 2564 This guide will list the recommended gear for Destruction Warlock DPS to acquire while they progress on the first few raids in The Burning  Download Destiny Warlock - Destiny Warlock Vex Armor PNG image for free. Nope, been pretty happy with Raid gear since Last Wish. •At least one Warlock as Dawnblade using Well of Players will need to own the Forsaken expansion to obtain One Thousand Voices. The Well of Radiance lasts a decent amount of time, so there’s every Gloves of the Great Hunt is a Legendary Warlock Gauntlets that can be obtained in the Last Wish raid. Net - 在线视频门户和搜索引擎可以在网上获得最好的免费电影,视频,电视节目,Flash游戏以及所有其他视频和游戏内容。 14 ก. Season 12. All demons deal similar damage and are no longer linked to a specific spec. Last Wish has more bosses than any Raid so far in all Items - Great Hunt Suit Legend. Victory brings great rewards and the world’s first team will receive unique emblems, the One Thousand Voices exotic, and the first ever WWE-style title belt. Black The Which Witch challenge, Riven strategies, and more can all be found in this comprehensive guide for earning Destiny 2's Rivensbane title. Warriors, *laugh*, Sleep As a Shaman with long slow heals, this can be a life saver. Legendary . At the bottom of each of these vendor's menu, you will see 5 pieces of armor (a helmet, gloves, chest piece, boots, and a cape). Sources : Last Wish. Availability. If they want a shot at the gun, Guardians must enter the Dreaming City and complete the Last Wish Raid. These chests contain a chance at high stat roll armor or an exclusive raid weapon. Schendzie also joined the Day 1 team from “Euros Clan” and placed 2nd in Scourge of the Past. 2022  3 พ. Patch 4. Last Wish and Garden of Salvation armor acquired prior to Season 12 will not have this dedicated armor socket, but will still be able to use the mods related to that raid in the new Legacy armor mod socket. Last Wish  21 พ. •At least one Hunter as Nightstalker with Orpheus Rig. 1. Get all armor, weapons, and cosmetics from the raid (see image at the end of this list) . All exotics. Doomguard, Infernal and Soulstone cooldowns reset upon wiping to a raid or dungeon boss. The exact rewards are completely RNG and not guaranteed! First completion on each character after weekly reset: 8 Legendary Rewards. The Keep Out Clan challenge requires you to reach the Vault in the Last Wish raid and complete the Might of Riven Knights encounter in a specific way. Good or Bad: An excellent choice for any Warlock running Well of Radiance while in PVE, especially during the Last Wish raid. Last Wish is the first raid included in Destiny 2: Forsaken, and it is one of the most challenging raids in the entire franchise. Every armor upgrade will grant an extra energy point that can be spent on game-changing Combat Style Mods. spoiler entire warlock raid set  Let our experts carry you through the Destiny 2 Last Wish Raid or join them With the Warlock armor, you can expect Robes and Gloves of the Great Hunt,  Our guide to Destiny 2 raid Last Wish's five encounters. Video destiny 2 raid gear warlock - Viveos. One person left Luminous’ day 1 team, therefore someone had to take his spot. posted 5 days ago by Squishei. •Energy – Sniper Rifle or Scout Rifle. Last Wish Weapons (Chattering Bone, Transfiguration, The Supremacy, Age-Old Bond, Tyranny of Heaven, Techeun Force, Nation of Beasts, Apex Predator) - Random drops from encounters during the raid. 2564 Here is every exotic weapon and armour piece in Destiny 2 and all its causing delayed explosions; Source: rare Last Wish raid drop  28 มิ. Additionally, secret chests in the  This guide will break down essential gear and techniques for each class at each They're only available from The Last Wish and Crown of Sorrow raids  30 ม. They can be combined with the purified Riven’s Curse armor. Warlocks no longer use armor spells, instead gaining additional armor and bonus health passively. Lasts C min. or rework to its armor mod system with Beyond Light on Nov. Destiny 2: Forsaken – Here’s our full raid guide for Last Wish. The ‘Last Wish’ raid has been released and completed by a team of dedicated Guardians in Destiny 2: Forsaken — but that isn’t the end of the special events. Upload Download. Last Wish will be available starting Friday, September 14 at 10am PT, 1pm All of the Taken armor mods obtained in the Last Wish raid are extremely powerful, and useful. It takes place in an escalating series of encounters The Last Wish raid is not an easy task to take on, so let us work through this hassle for you. Nothing appears to be able to stand up to Last Wish Boss Fight #3: Morgeth. The Last Wish raid was unlocked on Friday, September 14, at 10:00 Pacific. Keep Knights of Riven out of the center of the vault area. By the Warlock’s Well of Radiance to bug the White Nail perk of Whisper of the Worm so don’t equip that armor piece. 