Wwe 2k gameplay

Wwe 2k gameplay DEFAULT

WWE 2K15

2014 wrestling video game

2014 video game

WWE 2K15
A picture of John Cena is seen on a white background with a red striped line in the middle. The game's logo appears on the top.

Cover art featuring John Cena

Developer(s)Yuke's[a]
n-Space (mobile version)
Publisher(s)2K Sports
2K Games
SeriesWWE 2K
Platform(s)
Release
Genre(s)Sports
Mode(s)Single-player, multiplayer

WWE 2K15 is a professional wrestling video game developed by Yuke's and published by 2K Sports for PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Microsoft Windows. It is the sequel to WWE 2K14, and was succeeded by WWE 2K16. It was released on October 28, 2014, in North America and on October 31, 2014, in Europe for last generation consoles and released on November 18, 2014, in North America and on November 21, 2014, in Europe for current generation consoles. It was released for Microsoft Windows on April 28, 2015, and was the first WWE game to be released on the platform since WWE Raw, which was released in 2002.[2][3] It is the first game in the series to use the new WWE logo since it was introduced earlier in 2014, which was originally used as the logo of the WWE Network.

The game is based on the professional wrestling promotion WWE and WWE 2K15 serves as the first game in the series to signify the "new generation", placing a heavy emphasis on traditional and more relaxed gameplay, unlike the arcade-like combat prominent in previous installments. It also adds several new features to complement the main theme based around naturalism, adding a new chain grapple system at the beginning of matches, slowing the pacing of the matches and adding a new stamina bar to reflect and portray the quality of matches produced on WWE television.

Gameplay[edit]

WWE 2K15 signifies as the start of a "new generation", which focuses on turning the franchise into a true wrestling game rather than "a fighting game with WWE Superstars in it." The new chain wrestling mini-game has been implemented (exclusive to current generation consoles and PC only) to make matches play out more realistically. Pressing the grapple button at the beginning of the match will initiate a collar-and-elbow tie up. At the beginning of the tie up, each opponent will press one of three face buttons to place their opponent into a side headlock, a wrist lock or a waist lock with a rock-paper-scissors style outcome. (Headlock beats Wrist lock, Wrist lock beats Waist lock, Waist lock beats Headlock.) Whomever wins will place their opponent in the corresponding hold, while both players rotate the right analog stick (space + movement keys on PC) to find a "sweet spot". If the attacker finds it first, they'll perform a move, if the defender finds it first, they'll gain the upper hand. Additionally, the attacking wrestler can strike or wrench the opponent's limb, making it harder for them to find the sweet spot. This mini-game only happens 2-3 times during the match and can be turned off via the options menu. Strikes have returned to their normal speed, with the improved collision and selling animations from the opponent. Unlike in previous games, superstars will not stand up immediately, after taking a bump or slam.

This game also introduces the three-tier stamina meter, which controls the pace of a match. Through each move the player performs, especially striking and running, will drain the stamina meter. During the first tier, the wrestler will be full of energy and perform moves easily. During the second tier, the wrestler will begin to slow down. In the third tier, the wrestler will be completely exhausted, even being unable to perform their finishing moves should it drop too low. The stamina meter can also be turned off or adjusted to drain more slowly, and will slowly regenerate as long as a meter is not depleted. The game's submission system has been revamped. The "Breaking Point" gauge has been replaced with a two part circular gauge. The mechanic of the system remains mostly the same, but players only have to mash a single button rather than all four. Wake-up taunt finishers are now known as "Charged Finishers" which combines the taunt & finisher into a single animation by pressing and holding the finisher button when the opponent is grounded and then releasing it when they're on their feet (whereas on PC, holding the key is not necessary). Signature moves can now be stored as well. Catch and Catapult finishers have also returned. Both fighting styles and skill sets have been brought in to ensure that the characters behave more like their real-life counterparts. For example, high flyers like Rey Mysterio will not do power moves and will focus on diving and springboard moves while giants like Big Show cannot climb the turnbuckle and will focus on power moves. Superstars who cannot climb to the top rope can climb to the second rope and deliver moves such as Bret Hart's elbow drop or Big Show's slingshot body splash.

Gameplay on the PlayStation 3 and Xbox 360 versions remains largely the same blueprint as previous entries in the series. However, new rosters, new arenas, new championship titles and new contents have been introduced.

Story modes[edit]

2K Showcase[edit]

On August 4, 2014, IGN revealed that the game will feature a historical mode, which focuses on past WWE rivalries.[4] Called the "2K Showcase", the story mode is similar to WWE 2K14's 30 Years of WrestleMania mode in that it focuses on historical events, but will be more like the Attitude Era mode in WWE '13 where it emphasizes specifics rather than generalities. The mode goes into more depth, giving a more detailed look at personal rivalries, treating them as mini-documentaries, with in-match cut scenes and historical objectives to complete.

The 2K Showcase features 33 matches in total and is highlighted by two rivalries. The first rivalry "Hustle, Loyalty, Disrespect" is between John Cena and CM Punk from 2011 to 2013. The rivalry started with Punk beginning to rebel against Vince McMahon and the way he ran the company and later when he claimed he did not earn the respect he deserved. The rivalry ends with CM Punk's defeat by John Cena at Raw.

The second rivalry "Best Friends, Bitter Enemies" chronicles the feud between Triple H, Shawn Michaels and the wrestling stable Evolution. The showcase begins at SummerSlam (2002) and covers various matches from Raw and PPV's ending with Triple H defeating Shawn Michaels at Bad Blood 2004 in a Hell in a Cell match.

The 2K Showcase also allows players to unlock various arenas, wrestlers and attires from each rivalry period, including Triple H's 2003 and 2004 attire and the stable Evolution from 2004.

DLC Content Showcases[edit]

WWE 2K15 has three additional Showcases, which were available as DLCs. "One More Match" features the rivalry between Christian and Randy Orton during 2011, focusing in on Christian's quest for the World Heavyweight Championship.

"Hall of Pain" features Mark Henry's domination through 2011 and early 2012 and his path towards winning the World Heavyweight Championship and his brief resurgence challenging for the WWE Championship in early 2013.

"Path of Warrior" focuses on the career of The Ultimate Warrior, chronicling in on the rise of The Ultimate Warrior during the 1980s, commenting on the passing of the torch that Hulk Hogan demonstrated at "WrestleMania VI" and detailing Warrior's legacy within the WWE.

