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The 10 Best Abilities Introduced In Pokemon Sword And Shield

Pokemon Sword and Shield introduced 33 new abilities for Pokemon to rock. That's not a ton compared to other generations, but some of them have been absolutely game-changing. A bunch of the new abilities introduced have effects never before seen in Pokemon, with Ball Fetch, Ice Face, Gulp Missile, and such being quite unique.

RELATED: Pokemon: The Strongest Attacking Move Of Every Type

Regardless, what truly matters is how they help you on the battlefield. Whether they're from one of the new regular Pokemon, or from a new regional variant, or from a new set of Legendaries, these ten abilities have proven to be the most useful in battle among the ones introduced in Generation VIII so far.

10 Screen Cleaner

Some competitive teams rely on moves like Reflect, Light Screen, and Aurora Veil to either make up for otherwise crippling defensive woes or supplement already-good defenses. The ability to remove that on the spot can prove to be quite useful for the other team.

That's where Galarian Mr. Mime and Mr. Rime's signature ability comes in, removing the effects of said screens as they enter the battle. While that hasn't necessarily made either of its owners viable for competitive play, the ability can prove to be very useful if given to a more capable Pokemon.

9 Steam Engine

Coalossal's signature ability has been one of the most popularly utilized ones in the Doubles metagame. Steam Engine maxes out Coalossal's Speed when it's hit with a Fire- or Water-type move.

The most common way of activating it has been having a partner hit it with a Water-type move. It usually has the defensive capabilities to withstand the double weakness, and equipping a Weakness Policy can make it a deadly offensive player. Regardless of how you do it, maxing out the Speed can give you massive potential to sweep, as it essentially guarantees you the first move.

8 Neutralizing Gas

Another ability that's seen more often in Doubles battles, Neutralizing Gas can perhaps be more useful when used with the right Pokemon.

Weezing's new signature ability nullifies the effects of the abilities of Pokemon on the field. While that allows for a level playing field on paper, most Doubles players bring out a Weezing next to a Pokemon that has an ability with negative effects. It's helped unleash Regigigas' full potential by suppressing Slow Start, and that could also work in theory with a Pokemon like Slaking and its Truant ability.

7 Unseen Fist

The first Galar Legendary Pokemon ability to appear on this list, Unseen Fist is the signature ability of the two Urshifu formes. It allows contact moves to hit through the target's protective moves like Protect or Detect.

There's not much else to that ability, but it's certainly a helpful one. It works particularly well with Urshifu since it's a physical attacker and has a lot of physical attacking moves in its arsenal. It's a perfect match with its signature moves, namely Wicked Blow and Surging Strikes, as you're guaranteed to land critical hits every single time.

6 Transistor & Dragon's Maw

These are two more Legendary abilities, and they're equally as straightforward as Unseen Fist. Transistor and Dragon's Maw are Regieleki's and Regidrago's signature abilities, respectively, and they boost Electric- and Dragon-type moves by 50%, respectively.

RELATED: The 10 Best Pure Ice-Type Pokemon

They're great abilities to have, especially for two Pokemon that have solid but not incredible offensive stats at 100 in both Attack and Special Attack. That's especially great when their respective types are some of the strongest in the game, particularly with Electric on the offensive side, and both have signature moves of that type to put it to use (Thunder Cage, Dragon Energy).

5 Quick Draw

The Galarian Slowpoke line introduced two very unique abilities, and while Slowking's Curious Medicine is certainly a curious case, Slowbro's Quick Draw has much more practical use in battle.

Quick Draw is essentially a Quick Claw as an ability, giving Galarian Slowbro a 30% chance to move up in its priority bracket. While the ability relies a bit on RNG, Slowbro has solid-enough defenses for the turns it doesn't activate. Still, that's a big help for the measly 30 Speed, and most players further add onto that by tacking on a Quick Claw.

4 Gorilla Tactics

Speaking of abilities that function like held items, Galarian Darmanitan's new signature ability functions pretty much exactly like a Choice Band. Gorilla Tactics boosts your Attack by 50% but locks you into one move.

While being forced into one move isn't great, it allows you to take on an actual Choice held item without consequence. You can give yourself a nice jolt of Speed with the Scarf, or double down on the power with the Band. Either way, it's a great alternative to Zen Mode, and one of the main reasons why its user's been banned from regular competitive play.