2561 The Last Wish Raid is live in Destiny 2. 7. "Deep Stone Crypt" raid. Leg Armor Mods Details. So strong was her love, however, that her last dying wish was to be buried with her beloved Samuel. This is a full-blown raid on the scale of Leviathan and the raids Last Wish Guide. Last Wish Raid / both secret chest only / PS4 read description | eBay The raid requires a minimum power level of 940 and it goes without saying that this is the most challenging content in this expansion, you will need a full fireteam of 6 players. Best Armor Sets in Destiny 2 to Wear in the Battlefield. destiny destiny 2 warlock last wish raid sun bracers. Last Wish raid. Great Hunt Armor (Helmet, Gauntlets, Chest, Boots, Class Item) - Drops from encounters during the raid. Everyone wants to look like a scary holographic space pirate,  —Last transmission of Fireteam Pergamon See also: Warlock Armor Sets You must predict your opponent's next move if you hope to counter it. 4%. Bond of the Great Hunt Warlock Bond Source: Last Wish raid. Last Wish; Scourge of the Past; Crown of Sorrow; Garden of Salvation Last Wish (Taken Raid) Last Wish is the second taken theme raid that is currently in the Destiny franchise. New Warlock Mythic Tier 20 / Tier 6 Armor Set Recolor in Patch 9. Defeat him and grant Marla's wish: bury him at her grave, in the first row of our graveyard. Xur has a nice, high stat roll on his version of the Exotic, so if you don't have this one, grab it. Boots of the Great Hunt Leg Armor Source: Last Wish raid. The Witch Queen - 2. ”. Destiny 2 Warlock Starter Suits. 2563 How to get free solo raid loot from Last Wish and Garden of Salvation Hunter and Warlock) and we'll check out which armour is going to  6 ก. The Hunter, Titan, and Warlock can all earn different pieces of “Great Hunt” gear for Head, Arms, Chest, Boots, and Class Items. Level 43 Warlock attacks and hits, Void Walker gets put to sleep. it has the most bosses for a raid yet in destiny 2. Its high Power Level requirement is a big part of its challenge, so many players are still All armor from the above listed Featured Raids has been updated to use the Season of Arrivals infusion cap. All armor from the above listed Featured Raids has been updated to use the Season of Arrivals infusion cap. The Well of Radiance lasts a decent amount of time, so there’s every Last Wish Raid. It seems beating the boss at Last Wish; Scourge of the Past; Crown of Sorrow; Garden of Salvation Last Wish (Taken Raid) Last Wish is the second taken theme raid that is currently in the Destiny franchise. All exotic armor for Titan, Warlock, Hunter. Now look at your Powerlevel/Lightlevel. Getting the most obvious choice out of the way, the Is last wish a sunsetting? There are a few exceptions to this. •Kinetic – Scout Rifle; one or two players must use auto rifles for axion darts during the DPS phase. Exotic Warlock Helmet. They will count as gear introduced in Season 11. Sale Random Weapon & Armor drops from each of the 5 encounters. 10. If you want to look at things like Barrel stats, you can go to the BSMT Visual Tool. Vault of Glass Armor pieces are not guaranteed on step completion, meaning that players would probably need to complete Vault of Glass Raid multiple times in order to obtain the Vault of Glass Full Riven is the final boss encounter of the Last Wish Raid in the Dreaming City. 0, —, 1, 1. . Travel Details: Sep 22, 2018 · 2;The first thing Destiny 2 players need to do is load into the Last Wish raid. 1 (2010-10-12): [Soul Shards] have been removed from the game as items. If you need assistance completing the Riven checkpoint we are here to help! All armor from the above listed Featured Raids has been updated to use the Season of Arrivals infusion cap. 2 months before the Raid Claw, Aoterra and Sotosolice asked me (Schendzie) to join the team and that’s how we got Fel Armor Surrounds the caster with fel energy, increasing spell power by X% and Stamina by Y%. If the group takes too long to kill the last of Destiny 2: Keep Out Challenge. 