MyCareer[edit]

The game also has a "MyCareer" mode similar to NBA 2K15. Players take on the role of a Superstar made in the Creative Suite and follow the evolution of their WWE career, from the WWE Performance Center and NXT to the main event at WrestleMania, then your career is simulated 15 years into the future where you take place in one final match. This is the first time that the WWE 2K series features a Career mode and the first for the series overall since SmackDown vs. Raw 2010. Designed to be a branching, but linear, storyline in which players actions have effects on the future, MyCareer is reminiscent to story modes of earlier SmackDown games and WWF No Mercy in which decisions affected outcomes. The mode also features a morality system to allow players to decide whether they want to play as a face (fan favorite) or a heel (rule breaker) with each choice having an effect on the meter. There is also a 1-5 star match rating system that rates matches based on technique, pacing and momentum, with squash matches getting lower ratings and back-and-forth matches getting higher ratings. Wins and losses have little effect on match ratings with the goal being to put on the best match possible. This mode is exclusive to the PlayStation 4, Xbox One and Microsoft Windows versions of the game.

PlayStation 3 and Xbox 360 exclusive modes[edit]

Who Got NXT[edit]

Replacing MyCareer on PlayStation 3 and Xbox 360 is a mode called "Who Got NXT?" which is a story mode focusing on up-and-comers from NXT: Adrian Neville, Bo Dallas, Corey Graves, Rusev and Sami Zayn, the 5 playable NXT Superstars in the game.[5] The NXT Arrival arena was also exclusive to the PS3/360 version of the game.

Proving Ground[edit]

Designed to be the spiritual successor to "Defeat The Streak" from WWE 2K14, Proving Ground pits players against John Cena, the top guy in WWE. This mode is only unlockable after completing the "Who Got NXT?" mode. The player will choose one of the 5 playable NXT Superstars to face Cena in a one-on-one match with a 30-minute time limit. Defeating Cena with all 5 NXT stars will unlock the entire roster (including created Superstars) to play the mode with.

Creative Suite[edit]

Several features that were present in previous games like: Story Designer, Create-A-Finisher and Custom Soundtracks were removed from the PlayStation 3 and Xbox 360 versions for unknown reasons nor are they present on next gen consoles though Create-A-Diva, Paint Tool, Create-A-Championship & Create-An-Arena are still available on last gen.

"Create-A-Superstar" has returned with only 25 available slots for the Xbox One, PlayStation 4 versions while the PC version has 50 slots when the player updates the game on Steam.[6] Superstar Heads has been reworked to allow all in-game wrestlers to be fully editable for the first time since WWE Raw 2, creating or editing a superstar takes up a slot. The paint tool has been removed on Xbox One, PlayStation 4 and PC and replaced with a new feature called "Superstar Studio" that allows players to import custom logos and fully edit or change a superstar attire.

Visuals and audio[edit]

The PlayStation 4, Xbox One and Microsoft Windows versions of the game feature the same face and body scanning tech that was used for NBA 2K14 to ensure that the models look as close to their real-life counterparts as possible.[7] Textures for clothing, beards & long hair have been updated, with 2K creating an entirely new development tool to more realistically portray beards.[8] However, the PlayStation 3 and Xbox 360 versions have similar graphics to its predecessor, but with improved clothing textures and a new lighting system that lessens the shine from the superstar models.[9] The PlayStation 4 and Xbox One versions are displayed in 1080p resolution and have an improved frame rate.[10] Visual Concepts motion captured wrestlers performing their moves in an actual WWE ring over the course of forty days with the sound of each bump being recorded to ensure that it sounds like the actual move rather than using generic sounds of someone hitting the mat.[4][11] The game has five times the amount of animation data than the previous game.[4]Michael Cole and Jerry Lawler recorded new commentary, with approximately 30 hours of new commentary per commentator. The commentary was recorded with Cole and Lawler in the room at the same time to create more natural conversations and banter.[7]

Soundtrack[edit]

For the first time since Smackdown vs. Raw 2010, WWE 2K15 features a licensed soundtrack. WWE 2K15: The Soundtrack was curated by John Cena. It consists of music from a variety of artists from various music genres including hip-hop, rock, and country. In addition to the songs from the soundtrack, the game also includes four additional songs. The album version features two exclusive songs by Cena and Wiz Khalifa.[13]

In-game soundtrack[edit]

Releases[edit]

In July 2014, it was announced that Sting would be the game's pre-order bonus as two playable characters: One being the black and white Crow-inspired persona and the other being his surfer gimmick with the blond flattop hairstyle.[14] A collector's edition of the game was announced on August 4. It includes premium packaging, a collectable art card hand-signed by Hulk Hogan, an exclusive Funko "Hollywood" Hulk Hogan vinyl figure, a piece of the ring canvas from Hogan's appearance on WWE Monday Night Raw on March 10, 2014, two playable pre-order launch-exclusive Hulk Hogan characters (nWo "Hollywood" Hulk Hogan and modern day Hulk Hogan), and the two playable Sting characters. A total of 25,000 collector's editions were made available for PlayStation 4 and Xbox One.[15]CM Punk's inclusion in the game caused legal issues before release, as Punk had walked out of the company by release, however, 2K and Punk reached an agreement before release.[16]

PlayStation 4 and Xbox One[edit]

The PlayStation 4 and Xbox One versions of the game were delayed three weeks from their original October 28 release date.[17] 2K stated "The additional development time enables our talented teams to ensure the WWE 2K15 next-gen experience fully meets our expectations."[18] The next gen versions were released on November 18, 2014.

Microsoft Windows[edit]

On April 21, 2015, WWE announced an upcoming Windows PC release in Spring of 2015.[2] A week later, 2K announced the release date of April 28, 2015.[3] This marks the first game in the WWE 2K series to be released on PC, as well as the first WWE game to be released on PC since WWE Raw which was released in 2002. All previously released downloadable content was included at no extra cost, except Paige, who was exclusive to the Season Pass.[19] The PC version is similar to the PlayStation 4 and Xbox One versions, featuring MyCareer and 2K Showcase game modes. The PC version is exclusive to Steam, with no retail release planned.[20]

Mobile[edit]

A version of the game for mobile devices, developed by n-Space, was released for Android and iOS on April 16, 2015.[21] 2K called it the "first simulation-based WWE video game for mobile devices".[22] The mobile version features 10 playable superstars, three match types, full entrances & move sets, create a superstar, live multiplayer and a career mode.[23] In July 2015, an update was released that improved controls and responsiveness.[24]

Downloadable content[edit]

On October 14, 2014, it was announced that the batch of upcoming DLC will include the "Accelerator", which unlocks all in-game content, and three additional rivalries for the 2K Showcase mode. "One More Match", which chronicles the feud between Christian and Randy Orton from 2011, was the first added alongside "Hall of Pain", which highlights Mark Henry's domination from 2011–2013, and "Path of the Warrior", which is the career retrospective of WWE Hall of FamerThe Ultimate Warrior.

