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How to unlock Argus? Started playing in Shadowlands

Heya Hlev,

Welcome! :slight_smile: If you’re brand new and never did any Legion content, there’s a few extra steps you’ll need to complete before you can start the quest chain to unlock Argus:

  1. Complete the quest “Uniting the Isles” from Khadgar in Dalaran’s Violet Citadel
  2. Complete the quest “Armies of Legionfall” at Krasus’ Landing in Dalaran, also from Khadgar
  3. Complete the “Assault on Broken Shore”, a relatively quick scenario

Once you did the above, “The Hand of Fate” should become availabe in the Violet Citadel.
All info is taken from this wowhead overview article, so feel free to check if anything is missing. :slight_smile:

Also just as a sidenote, since you mentioned the transmog: Antorus, the raid, is actually on the second part of the Argus map, the Antoran Wastes, and due to the map being fragmented, it won’t be reachable by foot right away. I’m not sure how this interacts now with brand new characters, but you used to have to quest your way through the Argus questline up until “Securing a Foothold” in order to be able to enter the raid. Here is the full overview of the chain. Again, not sure if this still needs to be unlocked, and I hope this makes sense once you see the map in game, it’s a little hard to explain.

Hope the above helps and good luck! :slight_smile:

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Sours: https://eu.forums.blizzard.com/en/wow/t/how-to-unlock-argus-started-playing-in-shadowlands/228606
This article is about the homeworld of the eredar. For the titanworld-soul of the same name, see Argus (titan). For the boss encounter, see Argus the Unmaker. For other uses and appearances, see Argus (disambiguation).

Argus is the original homeworld of the eredar, now located within the Twisting Nether.[1] It was once described as a utopian world whose inhabitants were both vastly intelligent and highly gifted in magic. It has since been twisted by demonic, chaotic energies and became the stronghold and homeworld of the Burning Legion.[2][3]

Argus is a no-fly zone, similar to the Isle of Thunder. It is navigated with the Vindicaar's console. It features two instances, the Seat of the Triumvirate dungeon and the Antorus, the Burning Throne raid.

History

Like Azeroth, Argus contains the world-soul of a dormant titan.[4] The planet was abundant with a mineral called argunite, the magical properties of which helped the eredar civilization thrive.[5]

Argus was once ruled by the Second Duumvirate, consisting of Velen and Kil'jaeden. During this time, the sorcerer Thal'kiel and his order of eredar mages, the Wakeners, began using summoning magics to conjure demons from the Twisting Nether. Velen condemned Thal'kiel's new summonings and ordered him never to conjure them again. However, with the support of these entities, Thal'kiel hoped to become the sole ruler of Argus. His trusted apprentice, Archimonde, informed Velen and Kil'jaeden of the planned coup. Archimonde was placed in charge of the attack on the Wakeners' hidden stronghold and decapitated his former master himself.[6] Archimonde would later rise to rule Argus alongside Velen and Kil'jaeden, and the three eredar wisely ruled the planet for many years. Mac'Aree was the most sacred of the cities on Argus.[7]

Eventually, Argus attracted the attention of Sargeras. He offered the eredar a deal: in exchange for their loyalty, he would give them power undreamed of by all races. Kil'jaeden and Archimonde were quick to accept the offer, but Velen had a vision of the future: the eredar would be transformed into demons under the rule of Sargeras. His advice to Kil'jaeden and Archimonde went unheeded, and he desperately sought a solution to this dilemma. Lord Nath'raxas played a role in delivering Argus to Sargeras.[8]

Eventually, Velen was contacted by a race of divine energy beings called the naaru, and he fled with his followers, renaming his people the draenei, or "exiled ones", while Kil'jaeden, Archimonde and the rest of the eredar became the feared, insidious sorcerers and tacticians of the Burning Legion. As the draenei fled, the world was devoured by the Legion.[9] After Argus fell, Sargeras ordered a temple of darkness to be built deep within the planet's core. Little is known of it, for only the titan's most devoted acolytes are given sigils that permit entrance.[10] This might be the titanic structures that Alleria Windrunner and Turalyon buried deep within a canyon.[1]

Following the death of Goremaw the Devourer, Sargeras' personal hound, the dreadlordMephistroth believed that Goremaw could still serve the Legion. He extracted the felhound's fangs and took them to a great demon forge on the eredar homeworld of Argus. There were many challenges in preserving the fangs' dark energies. Mephistroth dared not handle the task himself. His subordinates were eager to distinguish themselves, even at great risk. But the fangs' twisted power often proved too dangerous. When it pierced their minds and inflicted unspeakable agony, the dreadlord simply discarded them, giving their souls to the demon forge and finding another servant to take their place. But in the end, their work was successful. The fangs had been sharpened to a permanent edge, their shadow powers preserved for all time. Mephistroth had created the Fangs of the Devourer, two of the deadliest weapons the universe had ever known. He presented the daggers to Sargeras, who was greatly pleased. Goremaw had been a terror on the battlefield; in the hands of a skilled assassin, its fangs would be a terror in the shadows.