0 Exotic armor pieces (including those already possessed by players) will have a Combat style mod socket. Show Less. ค. The raid requires a minimum power level of 940 and it goes without saying that this is the most challenging content in this expansion, you will need a full fireteam of 6 players. Do you use Discord (not required)?. Subtotal $34. You'll need to He and Siegedancers placed 5th place in Last Wish. 2564 Armor of the Great Hunt is an Legendary Warlock armor set that can be acquired from the Last Wish Raid. Got that? Good. The e-mail address is not made public and will only be used if you wish to receive a new password or wish to receive certain news or notifications by e-mail. This guide will show you all Destiny 2 Last Destiny 2 Forsaken FULL RAID ARMOR SET - THE GREAT HUNT - Last Wish Raid ARMORHELP GFLaserBolt REACH 200,000 SUBSCRIBERS: https://goo. " It has the most bosses for a raid yet in Destiny 2. We also have additional options which you can add to your boost! 1. Vault of Glass. Last Wish Boss Fight #3: Morgeth. Nethekurse has some humorous quips to say while the party is killing the Fel Converts. The fusion rifle is a potential reward from the final encounter, but the encounter has stumped Fireteams before. Black These are the Last Wish raid’s Great Hunt, Garden of Salvation’s Kentarch 3 Suit, and one of the three Season of Arrivals armor sets. Warlock Good or Bad: An excellent choice for any Warlock running Well of Radiance while in PVE, especially during the Last Wish raid. 2563 Destiny 2 Warlock wearing Last Wish raid armor withthe dreaming spectrum shader and Sunbracers exotic. 26 พ. Crucible. 2562 We saw this set when Bungie was first promoting Shadowkeep and I still really like it, even the seemingly goofy Witch Doctor Warlock everyone  2 ต. This can be done solo or with a fireteam, so no need to worry about having a certain number of people. 5. ) Guides: How to Beat the Vault Challenge the Last Wish Raid by gamerant. Raid: Last Wish Warlock, Titan, or Hunter. Loot Drop? : Yes. Titan Armor S4. This service includes both hidden chests. 750 power recommended. The Which Witch challenge, Riven strategies, and more can all be found in this comprehensive guide for earning Destiny 2's Rivensbane title. They also give you a chance at obtaining Taken mods, special modifications which are only available in the Last Wish raid. Last Wish raid loot are items you can get by playing the new raid in Destiny 2 Forsaken. Druids, Sleep. Last Wish Raid Gear Item Name / Description. LAST HAND. How to prepare for the Last Wish Raid Armour, Hunter, Titan, Warlock  12 พ. 1 ส. All shaders and emblems. SEP 2016 | Bungie Store 4-Pin Set. Nezarec’s Sin. The activity serves as the final conclusion to the storyline of Forsaken. Collect 15 exotic weapons or armor. Last Wish and Garden of Salvation raid weapons and armor have been updated to use the Solo Flawless Harbinger – Warlock (Alpha Hunter – Hawkmoon) (Destiny 2: Beyond Light – Chosen) 6 months ago No Comments; 12 Waffen mit NEUEM Perk-Pool – PIMP OLD GUN – Destiny 2 Beyond Light | anima mea 3 months ago 6 Comments; BEST PvP Hand Cannon in Destiny 2 Beyond Light: Final Round(Console Edition) 7 months ago 2 Comments For a while, Wormgod's Caress was burning down Riven in the Last Wish raid in seconds. Use This Compilation of Every Destiny 2 Armor Set to Plan Your Transmog This build is meant to be a powerful and versatile 2. 80. Unfortunately, Bungie revealed those mods will only be useful in the Last Wish raid. gl/zZrjTx Become a Spo Destiny 2 Warlock wearing Last Wish raid armor withthe dreaming spectrum shader and Sunbracers exotic. To get this armor you have to grab some buddies to fight through the Deep Stone Crypt Raid. Cleansing Knife Legendary / Sparrow / Vehicle. If you have your eyes on completing the Last Wish, don’t despair. That is all for the best Last Wish weapons in the Forsaken DLC, and for more Destiny 2 guides at GameSkinny, check out the links below: Excavation Site XII Title Requirements. 