The "One More Match" DLC adds Christian and Edge as playable characters. The "Hall of Pain" DLC awards the player The Great Khali and unmasked Kane as playable characters. Also, additional attires are added for Mark Henry, Big Show, Sheamus, Randy Orton, Daniel Bryan and The Usos. "The Path of Warrior" DLC includes another attire for The Ultimate Warrior and adds Hulk Hogan, Rick Rude, Andre The Giant, Col. Mustafa, General Adnan, Sgt. Slaughter, Honky Tonk Man and "Macho Man" Randy Savage as playable characters.

Various packs were available at unspecified dates with Superstars, Legends, managers, and new moves included. The first pack available was the "NXT ArRival" DLC, which added The Ascension, Adam Rose, Emma and John "Bradshaw" Layfield as playable characters. The second pack added was the WCW Pack DLC which added WCW legends Fit Finlay, Lord Steven Regal, Bam Bam Bigelow, Diamond Dallas Page, and Lex Luger.[25] All the DLC packs were freely included for the PC version of the game, except for Paige, who was an exclusive addition to the Season Pass.[2][19]

On July 27, 2015, the pre-order Hulk Hogan DLC was removed from sale on PlayStation Network and Xbox Games Store following the controversy surrounding racist remarks made by Hogan,[26][27] then after four years it was announced that Hogan will return for WWE 2K20 in 2019.

Season Pass[edit]

The Season Pass includes all three 2K Showcase story mode DLCs, the Accelerator DLC, and exclusive access to WWE Diva Paige.[28]

Reception[edit]

Reception

WWE 2K15 received "mixed to average" reviews across all platforms, according to review aggregator website Metacritic.[29][30][31][32][33]

PlayStation 3 and Xbox 360[edit]

IGN gave the PlayStation 3 and Xbox 360 versions a 5.9 out of 10, saying: "WWE 2K15 is like seeing Brock Lesnar going from breaking The Undertaker's streak to losing to Hornswoggle during the pre-show in back-to-back WrestleManias. Not only is it surprising, it's also pretty sad. I would frequently grab my copy of last year's grappler with the intent to quickly check some changes, only to find myself reluctant to switch back due to the far better roster and single-player experience. Do yourself a favor, save your money, and buy WWE 2K14. The minor improvements to combat and commentary in 2K15 don't even come close to making up for what was lost."[40]Game Informer gave the game a 7 out of 10, stating "This version of WWE 2K15 works if you're not planning on buying a new-gen console anytime soon... Custom creators, on the other hand, might as well continue to build up their creations on 2K14.[35]

PlayStation 4 and Xbox One[edit]

IGN gave the PlayStation 4 and Xbox One versions a 7 out of 10, stating "WWE 2K15 on PlayStation 4 and Xbox One doesn't quite meet the expectations set by previous entries in the series. While the wrestlers look amazing and the combat feels significantly better, "MyCareer" mode is an absolute slog and everything else has been done better in previous years. Between the narrower historical mode, the shuttered creation suites, and the dearth of combat options for bigger groups, WWE 2K15 has lost some of the tools that brought previous entries to the main event."[39]Eurogamer gave the game a 3 out of 10, stating "WWE 2K15 is a kick in the teeth. Graphically assured as it is, almost every other element of the 15-year-old series has been cut back, tampered with pointlessly or outright ruined. The series hasn't been good for a long time now, but this year is the first it's been actively bad. The wait for a great new WWE game continues."[34] Hardcore Gamer gave the game a 3/5, saying "some players may pine for the older days of this franchise, where gameplay was frenetic and fast-measured. WWE 2K15 steps away from that methodology, and in turn delivers a much more deliberately-paced game, and one that is more intent on providing an authentic, one-to-one recreation of the drama that goes down in the squared circle."[43]

Microsoft Windows[edit]

PC Gamer gave the Microsoft Windows version of the game a 67 out of 100, calling the game "a capable attempt to recapture the magic of WWE, let down by the decision not to update any single element of the console versions."[41]Rock, Paper, Shotgun stated "It's a disappointing game," adding "WWE 2K15 is a lot like the WWE itself – burying its female performers, mishandling its roster, screwing up its own booking and failing to establish characters".[44] GameWatcher gave the game a 7.5 out of 10, stating "unlike the game's release on consoles, the presence of mod support means that WWE 2K15 will actively evolve over time on PC. Until the mod community flourishes however and assuming the game's rough edges prove tolerable, WWE 2K15 remains an enjoyable wrestling yarn the likes of which PC players haven't been graced with in, well, forever. Maybe not the best there was or the best there is and certainly not the best there ever will be then, but it's a good start all the same and after all, legends have been fashioned from less."[42]

Mobile versions[edit]

Pocket Gamer gave the mobile version a 7 out of 10, commenting that it is "a pretty solid experience, and it flourishes the deeper you get into it", while criticizing the price of the game.[45]Gamezebo rated it 3.5 out of 5 stars, praising the graphics, multiplayer and controls but lamenting the overall lack of content.[46] Technology Tell gave the album a "D" rating, calling it "a lazy, unresponsive, and completely shallow experience"[47] 148 Apps gave a 4 out of 5 stars rating and called the game "surprisingly complex".[48] Game Informer stated the game is "a bare-bones, yet mechanically functional mobile title" and said it laid down a good groundwork for the next game.[49]

Sales[edit]

In December 2014, it was announced that WWE 2K15 had outperformed WWE '13 and WWE 2K14 in the same holiday sales time period.[50] As of August 2015, WWE 2K15 has shipped over three million copies.[51]

See also[edit]

Notes[edit]

References[edit]