3 Chilling Neigh, Grim Neigh & As One

As One's effects are unprecedented in that it combines two abilities: Unnerve and either Chilling Neigh or Grim Neigh. Chilling Neigh is Glastrier's signature ability, and it's essentially Moxie in a different shade, boosting your Attack after knocking out an opponent.

RELATED: Pokemon: The 10 Starters With The Best Base Speed, Ranked

Grim Neigh is Spectrier's signature ability, and it works the same way but with Special Attack. Fuse either Glastrier or Spectrier with Calyrex, and you get a supremely powerful Rider Forme that rocks with As One as an ability. That's a far cry from base forme Calyrex's plain Unnerve ability, which is much too situational to be useful.

2 Intrepid Sword & Dauntless Shield

Two more Legendary signatures and these are the best of the bunch despite arguably being the simplest. Zacian's Intrepid Sword boosts its Attack by a stage upon entry. Zamazenta's Dauntless Shield boosts its Defense by a stage upon entry. Simple, but boy, is it effective.

There are some points of comparison between the two. While Dauntless Shield certainly helps Zamazenta, it's a bit situational if it's facing a special attacker. Meanwhile, Zacian is guaranteed to hit like a truck with every move it makes since all of its best moves are physical, therefore relying on its boosted Attack stat.

1 Libero

While this is an exact replica of another starter-exclusive hidden ability, that doesn't make it any less effective in battle. Cinderace's Libero is a one-to-one recreation of Greninja's Protean. And just as Protean made Greninja an absolute monster in competitive battling, Libero is a big reason why Cinderace is currently banned to Smogon's Ubers tier.

Libero, as you might have guessed, changes Cinderace's type to the move it's about to use. Not only does that guarantee STAB for every attacking move, but you can maneuver Cinderace's defensive type to whatever fits the situation.

NEXT: Pokemon: The 10 Most Competitively-Viable Pokemon Ash Ketchum Has Ever Caught


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Sours: https://www.thegamer.com/pokemon-sword-shield-best-abilities/

Two of the most important items in the Pokémon Sword and Shield’s The Crown Tundra expansion are actually easy to find once you first arrive in the new map. 

The Ability Capsule lets you swap a Pokémon’s normal abilities instantly, which is very useful for competitive battling. But you can get this item in the base game and the Isle of Armor expansion too. 

The real prize is the new Ability Patch, which gives players an easy way to change their Pokémon’s ability from a normal one into their Hidden Ability if they have one. For a lot of Pokémon, this will be their best ability and can only be obtained through breeding or getting very lucky. 

Now, all you need to do is head into the Max Lair, an area in The Crown Tundra’s map where you can take part in the new Dynamax Adventures raid mode. 

Inside, much like the Battle Tower or any other post-game area, you can find an NPC that is selling items in exchange for special currency. In this case, a new item called Dynite Ore that you get by exploring the new area, much like the Armorite Ore in the previous expansion. 

Both the Ability Capsule and Ability Patch are obtainable in this shop, for 50 and 200 Dynite Ore respectively. 

Simply complete the exchange and you can get your team to maximize their potential through learning new abilities.

Sours: https://dotesports.com/pokemon/news/where-to-get-the-ability-capsule-and-ability-patch-in-pokemon-sword-and-shields-the-crown-tundra-expansion
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This page lists all abilities found in Pokemon Sword and Shield. Read on to find out the effects of each ability, and use this page for building the best party of Pokemon.