Later, Sargeras found an eredar tracker named Akaari who has proven to be worthy to wield the fangs. She was summoned to Argus and was promised to become a fearsome instrument of death, one of the deadliest creatures alive in any known realm. Akaari would need to give up her will, but she accepted. Afterward, Akaari spent centuries in secret chambers beneath the surface of Argus, where weapons were forged and wills were broken. Her essence was shaped and molded as well, intertwined with the daggers' power. The souls of other eredar assassins were sacrificed and bound to hers, granting her the experience of a hundred lifetimes and thousands of kills. When she emerged from those chambers, she did so as a remorseless construct of death, perfectly obedient to Sargeras.[11]

Warlords of Draenor

Argus has since become the stronghold of the Burning Legion, where Azzakel waits for an opportunity to invade other worlds.[2] A portal was open from Argus to Auchindoun but was quickly closed by the planet's defenders.[12]

It was also revealed that the eredar had rewritten Argus' history books to paint Velen as a traitor.[13]

Legion

LegionThis section concerns content related to Legion.

Following the Battle for the Exodar, Velen ordered the Light's Chosen to make the necessary preparations for their new vessel, the Vindicaar, to return to Argus.[14]

After defeating Kil'jaeden in the Tomb of Sargeras, Illidan Stormrage uses the  [Sargerite Keystone] to open a rift between Argus and Azeroth, making Argus visible in Azeroth's sky. This made many of Dalaran's citizens worried, especially as doomsayers started to spread panic.

As Kil'jaeden died in an explosion aboard his ship near Argus, the ship crashed into the world, uncovering a cave network rich with minerals in Krokuun.[15]

Return to Argus

Main article: Argus Campaign
LegionThis section concerns content related to Legion.

Stub.pngPlease add any available information to this section.
As the Legion's homeworld, Argus is hostile territory. Demons patrol every crag of Argus's shattered surface, and sometimes it seems as if the planet itself is out to get you.[16]

At some point, the Burning Legion started torturing Argus' world-soul, called Argus the Unmaker. Turalyon states the Legion harnessed his power to endlessly regenerate inside the Twisting Nether.[17]

On the first return to the homeworld since the evacuation on the Genedar, many draenei expressed shock, dismay, and sadness at witnessing what the Legion had wrought on the planet over the thousands of years in their absence. Though they do consider it the home they came from, it is clearly no longer feasible to think of resettling it, even if the Legion is defeated. Several, including Velen, have stated that they even look forward to leaving the shattered world behind. Only the Krokul of the Argussian Reach have expressed any desire to take back the planet.

Geography

Before the Legion

Argus contained various different terrain types. Wintergrasp and its chill reminded Anchorite Tessa of the stormy peaks of Kaarinos.[18] It also had deserts, forests, lush plains, frozen tundras, and other environs.[19]

Mac'Aree was the most sacred of the eredar's cities. According to Jessera of Mac'Aree, its walkways were lined with precious minerals and the rivers glittered even in complete darkness.[7] Mac'Aree has also been described as having purple hills.[20] [The Last Relic of Argus] holds the inscription: "I long for Mac'Aree". The city now floats above the planet and has mostly escaped fel corruption, giving something of an insight into what Argus was like before its corruption.

Capital of the Burning Legion

Argus is saturated with the fel energies of the Burning Legion.[21] It is now bisected by a massive, hellish slash in the crust of the planet itself, where a portion of the planet has been blown into orbit. Krokuun lies on the edge of this rift, one of the removed portions is the city of Mac'Aree, and the Antoran Wastes lie inside of the rift on a cliff above the core of the world.