  1. ^"New release date for WWE 2K15 on next generational consoles". WWE 2K. September 16, 2014. Archived from the original on November 30, 2014. Retrieved September 16, 2014.
  2. ^ abcd"WWE 2K15 arrives on Windows PCs". WWE. Retrieved August 27, 2015.
  3. ^ abc"WWE 2K on Twitter". Twitter. Retrieved August 27, 2015.
  4. ^ abcVince Ingenito (August 4, 2014). "WWE 2K15: Story, Career Modes, and More Revealed – IGN First". IGN. Retrieved October 7, 2015.
  5. ^"Who Got NXT? mode debuts in WWE 2K15". WWE. October 21, 2014. Retrieved October 21, 2014.
  6. ^"WWE 2K15 Q+A reveals". TheSmackdownHotel.com. October 29, 2014. Retrieved October 29, 2014.
  7. ^ ab"E3 2014: WWE 2K15 Showcases the Power of NBA 2K Tech". GameSpot. Retrieved October 7, 2015.
  8. ^"'WWE 2K15' Producer Explains New 'Beard Tech' And Adjusting To Current-Gen Consoles". Design & Trend. Retrieved October 7, 2015.
  9. ^Damian Seeto (July 11, 2014). "2K Gives Insight On WWE 2K15's Graphics For PS3 And Xbox 360 – Attack of the Fanboy". Attack of the Fanboy. Retrieved October 7, 2015.
  10. ^"WWE 2K15 Confirmed 1080p On PS4 And Xbox One". cinemablend.com. October 25, 2014. Retrieved October 7, 2015.
  11. ^Colin Campbell (September 3, 2014). "See the wrestlers of WWE 2K15 grappling with motion capture". Polygon. Retrieved October 7, 2015.
  12. ^ ab"Various – WWE 2K15: The Soundtrack (File, Album) at Discogs". Discogs. Retrieved July 10, 2017.
  13. ^Pereira, Chris (October 13, 2014). "Blame John Cena if You Don't Like WWE 2K15's Soundtrack". Gamespot. Retrieved March 30, 2015.
  14. ^"Sting Debuts in WWE 2K15". WWE. July 14, 2014. Retrieved July 15, 2014.
  15. ^"2K Games Reveal Details Behind Hulk Hogan's WWE 2K15 Collector's Edition". wrestlingnewssource.com. August 4, 2014. Retrieved September 6, 2014.
  16. ^Crossley, Rob (September 9, 2014). "Legal Discussions Underway Over CM Punk's Inclusion in WWE 2K15".
  17. ^Owen S. Good (September 16, 2014). "WWE 2K15 delays PS4, Xbox One release until Nov. 18". Polygon. Retrieved August 27, 2015.
  18. ^"WWE 2K15 Delayed on PS4 and Xbox One". IGN. Retrieved August 27, 2015.
  19. ^ abDamian Seeto (April 26, 2015). "WWE 2K15 PC Won't Be Getting Paige – Attack of the Fanboy". Attack of the Fanboy. Retrieved August 27, 2015.
  20. ^Damian Seeto (April 24, 2015). "WWE 2K15 PC Is Steam Exclusive; No Retail Release Planned". Attack of the Fanboy. Retrieved August 27, 2015.
  21. ^"2K announces new WWE 2K mobile game". WWE. Retrieved September 26, 2015.
  22. ^"WWE 2K now available on iOS and Android". WWE. Retrieved September 26, 2015.
  23. ^Brian Mazique. "WWE 2K15 Mobile: Info on Release, Roster, Features, Modes and Available Devices". Bleacher Report. Retrieved September 26, 2015.
  24. ^"'WWE 2K' Just Got a Big Update, Improves Controls and Responsiveness". TouchArcade. July 17, 2015. Retrieved October 7, 2015.
  25. ^"WWE 2K15 downloadable content details". IGN. October 21, 2014. Retrieved October 21, 2014.
  26. ^"WWE 2K15 DLC: Hulk Hogan DLC Being Removed From PSN, Xbox Store". iDigitalTimes. July 27, 2015. Archived from the original on August 20, 2015. Retrieved August 25, 2015.
  27. ^"Roddy Piper's Odd Talk Show Appearance Video, Hulk Hogan DLC Removed From WWE 2K15 Store". WrestlingInc.com. Retrieved August 27, 2015.
  28. ^"WWE 2K15 season pass details". IGN. October 21, 2014. Retrieved October 21, 2014.
  29. ^ ab"WWE 2K15 for PC Reviews". Metacritic. Retrieved May 5, 2019.
  30. ^ ab"WWE 2K15 for PlayStation 3 Reviews". Metacritic. Retrieved May 5, 2019.
  31. ^ ab"WWE 2K15 for PlayStation 4 Reviews". Metacritic. Retrieved May 5, 2019.
  32. ^ ab"WWE 2K15 reviews for Xbox 360". Metacritic. Retrieved May 5, 2019.
  33. ^ ab"WWE 2K15 for Xbox One Reviews". Metacritic. Retrieved May 5, 2019.
  34. ^ abDransfield, Ian (November 27, 2014). "WWE 2K15 review". Eurogamer. Retrieved November 27, 2014.
  35. ^ abVore, Bryan (October 28, 2014). "WWE 2K15 – Last-Gen Version Left Out In The Cold". Game Informer. Retrieved October 28, 2014.
  36. ^Vore, Bryan (November 17, 2014). "WWE 2K15 PS4 Review – New-Gen Version Blows Up In Debut Match". Game Informer. Retrieved November 17, 2014.
  37. ^Tan, Nick (November 17, 2014). "WWE 2K15 (PS4/XOne) Review". Game Revolution. Retrieved November 17, 2014.
  38. ^Tan, Nick (November 1, 2014). "WWE 2K15 (PS3/X360) Review". Game Revolution. Retrieved November 1, 2014.
  39. ^ abRudden, Dave (November 17, 2014). "WWE 2K15 review for PS4 and Xbox One". IGN. Retrieved November 17, 2014.
  40. ^ abRudden, Dave (October 27, 2014). "WWE 2K15 Review". IGN. Retrieved October 27, 2014.
  41. ^ abWilson, Ben (May 4, 2015). "WWE 2K15 PC review". PC Gamer. Retrieved May 4, 2015.
  42. ^ abJones, John-Paul (May 19, 2015). "WWE 2K15 PC Review". GameWatcher. Retrieved May 19, 2015.
  43. ^ abHalestorm, Bradly (November 28, 2014). "Review: WWE 2K15". Hardcore Gamer. Retrieved November 28, 2014.
  44. ^Smith, Adam (May 1, 2015). "WWE 2K15 Review". Rock, Paper, Shotgun. Retrieved May 1, 2015.
  45. ^"WWE 2K". Pocket Gamer. April 17, 2015. Retrieved October 7, 2015.
  46. ^"WWE 2K Review: Just a Touch of the Big Time". Gamezebo. Retrieved October 7, 2015.
  47. ^"Review: WWE 2K for iOS". TechnologyTell. Retrieved October 7, 2015.
  48. ^"WWE 2K Review". 148apps.com. Retrieved October 7, 2015.
  49. ^"Is WWE 2K Mobile Worth A Try?". Retrieved December 30, 2016.
  50. ^Damian Seeto (December 18, 2014). "WWE 2K15 Sales Improve Over WWE 2K14". Attack of the Fanboy. Retrieved October 7, 2015.
  51. ^Matulef, Jeffrey (August 21, 2015). "Grand Theft Auto series has shipped over 220 m copies". Eurogamer. Gamer Network. Retrieved August 22, 2015.