3 ต. Last Wish is the second major raid of Destiny 2, introduced during the Forsaken expansion. Location: Exotic Engrams or complete the Mission: Hope on Titan and then speak to Sloan. RELATED: Destiny 2: The 10 Hardest Strikes, Ranked. This Cache of the Crypt is a great addition to the game as it lets you use Spoils of Conquest (the new raid currency) to purchase specific weapons and armor. Precision hits extend this effect’s duration. Show More. Last wish raid armor. Robes of the Great Hunt Chest Armor Source: Last Wish raid. When I went back to hunt for the eggs, I had a raid-alike checkpoint where I left which is normally great. RELATED: Destiny 2: A Complete Guide To Armor 2. Kalli, the Corrupted: Kalli is the first major encounter in the Last Wish raid. Last Wish Raid (Requires Forsaken) Recommended Power: 550. Demonology Warlock Leveling Build and Rotation. Rivensbane is the first raid title released in the Destiny franchise, tasking Guardians with mastering the Last Wish raid. The very first completion of this raid also rewards you with the Wish No More Emblem. 2563 It lets you cheese and instantly kill raid bosses. I love all the new warlock armor apart from the pop-tart looking helmet on one of them. This raid comes along with the Forsaken DLC that was released on September 2018. Summoning Ritual. The plan should roughly be to upgrade your 3 throughput based shards first, followed by your 2 utility shards. Loadout. #1 Exodus Down Set from Warlock. One of destiny 2s biggest secrets is currently being unfolded and that is the mystery of the secret plates hidden around the solar system. Exotic Titan Chest Armor. That’s 18:00 BST. These are the Last Wish raid’s Great Hunt, Garden of Salvation’s Kentarch 3 Suit, and one of the three Season of Arrivals armor sets. Destiny 2's newest raid, Last Wish, is the most complex and difficult raid Bungie has ever released. Last Wish Raid Boost. Exotic raid Use your Last Stand preventively to absorb damage spikes or to make up for your healers being forced to stop casting. 2560 Warlock – Sekris Armor Set · Mask of Sekris · Wraps of Sekris · Robes of Sekris · Boots of Sekris · Imperial Shadow's Bond · Recent Articles  Hunter Armor S12. 0 system, and dozens of armor mods that tweak moment-to-moment Destiny 2 best builds: Warlock I have never spent any actual money on any armor sets before but these look really. Source: Last Wish raid. Hood of the Great Hunt Helmet Source: Last Wish raid. Available Warlock Macros Healthstone / Battlemaster Trinket (Shift = Create Healthstone) Spammable Shadowfury Make and apply Spellstone/Firestone Teleport Raid Target Re-summoned Pet Dismount/Devour Fear and Fear Focus Spammable CoEx - Rogue Finder Spellstone/Wand Warlock Healthstones Arena Buffing Macro Fear mouseover target Chain Fear Focus Target Spammable Drain Devour Magic Spell Lock Here are our choices for the 5 best Warlock Exotic armor pieces: (This list is in no particular order) 1. 10, Bungie announced Thursday in its weekly blog post. Last Wish Hidden Chests: There are two hidden chests in the last wish raid. That is all for the best Last Wish weapons in the Forsaken DLC, and for more Destiny 2 guides at GameSkinny, check out the links below: Excavation Site XII Hunter Armor S4. Details of every Destiny 2 Leviathan raid gear item drop including the Prestige Hunter Feltroc, Warlock Sekris and Titan Nohr sets. 2564 Save all royalty-free pix. Besides that, this is a bigger raid compared to the raid lairs that we gotten in the The latest raid in Destiny 2, the Deep Stone Crypt, is quite a doozy. In such page,  9 ก. 2564 To get the Divinity, you'll need to complete a series of small puzzles spread throughout the Garden of Salvation Raid. sherpa, titan, warlock, hunter, ps4 However, the changes to Season 12 armor and beyond leave us with a new set of considerations. The developers claimed that it had more bosses than any previous raid (including from the original game) with a massive roam area, puzzles, and The best warlock armor to come out are the season pass ornaments. Collect 10 Forsaken Exotic weapons or armor. Armor of the Great Hunt is an Legendary Warlock armor set that can be acquired from the Last Wish Raid . Destiny diehards are getting a blast from the past in 2021 when the franchise's first-ever raid, the Vault of Glass, arrives in Destiny 2. Seal the Deal . Raid: Last Wish Despite some of the bugs present within this raid, the Leviathan raid offered a solid selection of loot and some engaging encounters. #2 Crystocrene Set from Titan. Gloves of the Great Hunt Gauntlets Source: Last Wish raid. Even. Unique Armor and Weapons. Last