AbilityDescriptionAdaptabilityPowers up moves of the same type.AftermathDamages the attacker landing the finishing hit.Air LockEliminates the effects of weather.AnalyticBoosts move power when the pokemon moves last.Anger PointMaxes Attack after taking a critical hit.AnticipationSenses a foe's dangerous moves.Arena TrapPrevents the foe from fleeing.Aroma VeilProtects allis from attacks that limit their move choices.As One (Ice Rider)This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability.As One (Shadow Rider)This Ability combines the effects of both Calyrex's Unnerve Ability and Spectrier's Grim Neigh Ability.Aura BreakReduces power of Dark-type and Fairy-type moves.
AbilityDescriptionBad DreamsReduces a sleeping foe's HP.Ball FetchIf the Pokemon is not holding an item, it will fetch the Poke Ball from the first failed throw of the battle.BatteryRaises power of teammates'Special moves.Battle ArmorThe Pokemon is protected against critical hits.Beast BoostThe Pokemon boosts its most proficient stat each time it knocks out a Pokemon.BerserkRaises Special Attack when HP drops below half.Big PecksProtects the Pokemon from Defense-lowering attacks.BlazePowers up Fire-type moves in a pinchBulletproofProtects the Pokemon from ball and bomb moves.
AbilityDescriptionCheek PouchRestores additional HP when a Berry is consumed.Chilling NeighWhen the Pokemon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.ChlorophyllBoosts the Pokemon's Speed in sunshineClear BodyPrevents other Pokemon from lowering its stats.Cloud NineEleminates the effects of weather.CompetitiveRaises Special Attack when the Pokemon's stats are lowered.Compound EyesThe Pokemon's accuracy is boosted.ContraryMakes stat changes have an opposite effect.CorrosionThe Pokemon can poison Steel-type and Poison-typeCotton DownWhen the Pokemon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokemon except itself.Curious MedicineWhen a Pokemon with this Ability enters the battlefield, allies’ stat changes are reset.Cursed BodyMay disable a move used on the Pokemon.Cute CharmContact with the Pokemon may cause infatuation.
AbilityDescriptionDampPrevents the use of self-destructing moves.Dark AuraRaises power of Dark type moves for all Pokemon in battle.Dauntless ShieldBoosts the Pokémon's Defense stat when the Pokémon enters a battle.DefeatistLowers stats when HP drops below half.DefiantWhen its stats are lowered its Attack increases.DisguiseOnce per battle, the shroud that covers the Pokémon can protect it from an attack.DownloadCompares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat, whichever will be more effective.Dragon’s MawPowers up Dragon-type moves.DrizzleThe Pokemon makes it rain when it enters a battle.DroughtTurns the sunlight harsh when the Pokemon enters a battle.Dry SkinReduces HP if it is hot. Water Restore HP.
AbilityDescriptionEarly BirdThe Pokemon awakens quickly from sleep.Effect SporeContact may poison or cause paralysis or sleep.Electric SurgeThe Pokemon creates an Electric Terrain when it enters a battle.Emergency ExitSwitches out when HP falls below 50%.
AbilityDescriptionFairy AuraRaises power of Fairy-type moves for all Pokemon in battle.FilterReduces damage from super-effective attacks.Flame BodyContact with the Pokemon may burn the attacker.Flare BoostPowers up special attacks when burned.Flash FireIt powers up Fire-type moves if it's hit by one.Flower GiftPowers up party Pokemon when it is sunny.Flower VeilPrevents lowering of ally Grass-type Pokemon's stats.FluffyHalves damage from contact moves, but doubles damage from Fire-type moves.ForewarnDetermines what moves a foe has.Friend GuardReduces damage done to allies.FriskThe Pokemon can check a foe's held item.Fur CoatReduces damage from physical moves.
AbilityDescriptionGale WingsGives priority to Flying-type moves.GluttonyEncourages the early use of a held Berry.GooeyContact with the Pokemon lowers the attacker's Speed stat.Gorilla TacticsBoosts the Pokemon's Attack Stat but only allows the use of the first selected move.Grassy SurgeThe Pokemon creates a Grassy Terrain when it enters a battle.Grim NeighWhen the Pokemon knocks out a target, it utters a terrifying neigh, which boosts its Special Attack stat.Gulp MissileWhen the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.GutsBoosts Attack if there is a status problem.
AbilityDescriptionHarvestMay create another Berry after one is used.HealerMay heal an ally's status conditions.HeatproofWeakens the power of Fire-type moves.Heavy MetalDoubles the Pokemon's weight.Honey GatherThe Pokemon may gather Honey from somewhere.Huge PowerRaises the Pokemon's Attack stat.Hunger SwitchThe Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.HustleBoosts the Attack stat, but lowers accuracy.HydrationHeals status problem if it is raining.Hyper CutterPrevents other Pokemon from lowering Attack stat.