External links[edit]

Sours: https://en.wikipedia.org/wiki/WWE_2K15

WWE 2K20

Platform:
PS4
Release:
21/10/2019
Publisher:
2K
Genre:
Action, Action, Action
Voice:
English
Screen Languages:
Arabic, English, French (France), German, Italian, Spanish

To play this game on PS5, your system may need to be updated to the latest system software. Although this game is playable on PS5, some features available on PS4 may be absent. See PlayStation.com/bc for more details.

Download of this product is subject to the PlayStation Network Terms of Service and our Software Usage Terms plus any specific additional conditions applying to this product. If you do not wish to accept these terms, do not download this product. See Terms of Service for more important information.

One-time licence fee to download to multiple PS4 systems. Sign in to PlayStation Network is not required to use this on your primary PS4, but is required for use on other PS4 systems.

See Health Warnings for important health information before using this product.

Library programs ©Sony Interactive Entertainment Inc. exclusively licensed to Sony Interactive Entertainment Europe. Software Usage Terms apply, See eu.playstation.com/legal for full usage rights.

© 2005-2019 Take-Two Interactive Software, Inc. and its subsidiaries. 2K, the 2K logo, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. All WWE trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners. Andre the Giant™ licensed by CMG Brands, LLC. Macho Man Randy Savage TM licensed by CMG Brands, LLC. © 2019 WWE. All Rights Reserved.

2K Privacy Policy & EULA

Sours: https://www.playstation.com/en-sa/games/wwe-2k20/
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WWE 2K15: Review, Gameplay Impressions and More for Xbox One and PS4

image from WWE 2K15, provided by 2K Sports

A professional wrestling event is unlike any other. It's a cross between combat sports, a concert and a circus. When you blend it all together, it often equates to one of the most enjoyable experiences fans can have in an arena.

When video game makers set out to recreate this one-of-a-kind experience, it's difficult to encapsulate all of its appeal and to recreate the drama that makes it compelling from week to week. Video game developers have struggled to find the sport's charm in the past.

WWE 2K15 on PlayStation 4 and Xbox One released Tuesday. With a directive toward making realistic in-ring action and storytelling elements compelling additions to the overall package, WWE 2K15 has its sights set high.

Armed with the technology from the latest gaming consoles, this 2K Sports-developed title aims to take virtual wrestling higher than it has ever gone. 

Visually Stunning

image from WWE 2K15, provided by 2K Sports

Just when you think you've seen the last next-generation game with graphics and animation that will make your jaw drop, a title like WWE 2K15 is released and reminds you the visual bar can be still be raised. 

Up to this point, the most attractive sports video games I've seen on PS4 or Xbox One are EA Sports UFC, NHL 15 and NBA 2K15. I would venture to say WWE 2K15 is equal or superior to each of those games when it comes to graphics.

Most of the Superstars on the roster were rendered with the new face-scanning technology that has become standard for all sports video games these days. However, even guys who weren't scanned, like CM Punk and The Rock, have excellent virtual versions of themselves playable in the game.

image from WWE 2K15, provided by 2K Sports

Most of us have seen a plethora of screenshots of the game before its release, so we were fully prepared for a visually impressive experience. That said, you can't fully appreciate how good this game looks until you see its animation.

At its best, WWE action has flow and cohesion. The size, speed and athleticism can be marveled at while you're taking in a match. You get that same feeling as you play WWE 2K15. The awesome character models move about the ring as realistically as any ever have in a wrestling game.

The running, striking and grappling animations look awesome.

Subtleties like stomps, side headlocks and other core wrestling maneuvers have solid collision detection and feel as much like you're performing the moves as can be expected in a gaming experience.

The Superstars not only have accurate faces, but their bodies are also expertly recreated. When it comes to varying body types, every other sports video game in existence can take notes from WWE 2K15. The scaling in this regard is stellar. Guys like Kofi Kingston and Big Show are made to look as different in the game as they do in real life, and the same can be said for Superstars more similarly built, like Justin Gabriel and Fandango.

In real life, no two people are built exactly the same, and that's the case in WWE 2K15.

The visual compliments don't end with the Superstars. I'd be remiss if I didn't mention how good the arenas look. Whether its Raw, Smackdown or a pay-per-view, the venues and the virtual fans that fill them are simply outstanding. I could go on and on about how great this game looks, but I think you get the idea.

Simulation Wrestling Has Arrived...for the Most Part

image from WWE 2K15, provided by 2K Sports

The first time I played WWE 2K15 was during SummerSlam weekend. I immediately noticed the action was a bit slowed, and stamina was a much bigger factor. There was a chain-grappling sequence at the beginning of every match to simulate that traditional aspect of professional wrestling.

While I applauded the developers and producers' attempts to create something that had never been made before—a simulation wrestling game—I was worried it wouldn't be practical or fun in the long term.

After spending a good portion of the weekend playing the game on PS4, I can say unequivocally that WWE 2K15 has written the blueprint for gameplay in a wrestling title. You may see another game like WWE All-Stars come along aiming to be the NBA Jam of the business. However, more games meant to be recreations of real-life programming will likely be influenced by what WWE 2K15 has done.

When you watch a WWE match—especially an epic one—you see the Superstars selling moves from their opponents, showing fatigue and laboring to complete moves deep into the match.

These stylings are part of the storytelling that the performance artists use to draw fans into the emotion of the scripted battle. WWE 2K15 simulates this with fatigue and damage-influenced animations that not only add to the visual realism but also must be accounted for from a strategic standpoint.

If you're in a long and brutal battle, you must think twice about trying to climb to the top rope. While you're opponent may be down on the mat after receiving a heavy attack, your battered and fatigued Superstar may not be able to climb the turnbuckle in time to perform the high-risk maneuver.

Those are the types of scenarios we see play out in professional wrestling. While it's predetermined there, it can be the difference between winning and losing in WWE 2K15. This is a glimpse into the climatic parts of a match, but WWE 2K15 starts trying to bring the realism from the opening bell.