The area of Argus that Illidan Stormrage visited during the invasion of Outland was once a beautiful place of crystalline mountains and shimmering seas, but is now cold and cruel with a sense of corruption and loss. Jagged crystal mountains hold festering corruption within that cause them to crumble, and dust devils born of the powdered gems screech down canyons of serrated rock which refract light everywhere. There is a city which looms over canyons of fractured crystal and is laid out according to complex geomantic rules. The buildings resemble those of the draenei but far more grandiose. At the center of the city is a mighty palace that is home to Archimonde and Kil'jaeden. Within the palace's crystal corridors are runes which fill the mind with despair, visions of conquest, and a rage to end all things: the creed of the Burning Legion, written in fire.[22]

Below the surface of Argus, there are many dark and secret chambers where weapons are forged and wills are broken. The assassin Akaari Shadowgore spent centuries in these chambers, her essence being shaped, molded and intertwined with the power of her dreaded daggers, the Fangs of the Devourer. The souls of other eredar assassins were sacrificed and bound to hers, granting her the experience of a hundred lifetimes and thousands of kills.[23]

Location

Argus was originally a world of the Great Dark Beyond.[24]

The Illidan novel stated that Argus is now "located on the brink between the Twisting Nether and the Great Dark Beyond".[21]A Thousand Years of War, however, stated that "Argus was within the Twisting Nether" and "fully shrouded within the Nether".

It thus appears to be a situation similar to Mardum, which was situated within the Nether but slowly started to appear in the Great Dark Beyond as well as its fel energies tore the veil between the two realms down,[25] but in reverse: Argus was in the Great Dark Beyond but as it was engulfed in fel, it has fully become part of the Twisting Nether.

Zones

Lore locations

Quests

Main article: Argus storyline

Dungeons

Main article: Instances by continent

Native races

Creatures

Sours: https://wowpedia.fandom.com/wiki/Argus
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Argus is the place where the Eredar race is born – once utopian and progressive, this world has since been possessed by dark energies and became the home of Burning Legion. If you are confused about how to get to this fascinating world, read our guide.

How to Get to Argus in World of Warcraft

In this article, we will provide instructions on starting the Argus campaign, getting to the Eredar homeworld at the beginning, and returning there after completing the first quest. Additionally, we will provide answers to some of the most common questions related to Argus world in WoW.

How to Get to Argus in World of Warcraft?

Let’s dive right in – to get to Argus, follow the instructions below:

  1. Reach character level 45 (both for Alliance and Horde).
  2. Visit the Violet Citadel and accept the Argus introduction quest from Archmage Khadgar.
  3. Visit the Stormwind harbor to meet your escort at a ship.
  4. Talk to Vereesa Windrunner to set the ship to sail and move to the next quest.
  5. Once you arrive at the Vault of Lights, meet Prophet Velen.
  6. After you talk to Prophet Velen, board the Vindicaar space vessel that is heading to Argus.
  7. At Vindicaar, talk to Grand Artificer Romuul to disembark the ship – you’re now in Argus.

How to Start the Argus Campaign in World of Warcraft?

Before you can get to Argus, you will have to complete an introduction quest. To find the quest, follow the steps below:

  1. Visit the Violet Citadel in Dalaran and talk to Archmage Khadgar.
  2. Complete the Uniting the Isles quest.
  3. Visit the Krasus Landing and complete the Armies of Legionfall quest.
  4. After completing the Assault on Broken Shore quest, go back to the Violet Citadel and talk to Khadgar again.
  5. Accept the Argus introduction quest – The Hand of Fate.

How to Get Back to Argus in World of Warcraft?

Now that you know how to get to Argus for the first time, you may want to find out how to return there at any other time. To do that, follow the instructions below:

  1. After you disembark the Vindicaar at Argus, you have to defeat three Legion devastators, kill 12 demons, and heal eight Felbound Drudges.
  2. After defeating the enemies, talk to Prophet Velen at the Crown of Destruction to move to the next quest.
  3. Eradicate the siege weapon and go back to Prophet Velen.
  4. Find signs of Legion slave resistance against their masters, then meet Prophet Velen again at the Krokul Hovel.
  5. Follow Prophet Velen to meet High Exarch Turalyon and move to the next quest.
  6. Invoke a Lightforged Beacon from the Vindicaar with the help of Signal Crystal.
  7. Use Lightforged Beacon to create a portal between Dalaran and Argus that you can use any time.

How to Get to Argus as Alliance in World of Warcraft

Getting to Argus as Alliance isn’t different from getting there as Horde – everything is the same apart from your allies and some of the dialogues. To do that, follow the instructions below:

  1. Reach character level 45.
  2. Visit the Violet Citadel and accept the Argus introduction quest from Archmage Khadgar.
  3. Visit the Stormwind harbor to meet your escort at a ship.
  4. Talk to Vereesa Windrunner to set the ship to sail and move to the next quest.
  5. Once you arrive at the Vault of Lights, meet Prophet Velen.
  6. After you talk to Prophet Velen, board the Vindicaar space vessel that is heading to Argus.
  7. At Vindicaar, talk to Grand Artificer Romuul to disembark the ship – you’re now in Argus.