AbilityDescriptionIce BodyThe Pokemon gradually regains HP in a hailstorm.Ice FaceThe Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails.Ice ScalesSpecial moves damage are halved because the Pokemon is protected by ice scales.IlluminateRaises the likelihood of meeting wild Pokemon.IllusionEnters battle disguised as the last Pokemon in the party.ImmunityPrevents the Pokemon from getting poisoned.ImposterIt transforms itself into the Pokemon it is facing.InfiltratorPasses through the foe's barrier and strikes.Innards OutDeals damage upon fainting.Inner FocusThe Pokemon is protected from flinching.InsomniaPrevents the Pokemon from falling asleep.IntimidateLowers the foe's Attack stat.Intrepid SwordBoosts the Pokémon’s Attack stat when the Pokémon enters a battle.Iron BarbsInflicts damage to the Pokemon on cotact.Iron FistBoosts the power of punching moves.
AbilityDescriptionKeen EyePrevents other Pokemon from lowering accuracy.KlutzThe Pokemon can't use any held items.
AbilityDescriptionLeaf GuardPrevents problems with status in sunny weather.LevitateGives immunity to Ground type moves.LiberoChanges the Pokémon's type to the type of the move it's about to use.Light MetalHalves the Pokemon's weight.Lightning RodDraws in all Electric-type moves to up Special Attack.LimberThe Pokemon is protected from paralysis.Liquid OozeDamages attackers using any draining move.Liquid VoiceAll sound-based moves become Water-type moves.Long ReachThe Pokémon uses its moves without making contact with the target.
AbilityDescriptionMagic BounceReflects status-changing moves.Magic GuardProtects the Pokemon from indirect damage.MagicianThe Pokemon steals the held item of a Pokemon it hits with a move.Magnet PullPrevents Steel-type Pokemon from escaping.Marvel ScaleUps Defense if there is a status problem.Mega LauncherBoosts the power of aura and pulse moves.MercilessThe Pokemon's attacks become critical hits if the target is poisoned.MimicryThe Pokemon type changes depending on the terrain.MinusBoosts the Sp. Atk. stat of the Pokemon if an ally with the Plus or Minus Ability is also in battle.Mirror ArmorBounces back only the stat-lowering effects that the Pokemon receives.Misty SurgeThe Pokemon creates a Misty Terrain when it enters a battle.Mold BreakerMoves can be used regardless of Abilities.MoodyRaises one stat and lowers another.Motor DriveRaises Speed if hit by an Electric-type move.MoxieBoosts Attack after knocking out any Pokemon.MultiscaleReduces damage when HP is full.MummyContact with this Pokemon spreads this Ability.
AbilityDescriptionNatural CureAll status problem heal when the Pokemon switches out.Neutralizing GasNeutralize all of the Pokemon abilities in battle.No GuardEnsures attacks by or against the Pokemon land.
AbilityDescriptionObliviousPrevents it from becoming infatuated.OvercoatProtects the Pokemon from weather damage.OvergrowPowers up Grass-type moves in a pinch.Own TempoPrevents the Pokemon from becoming confused.
AbilityDescriptionPastel VeilPrevents Pokemon and it's teammates from being Poisoned. Also cures Poison from Pokemon entering the battlefield.Perish BodyPokemon and the attacker will faint after 3 turns if you are hit by an attack that has direct contact with you.PickpocketSteals an item when hit by another Pokemon.PickupThe Pokemon may pick up items.PixilateTurns Normal-type moves into Fairy-type moves.PlusBoosts Sp.Atk stat of the Pokemon if an ally with the Plus or Minus ability is also in battle.Poison PointContact with the Pokemon may poison the attacker.Poison TouchMay poison targets when a Pokemon makes contact.'Power ConstructChanges form when HP drops below half.Power SpotJust being next to the Pokémon powers up moves.PranksterGives priority to a status move.PressureThe Pokemon raises the foe's PP usage.Prism ArmorReduces damage from super-effective attacks.Propeller TailPokemon Abilities and moves that draw in moves are ignored.Psychic SurgeThe Pokemon creates a Psychic Terrain when it enters a battle.Punk RockBoosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
AbilityDescriptionQueenly MajestyPrevents use of priority moves.Quick DrawEnables the Pokémon to move first occasionally.Quick FeetBoosts Speed if there is a status problem.
AbilityDescriptionRain DishThe Pokemon gradually regains HP in rain.RattledBug, Ghost or Dark type moves scare it and boost its Speed.ReceiverInherits an ally's ability when it faints.RecklessPowers up moves that have recoil damage.RefrigerateTurns Normal-type moves into Ice-type moves.RegeneratorRestores a little HP when withdrawn from battle.RipenRipens Berries and doubles their effect.RivalryDeals more damage to a Pokemon of same gender.RKS SystemChanges type depending on held item.Rock HeadProtects the Pokemon from recoil damage.Rough SkinInflicts damage to the attacker on contact.Run AwayEnables a sure getaway from wild Pokemon.