The aforementioned chain-grappling system is simple in concept. It's like a game of rock, paper, scissors. The wrestler who wins the initial draw seizes early control of the match. The second stage functions like the lock-pick portions of games like Assassin's Creed and Thief

While I'm not totally sold on the long-term need for this feature, it was a good idea to try and add some strategy to the beginning of a match. Gamers tend to start every contest with a running attack, and that's not the way most professional wrestling matches begin.

In previous WWE games, performing grapple moves has been a task. Reversals seemed to thwart almost every attempt if you were playing against a skilled opponent or on a higher difficulty against the CPU. The new quick-grapple controls makes it much easier to utilize more of your Superstar's move set.

Most everything with the gameplay is predominantly positive, but a consistent sticking point with the WWE games has been the physics around props. Appropriate impact with tables, ring steps, chairs, and other objects has been wonky in the past.

While there are a few improvements on this front in WWE 2K15, there's still some inexplicable occurrences when tables, ladders and chairs are in play. In one match, I was controlling Sting against Randy Orton. The Stinger superplexed The Viper onto a table I had set up for the purpose of creating some virtual carnage.

The right animation would have been a normal table break that we see on WWE programming all the time. In the game, the impact caused the table to fly outside of the ring in a manner that betrayed physics. I saw a few more instances like that, and most of them involve the use of props.

The developers from 2K Sports told me that a patch is coming on release day to clean up some of these issues. The update is expected to be expansive. Hopefully, the fix will take care of these issues. 

While correcting an old problem could be addressed in a patch, there's one element of the game that won't be fixed in an update. WWE 2K15 still doesn't allow gamers to fight into the crowd, backstage or to throw their opponents off the stage.

These are relatively common events on WWE programming, yet WWE 2K15 still confines gamers to the ring, the immediate area outside of it, the stage and ramp. The Backstage Brawl match used to be part of the package, but it was taken away in this version. While it wasn't exactly ideal, it did vary the action a bit.

Perhaps these are things we'll see in later versions of the game.

Good Effects, Bad Commentary

Much was made about improved commentary in this year's game, but in all honesty, it's still not very good. There are some new lines, but the flow is still poor, and it doesn't take long before you're overrun with repeated phrases.

For the umpteenth year, this aspect of the game is still very forgettable.

The John Cena-curated soundtrack also gets a bit tired after about 10 rotations. It was much safer and effective for the series when it simply featured the large supply of entrance songs as the menu music for the game.

What isn't as easy to dismiss is the sound effects. The atmosphere comes alive in this game. From the crowd and Superstar's chants to entrance music and the sound of wrestlers hitting the mat and objects, the audio presentation is solid.

Potential

image from WWE 2K15, provided by 2K Sports

When it comes to modes and options in WWE 2K15, there's quality, reason for optimism and disappointment. 

First off, most of the match types from previous versions have made it into WWE 2K15. The matches that feature up to six Superstars in the ring at once function smoothly on next-gen consoles. Because of the fluidity of action the PS4 and Xbox One provide, it makes these all-out brawls as fun as they have ever been.

The MyCareer mode is a staple and major draw for the NBA 2K franchise. This is the first year the concept has been introduced into the WWE 2K series. The results are more hit than miss.

Though you can't use the PS4 camera or Xbox Kinect to scan your face, the character creation is still solid. You're able to upload an image of yourself to WWE2K.com and import it into the game and onto your created Superstar's head.

It's easily the next best thing to scanning your face. This same process can be used to import custom logos that can be used to make your Superstar stand out. There are some limitations in the way of hairstyles, masks and other accessories, but for the most part, you should be able to create a cool character with the tools provided.

Picking your Superstar's attire and moves is time-consuming, but there's a good amount of options available. Again, this part of the game has been streamlined, but importing images helps to add some individuality.

Once you've created your Superstar, your journey aptly begins in NXT. You'll have to battle your way up the ranks, earn a spot on the main roster and ascend to Hall of Fame status. The pacing is sensible, but its difficult to delve deep into the story because of the lack of voices used in the mode.

It's similar to the way the MyCareer mode was done in NBA 2K14 on PS4 and Xbox One, only that game at least allowed you to hear your character's voice. Your character doesn't have a voice in WWE 2K15 at all. The lack of human speech hurts the mode.

Upgrading your character uses a system that appropriately balances skill points and virtual currency. Things like "OMG" moments and more over-the-top maneuvers must be purchased with VC.

This adds some reward and rarity to moves that aren't exactly supposed to be the most commonly used maneuvers.

My Career is an exclusive for the next-gen systems, but the 2K Showcase made its way to both the current-gen consoles as well as PS4 and Xbox One. It features two historic feuds in a task-based single-player campaign. There is John Cena's program with CM Punk and Triple H's battle with former best friend Shawn Michaels.

The modes are similar to the 30 Years of WrestleMania and Attitude Era  from the WWE 2K14 and WWE 13 games, respectively. Most of the games' unlockables are accessed through this mode, and it will be expanded later via downloadabale content.

There will be Mark Henry, Christian and Ultimate Warrior-centric feuds released over the coming months. These modes are fun, but animated presentations of the mic work would have really pushed 2K Showcase to another level.

30 Years of Wrestlemania had a few of these elements. Going in this direction exclusively would be an excellent use of the WWE's vast audio library and the talents of directors capable of recreating memorable scenes using virtual Superstars.

Speaking of creating epic work, the new Superstar Studio and logo-uploading process give gamers the most freedom ever within a wrestling title. Adding in alternate attires to match the real-life Superstars has been made fairly easy with the new creation suite.

You can simply upload any new logos and change attires appropriately. Take a look at this redone version of Dean Ambrose and Cody Rhodes aka Stardust.

image from WWE 2K15, provided by 2K Sports

These were not created in the retail version. Fans have already begun creating updated versions of WWE Superstars.

The logos that are updated can be used on clothing, your Superstar's skin as tattoos and any other way you can creatively add an image to your creation. It's really a great base for what could have been the best creation suite ever. What holds it back?

There are a few things, most prominently the aforementioned lack of hairstyles, masks, and other styles. Also, the inability to control hair and clothing length. Lastly—and most disappointing—is the fact that you're only allowed to create 25 Superstars. This is down from 100 in the current-gen version.

That number puts a serious cramp on expanding your WWE universe.

Hopefully, WWE 2K16 cranks that number up significantly. This version of the game is also missing favorites like create-a-story, arena and championship. Many gamers liked to utilize their creations in their Universe mode experience.