Wish Raid (Requires Forsaken - Recommended Power: 550) All Encounters: Kalli, the Corrupted Shuro Chi, the Corrupted Morgeth, the Spirekeeper Vault Security Mechanism Puzzle Riven of a Thousand Voices Take the stone to Techeun – Queenswalk All Raid Challenges Pick up challenges with Hawthorne at the tower. Destiny 2 Faction Vendor Engram Armor and Weapons with pictures of all the armor sets and weapons you can get from each type of engram. Raid: Scourge of the Past Weapons: All Legendary Weapons. As little as less than $1 a month to enjoy an ad-free experience, unlock premium features, and support the site! Show 47 Comments. Legendary / Warlock /Legs / Leg Armor Warlock. hunter gambit. One Thousand Voices Exotic Destiny 2 Bungie via Polygon  27 พ. $34. It is the definition of a decent raid. This boost contains a full completion of the Last wish raid and the 2 secret chests it has to offer. Permalink. Shuro Chi is a big step up in complexity compared with Kalli. Destiny 2 Last Wish Raid Loot, Weapons & Armor. 4 total core encounters. Hunter. Titan. Manifest The ‘Last Wish’ raid has been released and completed by a team of dedicated Guardians in Destiny 2: Forsaken — but that isn’t the end of the special events. It's easy to think the Raid is complete after All armor from the above listed Featured Raids has been updated to use the Season of Arrivals infusion cap. Let's Go Luna! Last Wish is the first raid included in Destiny 2: Forsaken, and it is one of the most challenging raids in the entire franchise. Destiny 2 Last Wish loot. Raid: Last Wish Badge. It will have the most bosses for a The last wish raid is in the dreaming city and takes the story of forsaken further with the rise of riven the last ahamkara. If you are looking for Destiny 2 Last Wish Armor Set you've come to the right place. Last Wish and Garden of Salvation raid weapons and armor have been updated to use the Must have access to the Last Wish raid; OPTIONS. Icon depicting Armamentarium, Armamentarium. #5 Iron Truage Set from All Classes. 4px arm (Classic) Last Wish is a Raid in Forsaken, taking place in the Dreaming City. It is the culmination of the expansion’s storyline, and has been described as being “like the Vault of Glass and Dreadnaught had a baby. Retired. The price is for 1 character, increase the quantity to 2 or 3 if you would like all the chest opened on all of your characters. Include 1 Full Run Each Week For those also wanting some Last Wish armor. Nearly a week before the release of Last Wish, Destiny 2: Forsaken's new raid, players not only found a way into the raid area and up to a raid chest, they also happened upon a sketchy method to How at least one Destiny 2 player got all the new Raid's Warlock loot days before it went live By Connor Sheridan 10 September 2018 This Destiny 2 Last Wish raid loot glitch was one for the Warlock Armor: Contraverse Hold, Chromatic Fire, Phoenix Protocol, and Geomag Stabilzers A Thousand Voices-Only available through the chest at the end of the Last Wish raid after killing Massive Breakdown of Forsaken's Last Wish Raid Weapons (With Stats, Times-to-Kill, and Recommended Perks) If you're wondering where the numbers and full list of guns are, the Weapon Stats Spreadsheet has you covered. After the 4th of these are killed (the order does not matter), Nethekurse will attack the group. ---. Wish you will enjoy the League of Legends game! We also keep a great customer service team, kindly and intelligent for 15/7 customer live service. It was all about what your highest power level Destiny 2 Beyond Light’s new stasis-based Warlock subclass, the Shadebinder, See ya. Revenant) quickly eliminated Kalli and Morgeth, two bosses from the Last Wish raid. Destiny 2 - Two Tailed Fox. #3 Wildwood Set from Hunter. ‌. Getting the most obvious choice out of the way, the Destiny 2 Last Wish Raid Loot, Weapons & Armor. This is a full-blown raid on the scale of Leviathan and the raids When autocomplete results are available use up and down arrows to review and enter to select. Collin MacGregor. Our team will sign onto your profile to complete the Last Wish Raid. How to Get It: You can get this armor as a drop from the Deep Stone Crypt Raid. (From L to R) Warlock, Hunter, and Titan in the brand new armor set from Season of the Splicer. The Dreaming City raid will reward you with a bunch of exotic and legendary weapons, dropping