AbilityDescriptionSand ForceBoosts certain moves'power in sandstorm.Sand RushBoosts the Pokemon's Speed in a sandstorm.Sand SpitThe Pokémon creates a sandstorm when it's hit by an attack.Sand StreamThe Pokemon summons a sandstorm in battle.Sand VeilBoosts the Pokemon's evasion in a sandstorm.Sap SipperBoosts Attack when hit by a Grass-type move.SchoolingChanges Wishiwashi to School Form.ScrappyEnables moves to hit Ghost-type Pokemon.Screen CleanerDisables all the effects of Light Screen, Reflect, and Aurora Veil.Serene GraceBoosts the likelihood of added effects appearing.Shadow ShieldReduces damage when HP is full.Shadow TagPrevents the foe from escaping.Shed SkinThe Pokemon may heal its own status problems.Sheer ForceRemoves added effects to increase move damage.Shell ArmorThe Pokemon is protected against critical hits.Shield DustBlocks the added effects of attacks taken.SimpleDoubles all stat chages.Skill LinkIncreases the frequency of multi-strike moves.Slow StartTemporarily halves Attack and Speed.Slush RushBoosts the Pokemon's Speed stat in a hailstorm.SniperPowers up moves if they become critical hits.Snow CloakRaises evasion in a hailstorm.Snow WarningThe Pokemon summons a hailstorm in battle.Solar PowerIn sunshine, Sp.Atk is boosted but HP decreases.Solid RockReduces damage from super-effective attacks.Soul-HeartRaises Special Attack when an ally faints.SoundproofGives immunity to ‘sound-based‘ moves.Speed BoostIts Speed stat is gradually boosted.StakeoutDeals double damage to Pokemon switching in.StallThe Pokemon moves after all other Pokemon do.StalwartIgnores the effects of opposing Pokémon's Abilities and moves that draw in moves.StaminaRaises Defense when attacked.Stance ChangeChanges form depending on moves used.StaticContact with the Pokemon may cause paralysis.SteadfastRaises Speed each time the Pokemon Flinches.Steam EngineBoosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.SteelworkerPowers up Steel-type moves.Steely SpiritAll ally Pokemon Steel type moves are boosted.StenchThe Stench may cause the target to flinches.Sticky HoldProtects the Pokemon from item theft.Storm DrainDraws in all Water-type moves to up Special Attack.Strong JawBoosts the power of biting moves.SturdyIt cannot be knocked out with one hit.Suction CupsNegates all moves that force switching out.Super LuckHeightens the critical-hit ratios of moves.Surge SurferDoubles Speed during Electric Terrain.SwarmPowers up Bug-type moves in a pinch.Sweet VeilPrevents the Pokemon and allies from falling asleep.Swift SwimBoosts the Pokemon's Speed in rain.SymbiosisThe Pokemon can pass an item to an ally.SynchronizePasses a burn, poison, or paralysis to the foe.
AbilityDescriptionTangled FeetRaises evasion if the Pokemon is confused.Tangling HairContact with the Pokemon lower the attacker's Speed stat.TechnicianPowers up the Pokemon's weaker moves.TelepathyAnticipates an ally's attack and dodges it.TeravoltMoves can be used regardless of Abilities.Thick FatUps resistance to Fire-Type and Ice-Type moves.Tinted LensPowers up "not very effective" moves.TorrentPowers up Water-type moves in a pinch.Tough ClawsBoost the power of contact moves.TraceThe Pokemon copies a foe's Ability.TransistorPowers up Electric-type moves.TriageGives priority to restorative moves.TruantPokemon can't attack on consecutive turns.TurboblazeMoves can be used regardless of Abilities.
AbilityDescriptionUnawareIgnores any stat changes in the Pokemon.UnburdenRaises Speed if a held item is used.UnnerveMakes the foe nervous and unable to eat Berries.Unseen FistAllows the Pokemon to bypass moves like Protect when it uses attacks which make direct contact.
AbilityDescriptionVictory StarBoosts the accuracy of its allies and itself.Vital SpiritPrevents the Pokemon from falling asleep.Volt AbsorbRestores HP if hit by an Electric-type move.
AbilityDescriptionWandering SpiritThe Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.Water AbsorbRestores HP if hit by an Water-type move.Water BubbleHalves damage from Fire-type moves, doubles power of Water-type moves used, and prevents burns.Water CompactionSharply raises Defense when hit by a Water-type move.Water VeilPrevents the Pokemon from getting a burn.Weak ArmorPhysical attacks lower Defense and raise Speed.White SmokePrevents other Pokemon from lowering its stats.Wimp OutSwitches out when HP drops below half.Wonder GuardOnly supereffective moves will hit.Wonder SkinMakes status-changing moves more likely to miss.
Sours: https://game8.co/games/pokemon-sword-shield/archives/271828
How to get EASY HIDDEN ABILITY Pokemon in Sword/Shield