Frequently Asked Questions

Read this section for more detailed information on Argus campaign in WoW – find out how to defeat the Legion, how to gain reputation points, what races inhabit Argus, and more below.

How to Increase Your Reputation in Argus?

To gain the Protector of the Argussian Reach award and unlock the Void Elf allied race, you need to increase your reputation among the refugees of Argus. To reach a friendly reputation level, collect 45,000 points, honored – 51,000 points, revered – 63,000 points, and exalted – 84,000 points. You start to gain reputation points automatically during the completion of the main Argus storyline.

However, after obtaining a couple of early reputation levels, it gets harder. To continue leveling up, you can complete weekly quests, world and emissary quests, insignias, and Argus missions. Fuel of a Doomed World and Invasion Onslaught quests can be repeated every week, bringing 1,000 reputation points each. Some of the dungeon quests, such as Seat of the Triumvirate: Dark Fissures, Void-Blade Zedaat, and Darkcaller can be repeated, too.

You will be awarded 250 reputation points for each of them. World and emissary quests grant 150 reputation points each and can be found in Krokuun or Mac’Aree. To unlock insignias, complete the Remnants of Darkfall Ridge and The Ruins of Oronaar quests.

Depending on the type of insignia, you may get from 250 to 750 reputation points for each. Another way to boost your reputation in Argus is the Demon’s Soulstone – crushing it will grant you 1,000 points. However, this option is only available for max-level characters. Darkmoon Top Hat is another useful item – it increases awarded reputation points by 10% during an hour.

Finally, until 03/09/2021, you can participate in the World Quest Bonus Event to gain 50% extra reputation points for completing Broken Isles World quests. If you complete the World Awaits quest during the event, you will receive 5,000 Order Resources.

How Do You Get Back to Argus From Stormwind?

You can get to Argus from Stormwind with the help of Vereesa Windrunner and Prophet Velen. Meet Vereesa at the Stormwind harbor and sail to the Vault of Lights together. There you will meet Prophet Velen and board the Vindicaar, a space vessel that is heading to Argus.

How Do I Get to Argus the First Time?

Getting to Argus for the first time is pretty straightforward – just follow the main questline. You have to accept the Argus introduction quest from Archmage Khadgar at the Violet Citadel. Then, head to the Stormwind harbor to meet Vereesa Windrunner.

Meet your allies and sail to the Vault of Lights. Prophet Velen will meet you and offer to board the Vindicaar. Do it, then talk to Grand Artificer Romuul to disembark the vessel – congrats, you’re now in Argus!

How Do I Teleport to Argus?

To teleport to Argus, you have to establish a portal between Argus and Dalaran. After you disembark the Vindicaar at Argus, you have to defeat three Legion devastators, kill 12 demons, and heal eight Felbound Drudges. After defeating the enemies, talk to Prophet Velen at the Crown of Destruction, then eradicate the siege weapon.

The next thing Prophet Velen will ask you to do is to find signs of Legion slave resistance against their masters. Then, you will have to follow Prophet Velen to meet High Exarch Turalyon. Afterward, invoke a Lightforged Beacon from the Vindicaar with the help of Signal Crystal. Use it to create a portal between Dalaran and Argus that you can use any time.

How Do You Defeat Legion in World of Warcraft?

To defeat the Burning Legion, you’ll have to first fight its boss – Illidan Stormrage. You will meet him for the first time during the Overwhelming Power quest – one of the first Argus storyline quests.

To get to the final fight with Illidan, though, you have to complete Argus quests further. When you get to the Redemption of the Ashtongue quest, Seer Kanai will ask you to defeat Illidan. Fight him at the Black Temple.

Bear in mind that his XP is extremely high, so you need a smart strategy. Focus on surviving instead of attacking. However, that’s far from the end of the war.

The victory is based on several raids, rather than one boss fight. Follow the Argus campaign until the Death of a Titan quest to finally fight Argus the Unmaker – the world-soul of the planet. The raid has four phases, and you will be helped by Titans. If you work as a team, you will be able to defeat Argus the Unmaker.

What Races Inhabit Argus?

Argus population consists mainly of demons, Void Ethereals, Eredars, Lightforged Draenei, and Broken. Eredar is a race of advanced magic-wielders who originated on Argus.