With them omitted, the mode is a bit less customizable. 

There's still an option to alter feuds, pay-per-views, book matches and to play as anyone on the roster. However, without custom belts, arenas and storylines, the experience is a little confining. 

Pathway to Greatness

WWE 2K15 will likely be one of the most important releases in the series' history. The groundwork has been laid for a fresh and exciting direction in gameplay for years to come. The visuals, which are already excellent, should continue to improve, as should the presentation.

For the most part, this game excels in a major way. However, there are issues with commentary, modes and storytelling that keep it from being a crowning achievement.

Still, it's a solid debut on next-gen systems. Because of its overwhelming qualities, WWE 2K15 is a must-buy for fans of wrestling video games.

Here are the numbers:

Graphics and Animation: 9.5

Gameplay and Fun Factor: 8.75

Sound and Presentation: 6.5

Game Modes and Options: 7.25

Overall: 8

Sours: https://bleacherreport.com/articles/2270581-wwe-2k15-review-gameplay-impressions-and-more-for-xbox-one-and-ps4
WWE 2K20 Gameplay (PS4 HD) [1080p60FPS]

WWE 2K20

2019 wrestling video game

2019 video game

WWE 2K20 is a professional wrestling video game developed by Visual Concepts and published by 2K Sports. It was released worldwide on October 22, 2019, for Microsoft Windows, PlayStation 4, and Xbox One.[1] It is the twenty-first game in the WWE game series and the seventh under the WWE 2K banner. The sequel to WWE 2K19, 2K20 is the first game in the series to not be developed by Yuke's, which developed every entry in the series since its inception in 2000. They were replaced by Visual Concepts, who had previously worked with Yuke's as co-developers since 2014.

WWE 2K20received negative reviews, with critics noting a regression in quality compared to its predecessor. The game has since gained notoriety in both the wrestling and gaming community for its many bugs at launch and technical issues. The backlash towards the game resulted in 2K pushing back the sequel by over two years and cancelling a planned sequel titled WWE 2K21. The follow-up title WWE 2K22, will be released in March 2022.

Gameplay

Game modes

WWE 2K20's 2K Showcase mode revolves around the Four Horsewomen of WWE (Bayley, Becky Lynch, Charlotte Flair and Sasha Banks).[2] Players take control of different unique models of Bayley, Banks, Lynch & Flair, in 15 matches. The 2K Towers mode, first introduced in WWE 2K19, made its return to the series.[3]WWE 2K20 features a female MyCareer story alongside its male story, the first for 2K. (Previous THQ games had female career/stories)[4]

The WWE Towers Mode Returned, with one of the towers centered around Roman Reigns, with matches with unique commentary from Extreme Rules in 2013 to Stomping Grounds in 2019.

Release

WWE 2K20 is the first game in the series to be solely developed by Visual Concepts; previous entries were co-developed by Yuke's.[5]Eminem was reported to be curating the soundtrack of the game early in development, but talks with the rapper fell through after the news was leaked before it was made official.[6]

On August 5, 2019, 2K announced WWE 2K20, with a trailer announcing Becky Lynch and Roman Reigns as cover stars.[7] In the trailer, it features various WWE Superstars & Legends attending a party at a huge mansion, before it's interrupted by Lynch crashing through the glass ceiling. Lynch then apologizes to the mansion's owner, who is revealed to be Hulk Hogan. Lynch then turns around to face Reigns, who soon praises her for the scene, before then revealing them as the cover stars and the tagline "Step Inside". This marks the first game in the WWE 2K series to feature a female cover star (most recently, THQ's WWE SmackDown vs. Raw 2007 featured Torrie Wilson on the NTSC cover of the game), and the first game since WWE All Stars to have more than one cover star.

The collector's edition was themed around the 20th anniversary of WWE SmackDown, including a signed card that featured a signed plaque from either Kurt Angle, Edge or Rey Mysterio, and a plaque featuring a piece of the SmackDown 2002–2008 ring mat.[8]

Post-release content

Four expansions were released for the game as downloadable content under the banner "WWE 2K Originals", which include Showcase episodes, arenas, and character skins and accessories based on fantasy settings.[9][10] All DLC expansions (except for "Bump in the Night") were made available as part of a season pass, while the season pass was bundled with the deluxe and collector's editions of the game.[11] The first, "Bump in the Night" (which was also included as a pre-order bonus), is a horror-themed expansion centered upon Bray Wyatt's "The Fiend" persona,[10][12] the second expansion "Wasteland Wanderers" is a dystopian-themed expansion centered upon Seth Rollins,[13] the third is based on WWE's digital series Southpaw Regional Wrestling (a parody of local wrestling promotions in the 1980s),[14] and the fourth, "Empire of Tomorrow", carries a futuristic theme and a focus on female characters.[15]

Reception

Reception

Following the departure of Yuke's, WWE 2K20 received "unfavorable reviews" on all platforms according to review aggregatorMetacritic.[16][17][18] Reviewers criticized the physics, graphics, targeting, change in controls and the numerous glitches.[23][24]

Brian Mazique of Forbes stated that "while a few of the legacy strengths such as the creation suite are still strong, the most important part, the gameplay is in a bad place."[25] For IGN Brian Fowler said the game was a "mess", and that the game's quality had degraded since its predecessor, and many of the character models looked like they had "crawled out of a PS2-era wrestling game."[20]GamesRadar+'s Ben Wilson gave the verdict that "WWE 2K20 plays like a work-in-progress demo that's yet to be stress-tested – but there's a decent game somewhere under the hot mess."[26] Writing for GameSpot, Richard Wakeling criticized the MyCareer mode, the new control layout and the numerous technical issues, and declared as the worst of the WWE 2K series, and the moment the series "hit rock bottom".[21]

The game received notable backlash on social media platforms, where the hashtag #FixWWE2K20 began trending.[27] Many players who purchased the collector's edition revealed that their art card was not signed, with Edge & 2K immediately sending the editions back for re-signs. At the start of 2020, the game was rendered almost unplayable due to a "Y2k20" bug.[28]

WWE 2K20 was named among the worst games of 2019 by IGN,[29] Metacritic, [30]Mint[31] and PlayStation Universe.[32] The game was among the nominations for WrestleCrap's Gooker Award for the worst gimmick, storyline, or event in wrestling in 2019, losing to the main event of the Hell in a Cell pay-per-view. The site noted that Hell in a Cell having WWE 2K20 as its presenting sponsor may have foreshadowed the show's quality, remarking that "seeing the Gooker winner being sponsored by the second runner up for the award is a whole new rancid territory."[33]

Series future

In April 2020, former WWE video games writer Justin Leeper reported that the successor to WWE 2K20, WWE 2K21 had been cancelled. The decision was made due to the impact of the COVID-19 pandemic on the video game industry and the poor sales and reception for 2K20. Leeper would go on to state that 2K would publish a different WWE game in 2020, while WWE 2K22 will be released in 2021 for current gen consoles and "probably" PCs.[34] However in 2021, WWE 2K22's release was delayed to March 2022.