Pokemon Sword and Shield Ability Capsule: How to get the Ability Capsule and how to use it

If you’re into the nitty gritty of competitive battling, you’re probably on the lookout for the Pokemon Sword and Shield Ability Capsule. This item allows Pokemon with two abilities to swap between them in Pokemon Sword and Shield, so you can curate what kind of build you want. In this guide, we’re going to show you how to find the Ability Capsule in Pokemon Sword and Shield and teach you how to use it to tweak your favourite monsters.

How to get the Ability Capsule in Pokemon Sword and Shield

Unfortunately, the only way to get an Ability Capsule in Sword and Shield is to beat the game. If you’re getting into the competitive side of the game though this shouldn’t be too much of an ask. You’re going to want your monsters to be as powerful as possible in the first place regardless. Once you’ve finished the story and beaten Leon, you can then head to the Battle Tower, a looming competitive gauntlet that you can compete in for a new currency, Battle Points. 

Once you’ve beat the game, head over to the Battle Tower and speak to the man at the desk on the left hand side. He will sell you an Ability Capsule for a staggering 50 Battle Points, so you best put your best team forward and get to competing if you wish to buy one! This is the only known way to get an Ability Capsule in Sword and Shield.

How to use the Ability Capsule in Pokemon Sword and Shield

The point of an Ability Capsule is to swap the ability of a Pokemon, and it only works on certain Pokemon who have two abilities that can be swapped. For example, Rookidee can have either Keen Eye or Unnerve, and if you don’t like Keen Eye, you can use an Ability Capsule to manually swap the ability to Unnerve. The same goes for plenty of other Pokemon in Sword and Shield like Chewtle, Wooloo, Rolycoly and more. Google is your friend if you want to find out which Pokemon have two abilities that can be swapped! 

Pokemon Sword and Shield Fire Stone | Pokemon Sword and Shield Water Stone | Pokemon Sword and Shield Leaf Stone | Pokemon Sword and Shield Ice Stone | Pokemon Sword and Shield Thunder Stone | Pokemon Sword and Shield Dawn Stone | Pokemon Sword and Shield Dusk Stone | Pokemon Sword and Shield Moon Stone | Pokemon Sword and Shield Sun Stone | Pokemon Sword and Shield Shiny Stone | Pokemon Sword and Shield Razor Claw | Pokemon Sword and Shield Protector | Pokemon Sword and Shield Metal Coat | Pokemon Sword and Shield Reaper Cloth | Pokemon Sword and Shield Sachet | Pokemon Sword and Shield Whipped Dream | Pokemon Sword and Shield Oval Charm | Pokemon Sword and Shield Destiny Knot | Pokemon Sword and Shield Ability Capsule | Pokemon Sword and Shield Beast Ball

Sours: https://www.gamesradar.com/pokemon-sword-and-shield-ability-capsule/

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