at power levels above 560, and even a new armor set for each class. Now that the playerbase is tackling Destiny 2's mighty Leviathan raid, we're beginning to get a steady trickle of information about the tasty loot that's available if you can beat the encounters contained within it. (Note: Your clan must be level 4 in order to pick up this challenge w/Hawthorne. Nov 21, 2017 – Iron Banner sets, Raid set for Warlock, Missing Hunter Sets. Hide. Legendary / Warlock / Legs / Leg Armor. #4 Reverie Dawn Set for All Classes. Destiny 2 - Hunter Armor set. Last Wish and Garden of Salvation raid weapons and armor have been updated to use the Destiny 2 - Warlock Armor set. Checkpoints Only We complete final boss checkpoints every week (on all available characters) until the exotic drops. Destiny 2 High-Minded Complex Destiny 2 Frumious Set or Daring Hunter. Weekly Raid Challenge: Keep Out. I fully intend holding on to this for another few levels, wish there was a higher ranking version, it would Our professional raid team and friendly customer service can guarantee 100% safe and cheap leveling service. Riven, the final boss of the Last Wish raid? Wiped off the map. Usually last wish raid that was a kill with the ballpark with darker colors and he offers four weekly milestone that allows. up to 2 Last Wish raid mods. Answer (1 of 3): Mechanically hardest? Last Wish. Last wish guide the last wish raid is in the dreaming city and takes the story of forsaken further with the rise of riven, the last ahamkara. Raid: Last Wish. Destiny 2 myriad set The raid includes multiple bosses and a puzzle to unlock a vault, along with wave after wave of alien enemies. Purchasing a weapon or armor you have already found costs only 20 Spoils of Conquest, which can be earned from completing a full Raid, any Raid, including Garden of Salvation and Last Wish. Your fireteam leader is floating in orbit and you're about to join up. The Vault encounter can seem kind of daunting and confusing at first, but if you watch a tutorial and do the encounter enough times, you’ll get the hang of it. Let's take a look at what your Guardian should bring into the raid and how best to kit them up for max firepower. Get Wowhead Premium. Secret achievements. 16 พ. Hide 47 Comments. 1x Last Wish. However, the changes to Season 12 armor and beyond leave us with a new set of considerations. Anarchy (Exotic GL) Full Armor set for Warlock, Hunter. Jan 2019 | Bungie Store LAST WISH RAID. Destiny 2: Forsaken Last Wish raid launch times. That armor still makes my warlock look like a -blam!- bo Destiny 2 Beyond Light’s new stasis-based Warlock subclass, the Shadebinder, See ya. Bungie has lined up some special Last Wish loot for those that complete it within the opening weekend: The first team to complete the Raid will all receive the One The Chambered Compensator in combination with armor-piercing bullets make up a god roll for this type of weapon, and can easily remove any kind of protective shields off the enemies. Samuel Fipps roams at a ruined camp along the road northeast of Deathknell. This boss has stumped Destiny’s best raid teams for several hours during the race to world first. Wish No More - Emblem In-Game Menu. Scourge had the unenviable task of following up the Last Wish (more on that in a bit), but it did so surprisingly well by taking things in a completely different direction. Summon Felguard 's abilites are actually very good. Details: Let PlayerBoost's professional players' farm Lost Sector for you and earn a guaranteed drop of Nothing Manacles, the newest Destiny 2 exotic warlock gauntlets. Destiny 2: How to Unlock the Secret Last Wish Raid Emblem. To prepare for the raid, you will want to have a set of Masterworked armor at the ready. When you kill the final  11 ก. 99. You'll need to Destiny 2 Faction Engram Armor and Weapons. Add to wardrobe. Try to save your Shield Wall cooldown for difficult situations where you have to be able to live without being healed for a short time. It takes team work and effective communication to overcome this challenge. Only one type of Armor spell can be active at any time. The raid takes place in the center of the Dreaming City to prevent the Taken from corrupting the homeland of the Awoken. Its large burst-damage capabilities, as well as its Improved Curse of Agony, make this build an ideal one for Warlocks who wish to: do some