In April 2020, during WWE's 1st Quarter Earnings Call, WWE Chairman Vince McMahon was asked if 2K21 was cancelled, before he then turned the question over to WWE CFO, Frank Riddick, who revealed that the game was cancelled. On April 27, 2020, 2K announced the spin-off title WWE 2K Battlegrounds, which was released on September 18, 2020, to a mixed reception.[35][36]

References

  1. ^Artus, Matthew. "Becky Lynch, Roman Reigns unveiled as WWE 2K20 cover Superstars". WWE. Archived from the original on August 5, 2019. Retrieved August 5, 2019.
  2. ^"WWE's Four Horsewomen Will Star in WWE 2K20's Showcase Mode". WWG. Archived from the original on August 6, 2019. Retrieved August 21, 2019.
  3. ^"WWE 2K20 Game Features". WWE2K. Archived from the original on August 6, 2019. Retrieved August 21, 2019.
  4. ^Aguilar, Matthew. "WWE 2K20 Adds Women to Career Mode for First Time Ever". WWG. Archived from the original on August 5, 2019. Retrieved August 5, 2019.
  5. ^"WWE 2K20 Developer Will Be Visual Concepts, Yuke's Working On Original Wrestling Game – Wrestlezone". Wrestlezone. August 6, 2019. Archived from the original on August 19, 2019. Retrieved August 21, 2019.
  6. ^"Details On Why Eminem Was Reported To Be Working On WWE 2K20 Soundtrack When He Wasn't". 411MANIA. Archived from the original on August 19, 2019. Retrieved August 21, 2019.
  7. ^Martinez, Phillip (August 5, 2019). "Get ready to "step inside" 'WWE 2K20' on October 22". Newsweek. Archived from the original on August 19, 2019. Retrieved August 21, 2019.
  8. ^"WWE 2K20 Celebrates Chyna And Other Women Superstars". GameSpot. Retrieved February 13, 2021.
  9. ^"WWE 2K20's DLC will introduce 'Fictional Realms'". Destructoid. August 16, 2019.
  10. ^ ab"WWE 2K20 Has Some Great, New Additions And One Glaring Problem". GameSpot. Retrieved January 12, 2020.
  11. ^"WWE 2K20's Originals DLC Pack Allows You To Play As "The Fiend" Bray Wyatt". GameSpot. Retrieved April 5, 2020.
  12. ^"WWE 2K20's Bump in the Night Content is Now Live". ComicBook.com. Retrieved January 12, 2020.
  13. ^"Batista Gets a Mad Max Makeover in WWE 2K20's New Wasteland Wanderers Originals DLC". ComicBook.com. December 28, 2020. Retrieved April 5, 2020.
  14. ^"WWE 2K20 Gets New Update, Southpaw Wrestling DLC". GameSpot. Retrieved April 5, 2020.
  15. ^Wilson, Ben (March 17, 2020). "WWE 2K20 DLC guide: who's in it and when is it out?". gamesradar. Retrieved April 5, 2020.
  16. ^ ab"WWE 2K20 for PC Reviews". Metacritic. Retrieved October 26, 2019.
  17. ^ ab"WWE 2K20 for PlayStation 4 Reviews". Metacritic. Retrieved October 26, 2019.
  18. ^ ab"WWE 2K20 for Xbox One Reviews". Metacritic. Retrieved October 26, 2019.
  19. ^Wilson, Ben (October 24, 2019). "WWE 2K20 Review". GamesRadar+. Retrieved October 29, 2019.
  20. ^ abFowler, Matt (October 24, 2019). "WWE 2K20 Review". IGN. Retrieved October 24, 2019.
  21. ^ abWakeling, Richard. "WWE 2K20 Review". GameSpot.
  22. ^Jarrard, Chris (October 30, 2019). "WWE 2K20 review: Botchamania". Shacknews. Retrieved September 27, 2020.
  23. ^"This Is Not How Wrestling Ring Ropes Work, WWE 2K20 [Update]". Deadspin.
  24. ^Square, Push (October 22, 2019). "WWE 2K20 Is an Astoundingly Buggy Mess on PS4". Push Square.
  25. ^Mazique, Brian. "'WWE 2K20' Review: The Good, The Bad, The Bottom Line". Forbes.
  26. ^Wilson, Ben (October 24, 2019). "WWE 2K20 review". GamesRadar+.
  27. ^#FixWWE2K20 Campaign Trending on Social Media Following Buggy Launch – IGN, retrieved April 27, 2020
  28. ^Mansoor, Saqib (January 1, 2020). "WWE 2K20 Refuses To Run In 2020". SegmentNext. Retrieved January 1, 2020.
  29. ^Adler, Matthew (December 5, 2019). "The 15 Worst Reviewed Games of 2019". IGN. Ziff Davis. Retrieved September 27, 2020.
  30. ^"Worst Videogames of 2019 (All Platforms)". Metacritic. CBS Interactive. p. 6. Retrieved September 27, 2020.
  31. ^Banerjee, Prasid (November 14, 2019). "WWE 2K20: Contender for the worst game of the year". Mint. Retrieved September 27, 2020.
  32. ^Jones, John-Paul (November 3, 2019). "WWE 2K20 PS4 Review". PlayStation Universe. Retrieved September 27, 2020.
  33. ^Reynolds, RD (January 16, 2020). "Seth vs. Fiend Hell in a Cell – 2019 Gooker Award Winner". WrestleCrap. Retrieved April 5, 2020.
  34. ^"WWE 2K21 reportedly cancelled in favour of new game". GamesIndustry.biz.
  35. ^McWhertor, Michael (April 27, 2020). "2K confirms no WWE 2K21, announces WWE 2K Battlegrounds for fall 2020". Polygon.
  36. ^Forbes. "WWE 2K Battlegrounds Release Date, Roster Info, Game Modes, Pre-Order Info, And More".

External links

Sours: https://en.wikipedia.org/wiki/WWE_2K20

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WWE 2K20 - PC Gameplay (1080p60fps)

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