After the planet has been seized, Eredars were turned into members of the Burning Legion. Demons, on the other hand, came from other worlds, such as Twisting Nether, and feed on magic and life.

Lightforged Draenei help to fight the Legion on the Alliance side. The Broken are a mutated Draenei sub-race that joined the Legion.

Who Are Members of the Burning Legion?

Member races of the Burning Legion are countless – Titans, Man’ari, Eredar, Wrathguards, Nathrezim, Annihilan, Doomguards, Doomlords, Mo’arg, Shivarra, and many more.

They’re mainly warlocks – spell-casters that have the ability to summon demonic minions. Legion has a specific hierarchy. So, Eredars have become overlords of the Legion. Pit lords are generals and commanders. Doomguards are captains, marines, and military leaders. Felguards are mostly soldiers, and so on.

What Side Questlines Are There in the Argus Campaign?

Argus campaign is among the longest storylines in WoW, with plenty of side quests apart from the main scenario. One of them is the Class Hall line, starting at Krokuun. It consists of three parts – Krokuun missions, Mac’Aree missions, and Lightforged missions.

Upon completing this side questline, you’ll be awarded the Man’ari training amulet, Mac’Aree armor set, Krokul armor set, and rarer items. Another line is the Argus Legendary Ring – it begins at Vindicaar and ends at the fight with Argus the Unmaker.

Invasion points are a specific type of side quests – these missions can be unlocked after completing the Chapter 2: Dark Awakenings questline and are repeatable.

Defeat the Legion – Free Argus

Argus campaign is for sure among the most exciting scenarios of World of Warcraft. Of course, fighting the Legion is tough and time-consuming – but the plot is worth it. The war against Burning Legion is depicted so well that players get involved in the game as if it was real – perhaps due to the diversity and detailed portrayal of WoW characters.

Hopefully, with the help of our guide, you will not only get to Argus but also be able to complete the whole storyline and free the planet’s inhabitants.

Are you playing for Alliance or Horde? What do you think about the new WoW level cap? Share your opinions in the comments section below.

Sours: https://www.alphr.com/get-argus-world-of-warcraft/
World of Warcraft - Dream of Argus: The Crystal Reborn

Return to Argus

Buy a gryphon ride to Goldshire from the gryphon master Dungar Longdrink, then take Osric's Crateto Smith Argusat Goldshire.

Description

The gryphon master in Goldshire is Bartlett. If you've spoken to him before, then you can take one of my gryphons to him.

That's a good lesson to know: gryphons are always trained to fly to their capital city, but they'll only take you to a remote gryphon master after you've already been there.

You've already been to Bartlett, so just speak with me again when you're ready to take a gryphon to Goldshire. Once there, you can deliver Osric's Crateto Smith Argus.

Progress

You're back from Stormwind?  Did Osric send the armor?

Completion

Great, you brought the armor!  We'll get this divvied to those who need it immediately.

Thank you, <name>.  Your efforts have been a great help to us.  And now that you're no stranger to gryphons, I hope you'll come and lend your aid to Goldshire often!

Rewards

You will receive:

Gains

Upon completion of this quest you will gain:
See if you've already completed this by typing:
/run print(C_QuestLog.IsQuestFlaggedCompleted(26396))