serious DPS in both PvP and raid environments; escape the mundane "Shadow Bolt spam" that DPS Warlocks are so familiar with Acquire each Warlock subclass. Complete the Last Wish raid collection badge, raid specific triumphs and challenges, make 10 wishes, plant 5 raid banners, loot 10 hidden chests, complete the raid and it's flawless run (Petra's run) Status: Available (achieved 07/12/2020) Raid - Last Wish - CP - Riven Earn some high stat armor, and can also do Xenophage if you are at that point in the quest. Here's our full guide to each of the four encounters in the raid. 2564 Morgeth the Taken Ogre is the third boss of the Last Wish raid, After all Taken Strength orbs are grabbed, have the Warlock teammate set  24 พ. 2564 Wish No More: Complete the Last Wish raid. A valid e-mail address. But on the bright side, high discipline armor recharges grenades quicker, which is great for Voidwalker Warlocks who consume grenades to regenerate health. 1 level 60 re-spec. 7 ธ. com Must have access to the Last Wish raid; OPTIONS. Complete the raid. It is the culmination of the expansion's storyline, and is described as being like the vault of glass and dreadnaught had a baby. Masterworking armor is key to making the best character builds in Destiny 2. The Chambered Compensator in combination with armor-piercing bullets make up a god roll for this type of weapon, and can easily remove any kind of protective shields off the enemies. The raid was added to the game on September 14th, 2018 at 1 pm EDT. 2564 (From L to R) Titan, Hunter, and Warlock in the Garden of Salvation raid gear. The raid includes multiple bosses and a puzzle to unlock a vault, along with wave after wave of alien enemies. Classes. Last Wish Raid armor set for the Warlock 10-650. 2561 The main cause of concern on Bungie's part was that players were able to obtain the entire armor set for The Last Wish Raid,  Icon depicting Apotheosis Veil · Apotheosis Veil. Great Hunt Armor Set: Any armor piece can drop from any encounter and hidden chests. Dec 31, 2017 – Eater of World Raid set for Warlock and Eververse S2/Dawning/Mercury sets. Legs Leg Armor Last Wish Raid Loot, Weapons & Armor - Destiny 2. 1%. Last Wish is a raid in Forsaken, taking place in the Dreaming City. Besides that, this is a bigger raid compared to the raid lairs that we gotten in the Marla was spared an undeath only to die at the hands of her now mindless husband. Warlock: Contraverse Hold; Chromatic Fire Last Wish Raid Answer (1 of 4): The first thing you need is a team of 5 other Players, because you can't beat a Raid alone, and Raids don't have matchmaking. As a Fury Prot tank, you also have access to Death Wish. Chance at One Thousand Voices exotic Fusion Rifle. All armor released in Beyond Light and Season 12, all Last Wish and Garden of Salvation armor acquired starting in Season 12, and all Armor 2. As mentioned earlier, Season of the Splicer has us running through geometrical cyberscapes with a color palette that throws you right back into 80s sci-fi movies. Home » Destiny 2 » Last Wish Raid Loot, Weapons & Armor – Destiny 2 Last Wish raid loot are items you can get by playing the new raid in Destiny 2 Forsaken The Dreaming City raid will reward you with a bunch of exotic and legendary weapons, dropping at power levels above 560, and even a new armor set for each class. 2562 One Thousand Voices is a random drop from the final chest of the Last Wish raid. We've gathered our favorite ideas for Last Wish Raid Symbols Destinythegame, Explore our list of popular images of Last Wish Raid Symbols Destinythegame and Download Photos Collection with high resolution Class Item Armor Mods Details. E-mail address *. Destiny 2 - Titan Armor set Destiny 2 - Last Wish Raid Weapons. Exotic weapons or armor. Touch device users, explore by touch or with swipe gestures. Last Wish, Forsaken's raid, will be going live a whopping ten days later. Anguish allows him to Taunt, he can cleave with Cleave, and he can even Intercept! Warlock Fashion Y2 - DestinyFashion Destiny Hunter, Destiny Game, Had pleasure working on this awesome Last Wish Raid armor for hunter! Destiny 2 Last Wish Armor Set. Raid: Last Wish Last Wish Full Raid + Secret Chests on Xbox ONLY! My goal will always be to complete the raid as quickly as possible. Search more creative PNG Glory Rank - Destiny 2 New Last Wish Raid Armor. Include Classified.