Related

Contribute

Sours: https://www.wowhead.com/quest=26396/return-to-argus

Argus wowhead

Official Preview of the Timewalking Mage Tower

By Staff

Here's the official preview of the Timewalking Mage Tower coming in Patch 9.1.5!
(Source)
When first introduced in Legion, the Mage Tower challenged players to conquer unique solo class-specific encounters. Legion Timewalking brings back the excitement with all-new rewards to obtain, and a chance to prove your tenacity. Are you a master of your class? It's time to put your knowledge and skill to the test once more!
Gaining Access to the Mage Tower
While the Legion Timewalking event is active, you may travel to the Broken Isles and reach the Broken Shore from Dalaran. There, at Deliverance Point, you'll be able to enter the tower and engage in a challenge meant to test your skills. There are seven encounters available, and your specialization will determine which challenge you'll face. The challenges are:
An Impossible Foe An Impossible Foe: Defeat Agatha, the Imp Mother in her lair. This challenge is available to Elemental Shaman, Feral Druids, Fire Mages, Fury Warriors, Outlaw Rogues, and Unholy Death Knights.
Closing the Eye Closing the Eye: Defeat Archmage Xylem at the Eye of Eternity. This challenge is available to Arms Warriors, Frost Death Knights, Havoc Demon Hunters, Subtlety Rogues, and Survival Hunters.
End of the Risen Threat End of the Risen Threat: Defeat Lord Erdris Thorn in BlackRook Hold. This challenge is available to Holy Paladins, Holy Priests, Mistweaver Monks, Restoration Druids, and Restoration Shaman.
Feltotem's Fall Feltotem's Fall: Defeat Tugar Bloodtotem in Highmountain. This challenge is available to Beast Mastery Hunters, Destruction Warlocks, Discipline Priests, and Windwalker Monks.
The God Queen's Fury The God-Queen's Fury: Defeat Sygrin in the Halls of Valor. This challenge is available to Arcane Mages, Assassination Rogues, Demonology Warlocks, Enhancement Shaman, and Retribution Paladins.
The Highlord's Return The Highlord's Return: Defeat Highlord Kruul in the Twisting Nether. This challenge is available to Blood Death Knights, Brewmaster Monks, Guardian Druids, Protection Paladins, Protection Warriors, and Vengeance Demon Hunters.
Thwarting the Twins Thwarting the Twins: Defeat the twins Raest and Karam Magespear in the Twisting Nether. This challenge is available to Affliction Warlocks, Balance Druids, Frost Mages, Marksmanship Hunters, and Shadow Priests.
Keep mind that you will not be able to benefit from Legendary items or any other expansion-specific benefits like Covenant abilities when taking on these challenges, so plan accordingly!
Mage Tower Rewards
Upon defeating one of the seven challenges with any class, you'll earn a Legion-themed transmogrification set to celebrate your accomplishment, as well as the achievement "A Towering Success".
Guardian Druids can earn an additional reward: the Druid Fel Werebear Form, inspired by the original Mage Tower reward.
  Completing all seven challenges will earn you the "A Tour of Towers" achievement, as well as the wondrous Soaring Spelltome mount. Knowledge is power, after all, and the Mage Tower does its fair share of knowledge testing. Master it and display this towering accomplishment.
  Ready to take on the trials of the past? The Mage Tower remains available for as long as the Legion Timewalking event is active. Theres no time to waste, hero. Adventure calls . . . .

Sours: https://www.icy-veins.com/forums/topic/32102-patch-73-how-to-get-to-argus/
Exorsus vs Argus - Antorus Mythic World 2nd

Patch 7.3 : Taming Argus

The following is a list of all looks known to be tameable from Argus, in Patch 7.3. Untameable / unused looks and models are also included for your interest. If you tame something that we don't have, please report it on our forums! - Click on an image to see the list of tameable NPCs.

Panthara

These fancy new beasts are in the Cat family. They require a trick to tame, which was uncovered by the WoW Secrets Discord group.

  • First, farm up a piece of Fresh Talbuk Meat from talbuks on Argus. The drop rate of meat is very low (maybe 1 in 50 - 100 kills).
  • The meat may be thrown directly on top of a panthara to make it tameable for a short time, but this only works if the panthara is not in combat.
  • One popular method is to approach the beast until it's in meat-throwing range, throw a Freezing Trap to halt it, Feign Death to lose aggro, then while still feigning throw the meat at it and immediately tame.

Looks known to be tameable

Looks not yet found on a tameable beast

If you find a tameable one, please report it on our forums!

Mana Rays

This savage new Mana Ray model is a great addition to the Nether Ray family.

Looks known to be tameable

Looks not yet found on a tameable beast

If you find a tameable one, please report it on our forums!

Marsuul

Marsuul are an imaginative and cute new creature group that are tameable as Rodents (incorporating the existing Porcupine family).

Looks known to be tameable

Argus Talbuks

As expected, this chitinous new talbuk model is tameable in the Stag family. The model can display two different horn styles and not all styles are found on the same groups of NPCs.

Looks known to be tameable

Looks not yet found on a tameable beast

If you find a tameable one, please report it on our forums!

Warp Stalkers - not tameable

Argus is the home of void stalkers, which are a new look. Unfortunately all examples are classed as Aberrations and therefore untameable. Hopefully it'll appear on a tameable beast in the future.

Spiked Grubs - not tameable

It's highly unlikely these will become tameable any time soon, but we're including the model for interest. Grubs and larvae have only ever been accidentally tameable (as Worms), but these creatures certainly look formidable!

Looks not yet found on a tameable beast

If you find a tameable one, please report it on our forums!

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Sours: https://www.wow-petopia.com/legion73.php

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