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    [TFA] Destiny 2 - Blast Furnace
    How To Get 9 FREE RAID LOOT CHESTS SOLO In Destiny 2! [Last Wish Raid \u0026 Garden Of Salvation]

    Destiny 2 Last Wish raid guide, loot and how to prepare

    Destiny 2 raid Last Wish is arguably the activity players are most looking forward to from expansion Forsaken.

    Set within The Dreaming City - the expansive end-game location - it's once again be gated off by high level requirements and requires a committed group where a group of six players willing to take on a gauntlet of puzzles and bosses for exclusive items.

    Though they can take several evenings of work on a first playthrough - if not longer, as Last Wish is probably the toughest yet - Destiny raids are designed to be replayable, with randomised loot drops encouraging players to revisit week-after-week, inching them ever closer to the level cap with every session.

    Ready for the challenge? Our Last Wish guide can walk you through its encounters.

    Destiny 2 Last Wish guide

    Here are guides to every encounter of Last Wish:


    Looking for more raid action? Be sure to check out Scourge of the Past if you own the Black Armoury DLC.

    How to prepare for the Last Wish Raid

    You can prepare yourself in the following ways:

    • Get as close to max Power level as possible to make things easier. The Last Wish light level requirement is a mighty 550, and scales up to 580. Anyone significantly under these (40/50LL) will see skulls above enemy heads and really struggle to do damage.
    • You need to unlock The Dreaming City before being able to access the encounter, which comes after completing the main Forsaken walkthrough.
    • Get your team ready in advance, and if possible, with a diverse range of classes, to help survive the many trials within.
    • Unlock all three of the new sub-classes to give you as many abilities as possible for both offence and defence.
    • Attempt to unlock a range of weapons and armour types to maximise your range of energy options.
    • The respawn timer is now a cumulative 2 minutes 30 seconds for every phase / attempt.
    • Grab the Raid-specific consumables from Petra in The Dreaming City to give you full Super and Heavy before encounters - you might need it.
    • Getting your hands on Dreaming City armour gives you the mod 'Riven's Curse' that allows you to inflict more damage (and take more, too!) while exploring in patrol. Better still is if you can offer an Oracle, you'll get another quest for the 'Transcendent Blessing' mod, granting increased damage infliction without you taking more. Though not yet confirmed, we have to assume this will work in the Last Wish raid, too.
    • As previously, there are secret chests in the raid, but they do not drop Powerful Gear. Instead, these drops happen when you kill a boss, so don't have a full inventory and postmaster!

    Destiny 2 Last Wish loot

    Bungie has lined up some special Last Wish loot for those that complete it within the opening weekend:

    • The first team to complete the Raid will all receive the One Thousand Voices Exotic.
    • Any player completing in the first 24 hours will receive the 'Wish Ascended' emblem.
    • Any player completing the Raid by the next weekly reset can order a personalised Last Wish raid jacket from the Bungie Store. Note you have to finish the Raid and order the jacket before the reset takes place.

    Whether you're playing from Friday or in the following weeks, early exploits have revealed the many different kinds of loot drops available.

    Last Wish armour drops

    HeadMask of the Great HuntHelm of the Great Hunt Hood of the Great Hunt
    ArmsGrips of the Great HuntGauntlets of the Great HuntGloves of the Great Hunt
    ChestVest of the Great HuntPlate of the Great HuntRobes of the Great Hunt
    BootsStrides of the Great HuntGreaves of the Great HuntBoots of the Great Hunt
    Class ItemCloak of the Great HuntMark of the Great HuntBond of the Great Hunt

    Last Wish weapon drops

    • Age-Old Bond - Auto Rifle
    • Apex Predator - Rocket Launcher
    • Chattering Bone - Pulse Rifle
    • Nation of Beasts - Hand Cannon
    • Techeun Force - Fusion Rifle
    • The Supremacy - Sniper Rifle
    • Transifuration - Scout Rifle
    • Tyranny of Heaven - Bow
    • One Thousand Voices - Exotic Fusion Rifle (rare drop from the last encounter)

    Other Last Wish drops

    • Cleansing Knife - Sparrow
    • Dreaming Spectrum - Shader
    • Ermine TAC-717 - Ship
    • Wish No More - Emblem
    • Wish-Maker Shell - Ghost Shell

    Thanks to RyanLl on reddit for helping with the above.

    Remember - as Last Wish weapons are random rolls, they cannot be repurchased from the in-game Collection, so keep hold of them! (Thanks dubie 9 on reddit for the info.)


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